Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 15149870578557297621 16 flestrin the Magician (level 2, 20/20 HPs) Began as a Gnoll Hedge Wizard on Aug 9, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:09 (555 turns). flestrin the Magician (Gnoll Hedge Wizard) Turns: 555, Time: 00:01:09 Health: 20/20 AC: 2 Str: 9 XL: 2 Next: 58% Magic: 10/10 EV: 13 Int: 13 God: Gold: 10 SH: 0 Dex: 11 Spells: 12/15 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of identify {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 7.1 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 2.0 Summonings + Level 0.2 Necromancy + Level 2.0 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 6% 1 b - Blink Tloc N/A N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 9% N/A 10% 2 Animate Skeleton Necr 10% N/A 14% 1 Pain Necr 20% 1d5 14% 1 Slow Hex 5% N/A 21% 2 Conjure Flame Conj/Fire 7% 6-21 28% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Vampiric Draining Necr 2% 2d6 38% 3 Borgnjor's Revivificati Necr 2% N/A 100% 8 Necromutation Tmut/Necr 2% N/A 100% 8 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit the goblin but do no damage. The goblin is moderately wounded. The goblin barely misses you. Your magical contamination has completely faded away. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! No reachable target in view! No reachable target in view! An endoplasm is nearby! There is an open door here. You see here a +0 club. Found a robe. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! You start resting. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm. The endoplasm is severely wounded. You hit the endoplasm. You kill the endoplasm! No target in view! HP restored. Magic restored. You now have 10 gold pieces. There is a fountain of clear blue water here. There is a fountain of clear blue water here. e - a scroll labelled TIESTUMAODAU There is a fountain of clear blue water here. You pick up a Necronomicon and begin reading... You add the spells Borgnjor's Revivification, Necromutation and Death's Door to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#♣♣♣♣♣#. ## #### ###.(. # #..... .# #.###. ###. #####.#[#. #.. ......##.⌠ #.##########...⌠## #@...........##.## ###########..#.#⌠. #..###.# #......# #.#.#... #.#...## #.#.### #.#.# ..#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 quokkas (D:1) 2 bats (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flestrin the Gnoll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 187 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/10 260 | D:1 | Learned a level 2 spell: Blink 555 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, dreamdust_ecumenical_altar_statues, minmay_misc_feat_more_columns, amcnicky_mini_corridor_feature, minmay_misc_feat_tower, minmay_heptomino_o4 Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Translocations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Slings | | 0.4 Bows | | 0.4 Crossbows | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 7.1 Hexes | | 0.2 Necromancy | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.5 Evocations | | 0.4 Action || total -------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 43 Armor: Robe || 3 Dodge: Dodged || 25