Dungeon Crawl Stone Soup version 0.24-a0-250-g6074511 (webtiles) character file. Game seed: 15088379721357042085 69 feelmyfire the Poker (level 4, -6/35 HPs) Began as a Merfolk Gladiator on Apr 14, 2019. Killed by nerve-wracking pain ... invoked by Grinder (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:07 (1890 turns). feelmyfire the Poker (Merfolk Gladiator) Turns: 1890, Time: 00:02:08 Health: -6/35 AC: 8 Str: 15 XL: 4 Next: 20% Magic: 4/4 EV: 11 Int: 7 God: Gold: 199 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . m - +0 scale mail rPois . Spirit . j - +2 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 3 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 199 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour c - a +0 helmet j - a +2 hat (worn) m - a +0 scale mail (worn) Jewellery o - an uncursed ring of magical power {unknown} Scrolls h - 2 scrolls of identify {unknown} i - 2 scrolls of enchant weapon {unknown} p - a scroll of magic mapping {unknown} Potions e - a potion of agility {unknown} g - a potion of might {unknown} k - a potion of curing {unknown} l - 4 potions of flight {unknown} n - a potion of invisibility {unknown} Comestibles f - 3 rations Skills: + Level 3.0 Fighting * Level 6.0 Polearms - Level 2.0 Throwing + Level 4.7 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Message History Grinder gestures at you. You barely resist. Grinder hits you but does no damage. You can move again. Unknown command. Unknown command. You puncture Grinder! Grinder closely misses you. Unknown command. You closely miss Grinder. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 4/35 hp. Unknown command. Unknown command. Unknown command. You barely miss Grinder. Grinder gestures at you. Pain shoots through your body! You die... #.# ... #.# #.# ## #.###.### ....######...?.... #....<##†# ...(###.##.###.## . #.@5......# ########..# # You could see Grinder. Vanquished Creatures 2 adders A worm (D:2) 4 dart slugs 2 leopard geckos A giant cockroach (D:1) 3 goblins 4 hobgoblins 2 jackals (D:3) 5 kobolds A quokka (D:2) 5 bats 5 frilled lizards 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | feelmyfire the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 208 | D:1 | Reached XP level 2. HP: 20/23 MP: 2/2 283 | D:1 | Reached skill level 5 in Polearms 745 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/3 1384 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1608 | D:3 | Noticed Grinder 1617 | D:3 | Reached skill level 6 in Polearms 1875 | D:3 | Paralysed by Grinder for 2 turns 1884 | D:3 | Paralysed by Grinder for 4 turns 1890 | D:3 | Killed from afar by Grinder Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring D:2: layout_loops_ring D:3: layout_loops_ring, hangedman_abyss_or_decor_lesser_grid, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.0 Fighting | 3 | 3.0 Throwing | | 2.0 Dodging | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 105 | 26 || 131 Stab: Sleeping | 4 | || 4 Eat: Chunk | 2 | || 2 Armor: Leather armour | 24 | || 24 Scale mail | 4 | 11 || 15 Dodge: Dodged | 62 | 19 || 81 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 99 | 0 | 0.0 | 39 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 46 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 17 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------