feelmyfire Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -26, D:1) a +0 short sword (9, -10, D:1) a +0 club (9, -9, D:1) a +0 short sword (9, 2, D:1) a +2 vampiric hand axe (10, -6, D:1) 26 stones (11, 6, D:1) a +0 dagger of venom (15, 19, D:1) a +0 whip (20, 8, D:1) 10 stones (23, -2, D:1) 16 stones (29, -19, D:1) a +0 club (30, -3, D:1) a +0 ring mail (30, 0, D:1) a +0 hand axe (34, -19, D:1) a +0 mace (35, 1, D:1) 10 stones (51, 10, D:1) a +0 dagger a +0 animal skin a +0 helmet (52, 11, D:1) a +0 club (55, -13, D:1) a +0 mace (56, 3, D:1) a +0 dagger Level 2 of the Dungeon (4, 4, D:2) a +0 dagger (14, 31, D:2) 13 sling bullets (15, 18, D:2) 8 stones (18, 11, D:2) a stone (18, 15, D:2) a +0 short sword a +0 dagger (19, 12, D:2) a +1 vampiric dagger (20, 14, D:2) 3 stones (20, 17, D:2) a stone (23, 11, D:2) a +0 dagger (24, 12, D:2) 14 stones (24, 15, D:2) a +0 hand axe (24, 24, D:2) a +0 ring mail (25, 11, D:2) 4 stones a +0 dagger (25, 12, D:2) a +0 club (27, 5, D:2) a +0 dagger (28, 5, D:2) 2 stones (29, 5, D:2) a stone (30, 5, D:2) a cursed +0 dagger 11 stones a +0 hunting sling (41, 1, D:2) a +0 hunting sling Level 3 of the Dungeon (3, -14, D:3) a +0 club (4, -24, D:3) a cursed -2 short sword 24 stones (24, 10, D:3) 4 stones (29, -25, D:3) 13 stones (39, -3, D:3) 14 stones (45, 17, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon (10, 32, D:4) a +0 war axe (12, 31, D:4) a +0 chain mail (21, 30, D:4) a +0 leather armour Level 5 of the Dungeon (3, -13, D:5) a cursed ring of attention a +0 ring mail a +0 dagger (4, 1, D:5) 24 stones (6, -11, D:5) a +0 giant club (6, -10, D:5) 12 poisoned needles (9, -1, D:5) a +0 chain mail a +0 short sword (9, 7, D:5) a +0 short sword (15, -11, D:5) a +0 buckler (19, -22, D:5) a scarf of resistance (22, 8, D:5) 12 stones (32, -14, D:5) a wand of random effects (31) (43, -20, D:5) the +0 falchion "Tyjef" {flame, *Rage rPois rF+++ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It renders you almost immune to fire. It protects you from poison. It may make you go berserk in combat. (46, -2, D:5) 11 sling bullets (48, 14, D:5) an uncursed staff of wizardry (57, -20, D:5) a cursed +0 flail (57, -18, D:5) a +0 mace Level 6 of the Dungeon (3, 24, D:6) a +0 dagger (3, 27, D:6) a +0 giant spiked club (6, 13, D:6) a +0 hand axe (14, -10, D:6) a +0 short sword an orc skeleton (15, -8, D:6) a +0 flail a +1 leather armour of poison resistance (16, -8, D:6) a +0 short sword a +0 ring mail (20, -12, D:6) a +0 giant club (22, -6, D:6) a +0 dagger a cursed +0 robe (30, 34, D:6) a +0 trident (38, 38, D:6) a +0 hand axe a +0 mace a +0 chain mail a +0 whip a +0 scale mail (41, 38, D:6) a +0 dagger a +0 robe (43, 16, D:6) a -1 mace (44, 23, D:6) a +0 club (45, 24, D:6) a +0 long sword of electrocution a +0 plate armour (48, 20, D:6) a -3 war axe a -2 long sword a -1 short sword a -1 eveningstar (54, 11, D:6) a cursed staff of wizardry the Ecumenical Temple