ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.31-a0-1539-g569d6c7dce Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2890692258878855882, deterministic pregen: 1 Command line: /usr/games/crawl-git-569d6c7dce -name flestrin -rc /dgldir/rcfiles/crawl-git/flestrin.rc -macro /dgldir/rcfiles/crawl-git/flestrin.macro -morgue /dgldir/morgue/flestrin/ -webtiles-socket /crawl-master/webserver/sockets/flestrin:2024-01-01.20:16:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-569d6c7dce(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55a30927f08b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-569d6c7dce(_Z13do_crash_dumpv+0x49b) [0x55a30928a1db]: do_crash_dump() /usr/games/crawl-git-569d6c7dce(_Z20crash_signal_handleri+0xae) [0x55a30927f3fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f8ed8e39f20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f8ed91fe727]: /usr/games/crawl-git-569d6c7dce(+0x3de82b) [0x55a30928982b]: /usr/games/crawl-git-569d6c7dce(+0x3dea9e) [0x55a309289a9e]: /usr/games/crawl-git-569d6c7dce(+0x2231e4) [0x55a3090ce1e4]: /usr/games/crawl-git-569d6c7dce(+0x39c0cb) [0x55a3092470cb]: /usr/games/crawl-git-569d6c7dce(_Z16fill_status_infoiR11status_info+0x1594) [0x55a3097cbef4]: fill_status_info(int, status_info&) /usr/games/crawl-git-569d6c7dce(_ZN14TilesFramework12_send_playerEb+0x1e4e) [0x55a3098dbe0e]: TilesFramework::_send_player(bool) /usr/games/crawl-git-569d6c7dce(_ZN14TilesFramework6redrawEv+0xa2) [0x55a3098df052]: TilesFramework::redraw() /usr/games/crawl-git-569d6c7dce(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x178) [0x55a3098df318]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-569d6c7dce(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x55a3094f2bb9]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-569d6c7dce(+0x6da8d3) [0x55a3095858d3]: /usr/games/crawl-git-569d6c7dce(_ZN14message_window4moreEbb+0x1ba) [0x55a309586b3a]: message_window::more(bool, bool) /usr/games/crawl-git-569d6c7dce(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x4c8) [0x55a309587388]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-569d6c7dce(_ZN13message_store9store_msgERK12message_line+0x136) [0x55a309587b36]: message_store::store_msg(message_line const&) /usr/games/crawl-git-569d6c7dce(_ZN13message_store10flush_prevEv+0x137) [0x55a309587cd7]: message_store::flush_prev() /usr/games/crawl-git-569d6c7dce(+0x6d7924) [0x55a309582924]: /usr/games/crawl-git-569d6c7dce(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x9d) [0x55a30958302d]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-569d6c7dce(_Z4mprf16msg_channel_typePKcz+0xaf) [0x55a3095834ff]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-569d6c7dce(+0x7fffea) [0x55a3096aafea]: /usr/games/crawl-git-569d6c7dce(_Z13player_reactsv+0x6a7) [0x55a3096ac8e7]: player_reacts() /usr/games/crawl-git-569d6c7dce(_Z12world_reactsv+0x53d) [0x55a3098e874d]: world_reacts() /usr/games/crawl-git-569d6c7dce(+0xa3f37f) [0x55a3098ea37f]: /usr/games/crawl-git-569d6c7dce(+0xa3f8ed) [0x55a3098ea8ed]: /usr/games/crawl-git-569d6c7dce(main+0x417) [0x55a3091cef77]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f8ed8e1cb97]: /usr/games/crawl-git-569d6c7dce(_start+0x2a) [0x55a3091cf7aa]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-569d6c7dce/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-569d6c7dce/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-569d6c7dce/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic mainiacjoe_overflow_boulevard nicolae_hepliaklqana_hazy_memory mainiacjoe_overflow_paths dk_rats_in_the_wall uniq_maggie uniq_pikel uniq_crazy_yiuf_cottage uniq_blork_the_orc Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The magic dart hits the orc wizard. You kill the orc wizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! You start resting. A quokka comes into view. A quokka is nearby! A quokka is nearby! You start resting. A quokka is nearby! A quokka is nearby! The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start resting. An orc comes into view. It is wielding a +0 whip. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start waiting. Done waiting. You start waiting. An ogre comes into view. It is wielding a +0 giant club. You see here a +0 whip. Items here: ) [ ÷÷. Found a stormy altar of Qazlal. Found a dagger. You see here an adder skeleton. Found an orcbow. There is a stormy altar of Qazlal here. Found a dagger. An ogre is nearby! The magic dart hits the ogre! The ogre is moderately wounded. The magic dart hits the ogre. The ogre is moderately wounded. The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, p - ogre You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Strange energies run through your body! Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club! The searing ray hits the ogre! You kill the ogre! Your Fighting skill increases to level 3! Your Short Blades skill increases to level 3! Your Long Blades skill increases to level 3! Your Axes skill increases to level 3! Your Maces & Flails skill increases to level 3! Your Polearms skill increases to level 3! Your Staves skill increases to level 3! Your Ranged Weapons skill increases to level 3! Your Throwing skill increases to level 3! Your Armour skill increases to level 3! Your Shields skill increases to level 3! Your Unarmed Combat skill increases to level 3! Your Evocations skill increases to level 3! You have reached level 8! You feel agile. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Fulminant Prism Adjust to which letter? d - Fulminant Prism; c - Iskenderun's Mystic Blast Your magical contamination has completely faded away. Magic restored. HP restored. q - a scroll labelled BYM FUARPHE A black bear comes into view. The magic dart hits the black bear. The black bear is lightly wounded. The black bear growls angrily. You hear a shout! The magic dart hits the black bear but does no damage. The black bear is lightly wounded. The magic dart hits the black bear! The black bear is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, 86% to hit) The searing ray misses the black bear. (Press . to maintain the ray.) Unknown command. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the black bear! The black bear is almost dead. A shadow imp comes into view. The searing ray hits the black bear! You kill the black bear! You finish channelling your searing ray. Your Spellcasting skill increases to level 6! The magic dart hits the shadow imp. The shadow imp is lightly wounded. The magic dart hits the shadow imp but does no damage. The shadow imp is lightly wounded. The magic dart hits the shadow imp but does no damage. The shadow imp is lightly wounded. The magic dart hits the shadow imp. The shadow imp is heavily wounded. The shadow imp lashes its tail. The magic dart hits the shadow imp. The shadow imp is heavily wounded. The magic dart hits the shadow imp but does no damage. The shadow imp is heavily wounded. The shadow imp hits you. The magic dart hits the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. The magic dart hits the shadow imp but does no damage. The shadow imp is severely wounded. The shadow imp barely misses you. The magic dart hits the shadow imp but does no damage. The shadow imp is severely wounded. The shadow imp misses you. The magic dart hits the shadow imp. You kill the shadow imp! You start resting. HP restored. You start resting. Magic restored. You start waiting. An ogre is nearby! The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! You kill the ogre! You finish channelling your searing ray. Your Shapeshifting skill increases to level 3! Magic restored. Things that are here: a +0 giant club; a black bear skeleton Found a stone staircase leading down. Found a stone staircase leading up. Found a stone staircase leading down. w - a red potion An orc comes into view. It is wielding a +0 club. The magic dart hits the orc but does no damage. The magic dart hits the orc. The orc is lightly wounded. The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 club. There is a stone staircase leading up here. An orc is nearby! The magic dart hits the orc. The orc is moderately wounded. The orc shouts! The magic dart hits the orc but does no damage. The orc is moderately wounded. The magic dart hits the orc but does no damage. The orc is moderately wounded. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc but does no damage. The orc is severely wounded. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The magic dart hits the orc wizard! The orc wizard is almost dead. The orc wizard casts a spell at you. The magic dart hits you! The magic dart hits the orc wizard! You kill the orc wizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. A kobold comes into view. It is wielding a +0 whip. Found a coppery potion. A kobold comes into view. It is wielding a +0 orcbow. The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! x2; You hear a shout! A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold! You kill the kobold! A kobold comes into view. It is wielding a +0 dagger. The kobold shoots an arrow. The arrow hits you but does no damage. You hear a shout! The magic dart hits the kobold. The kobold is heavily wounded. The kobold shoots an arrow. The arrow hits you! You hear a shout! The magic dart hits the kobold. You kill the kobold! The kobold shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow barely misses the kobold. You hear a shout! The magic dart hits the kobold. The kobold is severely wounded. The kobold shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the kobold. You kill the kobold! You hear a shout! The magic dart hits the kobold but does no damage. