Dungeon Crawl Stone Soup version 0.31-a0-485-gaadceae713 (webtiles) character file. Game seed: 5988806978349636506 3890 flestrin the Destroyer (level 10, -4/50 HPs) Began as a Deep Elf Conjurer on Aug 7, 2023. Was a Follower of Vehumet. Shot with an arrow by a centaur (7 damage) ... on level 9 of the Dungeon. The game lasted 00:21:50 (12499 turns). flestrin the Destroyer (Deep Elf Conjurer) Turns: 12499, Time: 00:21:52 Health: -4/50 AC: 5 Str: 4 XL: 10 Next: 0% Magic: 23/28 EV: 13 Int: 28 God: Vehumet [*.....] Gold: 346 SH: 0 Dex: 18 Spells: 22/33 levels left rFire . . . a - +3 quarterstaff of Red Wine {spect, +Blink rPois} rCold . . . (shield currently unavailable) rNeg + . . j - +0 robe rPois + (no helmet) rElec . C - +0 cloak rCorr . E - +0 pair of gloves SInv . h - +0 pair of boots Will ++... (no amulet) Stlth ++ d - ring of positive energy HPRegen 0.28/turn z - ring "Hunib" {rPois Will+ Dex+5} MPRegen 0.21/turn %: no passive effects @: no status effects A: no striking features a: Renounce Religion, Evoke Blink You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 346 gold pieces. Inventory: Hand Weapons a - the +3 quarterstaff of Red Wine (weapon) {spect, +Blink rPois} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. +Blink: It lets you blink. b - the +6 dagger "Peurph" {pain, +Blink rF- Int+2 SInv} (You found it on level 6 of the Dungeon) Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. +Blink: It lets you blink. Armour h - a +0 pair of boots (worn) j - a +0 robe (worn) C - a +0 cloak (worn) E - a +0 pair of gloves (worn) Jewellery d - a ring of positive energy (left hand) x - a ring of fire z - the ring "Hunib" (right hand) {rPois Will+ Dex+5} (You found it on level 6 of the Dungeon) [ring of willpower] Dex: It affects your dexterity (+5). rPois: It protects you from poison. Will: It increases your willpower. Wands q - a wand of polymorph (7) s - a wand of charming (11) B - a wand of roots (9) Scrolls e - a scroll of fear {unknown} f - a scroll of butterflies {unknown} g - a scroll of acquirement {unknown} m - 3 scrolls of revelation {unknown} n - a scroll of torment {unknown} r - 4 scrolls of identify {unknown} t - 5 scrolls of teleportation {unknown} v - 2 scrolls of amnesia {unknown} w - 2 scrolls of poison {unknown} A - a scroll of vulnerability {unknown} F - a scroll of blinking {unknown} Potions c - a potion of ambrosia {unknown} i - 3 potions of curing {unknown} k - 2 potions of lignification {unknown} l - a potion of invisibility {unknown} o - a potion of haste {unknown} p - 5 potions of heal wounds {unknown} u - a potion of berserk rage {unknown} y - 2 potions of magic D - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 12.2 Spellcasting * Level 12.9 Conjurations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 26% 3d14 2% 4 d - Iskenderun's Mystic Conj/Tloc 52% 2d11 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 34% 2d9 3% 1 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 52% 3d12 1% 3 Summon Ice Beast Ice/Summ 17% N/A 32% 4 Simulacrum Ice/Necr 8% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair (0/5) D:9 Orc: D:9-12 Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Portals: Abyss: D:7 Annotations: D:6 3 runed translucent doors, heinrich's ghost, novice OpCA; kaychamo's ghost, novice OpSh D:7 2 runed translucent doors Message History Unknown command. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. The centaur shoots an arrow. The arrow closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (90% to hit) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is almost dead. You finish channelling your searing ray. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #≈.P.>...≈#..........# #...P.....#.......†... #.##...##.#.....c..... ## ##..#...#..#......#.##. ...#.#...≈...#.........### ........###....c.........# .........[.)(..#.......... ........<###.............. $........@###............. ....##......c.....##...... ##.##.............# ####. #. #......##..##.# # .......####.# ... ......... ..# #.. .....#... ..# .. ..##.#... ..