feelmyfire Level 1 of the Dungeon (0, 0, D:1) 20 bolts (8, -2, D:1) a +0 club a +0 whip 2 stones (9, -6, D:1) 20 bolts (9, -2, D:1) 2 stones (11, -21, D:1) 21 arrows (11, -7, D:1) a +0 scale mail (14, 3, D:1) a +0 dagger (25, 6, D:1) a +0 pair of gloves (35, -24, D:1) a +0 club (35, -10, D:1) a +0 club (36, 5, D:1) a +0 club a +0 whip (40, 3, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 14 poisoned darts (1, -8, D:2) a +0 club (1, 10, D:2) a +0 robe (2, 10, D:2) a +0 mace (3, -16, D:2) a cursed -2 dagger (4, 15, D:2) a +0 dagger (11, 26, D:2) a stone (12, 26, D:2) a +0 dagger (13, 26, D:2) a cursed -2 club 2 stones (17, 23, D:2) a stone (34, -8, D:2) a +0 club (45, -14, D:2) a +0 robe (51, 19, D:2) a +2 mace of crushing (52, 3, D:2) a +0 club (52, 14, D:2) a +0 short sword (56, -11, D:2) a +0 club (57, 17, D:2) a +0 dagger a +0 leather armour a +0 whip (58, 1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 3 stones (2, 1, D:3) a stone (5, 21, D:3) a +0 ring mail (11, 17, D:3) a stone (11, 18, D:3) 3 stones (13, 0, D:3) a +0 club (15, -2, D:3) a +0 short sword (18, -37, D:3) a +0 mace (21, -2, D:3) a +4 club a +0 robe (46, -23, D:3) a +0 club (55, 10, D:3) a cursed +0 club (63, -26, D:3) 18 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (4, 3, D:4) 19 poisoned darts (9, -8, D:4) 4 large rocks (10, 17, D:4) 29 sling bullets (11, 1, D:4) 28 stones (13, 4, D:4) a +0 battleaxe (13, 17, D:4) a +0 trident (14, 7, D:4) a +0 club (23, 4, D:4) a +0 chain mail (28, 16, D:4) a +0 robe (32, 2, D:4) a +0 whip a +1 leather armour of magic resistance Level 5 of the Dungeon [Shop] Koeh's Weapon Shop 7 datura-tipped darts (36 gold) a +0 long sword (45 gold) a +0 long sword (45 gold) a +3 war axe (266 gold) 13 arrows (33 gold) 17 bolts (44 gold) a +0 falchion of electrocution (123 gold) the +6 broad axe of Sedezatt {flame, Str+2} (629 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). a +0 quarterstaff (52 gold) 16 stones (20 gold) (0, 0, D:5) a +0 mace (1, -4, D:5) a +0 mace (1, -2, D:5) a +0 glaive (2, 2, D:5) a cursed -1 long sword (5, -33, D:5) a +0 robe (11, -16, D:5) a +0 falchion (unseen) (12, 20, D:5) a +0 long sword (33, 10, D:5) 20 arrows (40, -34, D:5) a +0 robe a +1 dagger of speed (41, -34, D:5) a +0 giant club a +0 leather armour a cursed +0 dagger a +0 scale mail a +0 club a +0 club (43, -34, D:5) a +0 flail (45, -6, D:5) 17 stones (58, -13, D:5) 21 arrows Level 6 of the Dungeon (0, 0, D:6) a wand of disintegration (7) (0, 6, D:6) a +0 falchion (4, 11, D:6) 4 large rocks Level 8 of the Dungeon (0, 0, D:8) 2 gold pieces (5, 5, D:8) a +0 scale mail (11, -3, D:8) a sling bullet the Ecumenical Temple