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 hand axe. The magic dart hits the kobold but does no damage. The magic dart hits the kobold but does no damage. A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. You kill the kobold! The kobold shouts! The magic dart hits the kobold! You kill the kobold! A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. The magic dart hits the kobold brigand but does no damage. The kobold brigand shouts! A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The magic dart hits the kobold brigand but does no damage. The kobold brigand is lightly wounded. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. You feel very sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are more poisoned. The kobold throws a poisoned dart. You block the poisoned dart with an invisible shield... and reflect it back! The poisoned dart closely misses the kobold. You feel very sick. You feel very sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You feel very sick. The kobold brigand throws a poisoned dart. You block the poisoned dart with an invisible shield... and reflect it back! The poisoned dart hits the kobold brigand! The kobold brigand is poisoned. The kobold throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You feel very sick. You feel very sick. You feel very sick. You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You feel sick. Unknown command. You feel sick. You are no longer poisoned. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand! The kobold brigand is severely wounded. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (severely wounded, poisoned, 100% to hit) The magic dart hits the kobold brigand. The kobold brigand is almost dead. The kobold brigand throws a poisoned dart. The poisoned dart misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (almost dead, poisoned, 100% to hit) The magic dart hits the kobold brigand but does no damage. The kobold brigand is almost dead. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (almost dead, poisoned, 100% to hit) The magic dart hits the kobold brigand. You kill the kobold brigand! You feel sick. Unknown command. Unknown command. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 short sword; 3 poisoned darts; a kobold corpse You now have 165 gold pieces (gained 14). You see here a +0 club. Things that are here: a +0 club; 3 stones; a +0 leather armour x - a coppery potion Found a club. Search for what [? for help]? . Found a scroll labelled LIAWNOX YVIA. Found a fizzy blue potion. A scorpion comes into view. The magic dart hits the scorpion! The scorpion is heavily wounded. The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion stings you. The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion misses you. The magic dart hits the scorpion! You kill the scorpion! You can't see any susceptible monsters within range! (Use Z to cast anyway.) y - a scroll labelled LIAWNOX YVIA HP restored. Magic restored. z - a fizzy blue potion Found a stone staircase leading down. A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 short sword; 5 poisoned darts; a kobold corpse You now have 171 gold pieces (gained 6). n - 8 scrolls labelled JIUCVE XENGEA (gained 1) Done exploring. Done exploring. You see here 4 poisoned darts. A - 4 poisoned darts A - 9 poisoned darts (gained 5) Things that are here: a +0 short sword; a kobold skeleton A - 12 poisoned darts (gained 3) You see here a +0 short sword. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. 2 orcs come into view. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! x2; You hear a shout! An orc comes into view. It is wielding a +0 club. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (moderately wounded, 81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. The searing ray hits the orc! You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (severely wounded, 86% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc wizard casts a spell at you. You resist with some effort. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The orc wizard points at you and mumbles some strange words. You are confused. The orc wizard points at you and mumbles some strange words. You resist with some effort. There is a stone staircase leading up here. The orc wizard points at you and mumbles some strange words. You are more confused. You climb upwards. There is a stone staircase leading down here. Unknown command. You start resting. You feel less confused. You start resting. Magic restored. Done exploring. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. The magic dart hits the orc wizard. The orc wizard is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 76% to hit) The searing ray hits the orc wizard! The orc wizard is almost dead. (Press . to maintain the ray.) The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. An orc comes into view. It is wielding a +0 whip. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The magic dart hits the orc. You kill the orc! You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 dagger; a +0 robe; an orc corpse Items here: )) [[ †. Things that are here: a +0 dagger; a +0 robe; an orc corpse B - a scroll labelled YLAUFR QIAKISA You now have 181 gold pieces (gained 10). Found a scimitar. You now have 199 gold pieces (gained 18). C - a wand of iceblast (13) Found a club and a spear. 2 lemures come into view. Found 10 gold pieces. The lemure shouts! The magic dart hits the lemure but does no damage. The lemure shouts! Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of flaming. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 13% risk of failure) Press: ? - help, Dir - move target, p - lemure You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Pikel! Pikel is moderately wounded. The blast of energy engulfs the lemure! The lemure is heavily wounded. You hear a shout! Casting: Fulminant Prism (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A lemure comes into view. Casting: Fulminant Prism (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (moderately wounded, 76% to hit) Out of range. Okay, then. Unknown command. An adder comes into view. Your fulminant prism crackles loudly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (moderately wounded, 76% to hit) The searing ray hits the lemure! The lemure is severely wounded. The searing ray hits Pikel! Pikel is severely wounded. (Press . to maintain the ray.) A lemure comes into view. Your fulminant prism explodes! The blast of energy engulfs the lemure! You kill the lemure! That felt strangely unrewarding. The blast of energy engulfs the lemure! You kill the lemure! That felt strangely unrewarding. The blast of energy engulfs Pikel! You kill Pikel! The blast of energy engulfs the lemure! The lemure is moderately wounded. With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x2 You hear an angry hiss. You hear a shout! Your Dodging skill increases to level 6! Your Hexes skill increases to level 3! Your Summonings skill increases to level 3! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Fire Magic skill increases to level 3! Your Ice Magic skill increases to level 3! Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 3! Your Alchemy skill increases to level 3! Your Invocations skill increases to level 4! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Unknown command. The magic dart hits the adder. The adder is heavily wounded. An iguana comes into view. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! The magic dart hits the iguana but does no damage. The magic dart hits the iguana. The iguana is lightly wounded. Throw: 12 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 61% to hit) You throw a poisoned dart. The poisoned dart hits the iguana. The iguana is poisoned. The iguana is lightly wounded. Throw: 11 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, poisoned, 61% to hit) You throw a poisoned dart. The poisoned dart hits the iguana. The iguana is lightly wounded. Throw: 10 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, poisoned, 61% to hit) You throw a poisoned dart. The poisoned dart barely misses the iguana. Throw: 9 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, poisoned, 61% to hit) You throw a poisoned dart. The poisoned dart hits the iguana. The iguana looks even sicker. The iguana is lightly wounded. You block the iguana's attack. Throw: 8 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, very poisoned, 61% to hit) You throw a poisoned dart. The poisoned dart hits the iguana. The iguana is moderately wounded. The iguana bites you! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, very poisoned, 83% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The iguana barely misses you. An orc comes into view. It is wielding a +0 club. The searing ray hits the iguana! You kill the iguana! Your Fighting skill increases to level 4! Your Short Blades skill increases to level 4! Your Long Blades skill increases to level 4! Your Axes skill increases to level 4! Your Maces & Flails skill increases to level 4! Your Polearms skill increases to level 4! Your Staves skill increases to level 4! Your Ranged Weapons skill increases to level 4! Your Throwing skill increases to level 4! Your Armour skill increases to level 4! Your Shields skill increases to level 4! Your Unarmed Combat skill increases to level 4! Your Evocations skill increases to level 4! Unknown command. Unknown command. Unknown command. Unknown command. You start resting. An orc is nearby! An orc is nearby! You slash the orc! You burn the orc. You kill the orc! Things that are here: a +0 club; a +0 leather armour