# # ... .. You could see a centaur. Vanquished Creatures A wyvern (D:8) A shadow (D:9) 4 yaks (D:9) A steam dragon (D:9) An orc warrior (D:8) A black bear (D:7) 2 sky beasts 2 ice beasts An ogre (D:5) 3 centaurs A phantom (D:3) A kobold brigand (D:8) 2 scorpions (D:5) 3 bullfrogs 8 wights 10 killer bees (D:7) 2 howler monkeys 3 jellies 2 orc priests 2 sleepcaps Jessica (D:2) 3 iguanas 4 orc wizards 8 gnolls 7 adders 2 shadow imps A white imp (D:6) An ufetubus (D:6) 2 worms 2 dart slugs (D:1) 16 orcs 9 endoplasms 4 goblins 8 hobgoblins 7 kobolds 5 quokkas 7 ball pythons 8 bats 2 frilled lizards 6 rats 154 creatures vanquished. Vanquished Creatures (others) 9 fulminant prisms 9 creatures vanquished. Grand Total: 163 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flestrin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 517 | D:1 | Learned a level 2 spell: Searing Ray 571 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 674 | D:1 | Reached skill level 5 in Conjurations 1145 | D:2 | Noticed Jessica 1147 | D:2 | Killed Jessica 1148 | D:2 | Reached skill level 5 in Spellcasting 1148 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/13 1384 | D:2 | Identified the +3 quarterstaff of Red Wine {spect, +Blink | rPois} 2118 | D:3 | Learned a level 4 spell: Fulminant Prism 2123 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2408 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/14 2950 | D:3 | Noticed a phantom 2958 | D:3 | Killed a phantom 3660 | D:4 | Reached XP level 6. HP: 32/32 MP: 7/17 4233 | D:5 | Entered Level 5 of the Dungeon 4245 | D:5 | Noticed an ice beast 4259 | D:5 | Killed an ice beast 4482 | D:5 | Found a staircase to the Ecumenical Temple. 4490 | Temple | Entered the Ecumenical Temple 4512 | Temple | Became a worshipper of Vehumet 4558 | D:5 | Reached XP level 7. HP: 36/36 MP: 11/19 5938 | D:6 | Found a runed translucent gate. 5938 | D:6 | Found a runed translucent gate. 5938 | D:6 | Found a runed translucent gate. 5939 | D:6 | Noticed kaychamo's ghost (novice OpSh) 5941 | D:6 | Noticed heinrich's ghost (novice OpCA) 6200 | D:6 | Identified the +6 dagger "Peurph" {pain, +Blink rF- Int+2 | SInv} 6348 | D:6 | Identified the ring "Hunib" {rPois Will+ Dex+5} 6590 | D:7 | Found a one-way gate to the infinite horrors of the Abyss. 6609 | D:7 | Reached XP level 8. HP: 27/41 MP: 7/23 7384 | D:7 | Reached * piety under Vehumet 7384 | D:7 | Offered knowledge of Sandblast by Vehumet. 7606 | D:7 | Reached skill level 10 in Spellcasting 7606 | D:7 | Reached skill level 10 in Conjurations 8381 | D:7 | Found a large runed translucent door. 8381 | D:7 | Found a large runed translucent door. 8382 | D:7 | Found a corrupted altar of Lugonu. 9091 | D:8 | Reached XP level 9. HP: 16/45 MP: 20/25 11548 | D:9 | Found a staircase to the Lair. 12234 | D:9 | Reached XP level 10. HP: 33/50 MP: 0/28 12499 | D:9 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, hangedman_decor_peaks_small D:2: layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_large_a, kennysheep_nub, uniq_jessica D:3: layout_basic D:4: layout_layer_cave D:5: layout_rooms, minmay_temple_entry_mist D:6: layout_cave_pools, gammafunk_ghost_cemetery, kennysheep_generic_room_16 D:7: due_chaos_kobolds, layout_rooms, chequers_hall_statues_y D:8: layout_layer_cave D:9: layout_cave_pools, gammafunk_temple_overflow_arena, dpeg_oklobed_lair, uniq_erolcha Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 7 9 10 12 | 12.2 Conjurations | 5 6 7 8 10 12 | 12.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Cast: Magic Dart | 57 | 95 | 125 | || 277 Searing Ray | 2 | 6 | 41 | 1 || 50 Fulminant Prism | | 2 | 7 | || 9 Iskenderun's Myst | | | 32 | || 32 Evoke: Wand | | | 1 | || 1 Armour: Robe | | | 8 | || 8 Dodge: Dodged | | 5 | 39 | 8 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12516 | 12298 | 218 | 4874 | 6421 | 10 | 1251.6 | Dungeon | 12471 | 12297 | 174 | 4874 | 6421 | 9 | 1385.7 | Temple | 44 | 1 | 43 | 0 | 0 | 1 | 44.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 3389 daAuts D:7: 1931 daAuts D:5: 1312 daAuts D:2: 1248 daAuts D:6: 1204 daAuts D:4: 1194 daAuts D:3: 1008 daAuts D:1: 791 daAuts D:9: 390 daAuts Temple: 44 daAuts