You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. A - 9 poisoned darts (gained 2) A - 10 poisoned darts (gained 1) A - 11 poisoned darts (gained 1) You see here an adder skeleton. Things that are here: a +1 whip of flaming; a +0 robe A - 12 poisoned darts (gained 1) You now have 209 gold pieces (gained 10). e - 3 scrolls labelled OPTIYR UBBUY (gained 1) p - 2 metallic golden potions (gained 1) An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 hand axe. An orc wizard comes into view. It is wielding a +0 dagger. The orc misses you. You closely miss the orc. An orc comes into view. It is wielding a +0 mace. The orc shouts! You slash the orc wizard! You burn the orc wizard. The orc wizard is almost dead. You hear a shout! You miss the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. You easily resist. You miss the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The magic dart hits you! The orc wizard casts a spell at you. You are confused. You are too confused! You are too confused! You are too confused! You miss the orc wizard. The orc wizard is severely wounded. The orc wizard barely misses you. You bump into the rock wall. The orc wizard casts a spell at you. The magic dart hits you! You bump into the rock wall. The orc wizard hits you with a +0 dagger. You bump into the rock wall. The orc wizard completely misses you. You bump into the rock wall. The orc wizard misses you. You bump into the rock wall. You feel less confused. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss something. Your bite misses something. You block something's attack. You barely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits you. Unknown command. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (ally target, 81% to hit) The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Your fulminant prism crackles loudly. Unknown command. Unknown command. The searing ray hits the orc! You kill the orc! Your fulminant prism explodes! Unknown command. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Things that are here: a +0 dagger; a +0 robe; an orc corpse An ogre comes into view. It is wielding a +0 giant club. Items here: )) ††. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (ally target, 91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the ogre! The ogre is severely wounded. Your fulminant prism explodes! The blast of energy engulfs you! The blast of energy engulfs the ogre! You kill the ogre! Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You now have 216 gold pieces (gained 7). Things that are here: a +0 giant club; a +0 short sword; an orc skeleton Found a stone staircase leading down. There is a stone staircase leading down here. Found a broken altar of Ashenzari. Unknown command. There is a broken altar of Ashenzari here. You kneel at the altar of Ashenzari. Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. A water moccasin and an orc come into view. There are monsters nearby! The water moccasin hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (wandering, hasn't noticed you, 86% to hit) The searing ray hits the orc. The orc is heavily wounded. The orc shouts! The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The orc hits you with a +0 hand axe! The searing ray hits the orc but does no damage. The orc is moderately wounded. The searing ray hits the water moccasin! The water moccasin is severely wounded. You block the orc's attack. The searing ray hits the orc. The orc is almost dead. The searing ray hits the water moccasin. The water moccasin is severely wounded. You block the orc's attack. The searing ray hits the orc. You kill the orc! The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. Your Stealth skill increases to level 6! Your Conjurations skill increases to level 8! Unknown command. Unknown command. Things that are here: a +0 hand axe; a +0 chain mail; an orc corpse HP restored. An orc wizard comes into view. It is wielding a +0 dagger. Found 12 gold pieces. An orc warrior and an orc come into view. Found a glowing golden altar of the Shining One. The orc wizard shouts! The orc warrior shouts! The orc shouts! You hear a shout! x2 You barely miss the orc wizard. The orc wizard hits you with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard hits you with a +0 dagger. Maggie the Vainglorious comes into view. She is wielding a +1 long sword of flaming. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie says, "Leave now, and tell all of Margery's mercy!" Unknown command. Your fulminant prism crackles loudly. Unknown command. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (ally target, 78% to hit) The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 hand axe! Maggie casts a spell. Maggie attempts to bespell you! You are mesmerised by Maggie! Your fulminant prism explodes! The blast of energy engulfs the orc wizard! You kill the orc wizard! The blast of energy engulfs Maggie!! Maggie is moderately wounded. The blast of energy engulfs the orc warrior. The orc warrior is moderately wounded. Unknown command. The searing ray misses the orc warrior. The orc warrior hits you with a +0 hand axe! The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits Maggie but does no damage. Maggie is moderately wounded. The orc warrior barely misses you. Unknown command. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits Maggie! Maggie is heavily wounded. You finish channelling your searing ray. An orc priest comes into view. It is wielding a +0 short sword. The orc warrior hits you with a +0 hand axe! Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target, p - orc warrior You conjure a prism of explosive energy! A fulminant prism comes into view. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You block the orc warrior's attack. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly, 100% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Magic courses through your body. The orc priest begins to cast a cantrip, but forgets the words! The orc warrior misses you. Your fulminant prism crackles loudly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior, p - fulminant prism Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 78% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Maggie. Maggie is heavily wounded. Maggie is knocked back by the mystic blast. Maggie collides with the orc! The orc is moderately wounded. The mystic blast hits the orc warrior. The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with Maggie! The orc warrior is heavily wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Your fulminant prism explodes! The blast of energy engulfs Maggie! Maggie is almost dead. The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc warrior! You kill the orc warrior! Your magical contamination has completely faded away. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Maggie. Maggie is almost dead. Maggie is knocked back by the mystic blast. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +1 long sword of flaming and wearing +0 swamp dragon scales (almost dead, mesmerising, 83% to hit) The searing ray hits Maggie but does no damage. Maggie is almost dead. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1539-g569d6c7dce Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [flestrin] Species: Gnoll Job: Conjurer HP: 19/65; mods: 0/0 MP: 4/18; mod: 0 Stats: 10 (10) 18 (18) 11 (11) Position: (47, 55), god: Ashenzari (18), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 4 | 140 | 15/62 Short Blades | X | 1 | 3 | 4 | 140 | 15/62 Long Blades | X | 1 | 3 | 4 | 140 | 15/62 Axes | X | 1 | 3 | 4 | 140 | 15/62 Maces & Flails | X | 1 | 3 | 4 | 140 | 15/62 Polearms | X | 1 | 3 | 4 | 140 | 15/62 Staves | X | 1 | 3 | 4 | 140 | 15/62 Ranged Weapons | X | 1 | 3 | 4 | 140 | 15/62 Throwing | X | 1 | 3 | 4 | 140 | 15/62 Armour | X | 1 | 3 | 4 | 140 | 15/62 Dodging | X | 1 | 3 | 6 | 291 | 29/88 Stealth | X | 1 | 3 | 6 | 267 | 5/88 Shields | X | 1 | 3 | 4 | 140 | 15/62 Unarmed Combat | X | 1 | 4 | 4 | 140 | 15/62 Spellcasting | X | 1 | 4 | 6 | 319 | 57/88 Conjurations | X | 1 | 4 | 8 | 641 | 5/159 Hexes | X | 1 | 4 | 3 | 140 | 34/70 Summonings | X | 1 | 4 | 3 | 140 | 34/70 Necromancy | X | 1 | 4 | 3 | 140 | 34/70 Translocations | X | 1 | 4 | 3 | 140 | 34/70 Fire Magic | X | 1 | 4 | 3 | 140 | 34/70 Ice Magic | X | 1 | 4 | 3 | 140 | 34/70 Air Magic | X | 1 | 4 | 3 | 140 | 34/70 Earth Magic | X | 1 | 4 | 3 | 140 | 34/70 Alchemy | X | 1 | 4 | 3 | 140 | 34/70 Invocations | X | 1 | 4 | 4 | 140 | 35/52 Evocations | X | 1 | 4 | 4 | 140 | 15/62 Shapeshifting | X | 1 | 4 | 3 | 140 | 51/59 Spell bugs: Durations: #33: 200 Attributes: #12: 216 #23: 7373 #24: 1040755230 #36: 1 #49: 288 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #21: +2 falchion of flaming eq slot #6, inv slot #0: +0 robe eq slot #9, inv slot #6: amulet of reflection }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #.....♣≈.≈._.≈.≈♣ ...#.....♣≈.≈...≈.≈♣ ...@o....♣≈..≈≈≈..≈♣ ......##o♣.≈≈≈≈≈≈≈.♣ ...P. #.♣.........♣# ...P #@.♣♣♣♣♣♣♣♣♣.# ... #.## #.# .. #)## ###.# . #h.# #...# ##.# #.### ∆ ∆ #.# #.# #.## ###.# #..####...# ##....).### ######## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (13, 34): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.rats_trap_stepped fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: pressure_plate activating: false dgn_trigs_by_type: 65536: 1: 1 activated: true data: triggered: false }}}} Lua marker 1 at (14, 34): {{{{ CLASS: PropertiesDescriptor props: hole: 1 }}}} Lua marker 2 at (32, 34): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 10 size_min: 1 size_max: 1 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 5 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.