Dungeon Crawl Stone Soup version 0.23-a0-309-ge7838e6 (webtiles) character file. 8 feelmyfire the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Oct 11, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (874 turns). feelmyfire the Charmwright (Demonspawn Skald) Turns: 874, Time: 00:00:35 Health: 22/22 AC: 4 Str: 11 XL: 2 Next: 0% Magic: 5/5 EV: 11 Int: 14 God: Gold: 44 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . c - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn f - ring of flight MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: Evoke Flight You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) c - a +0 pair of gloves (worn) Jewellery f - a ring of flight (left hand) Scrolls g - a scroll of identify {unknown} Potions e - 2 potions of curing {unknown} h - a potion of heal wounds {unknown} i - a potion of invisibility {unknown} k - a potion of degeneration {unknown} Comestibles d - 3 rations j - a chunk of flesh Skills: + Level 2.2 Fighting * Level 2.3 Long Blades - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 16% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 26% 2 ###.... Regeneration Chrm/Necr #......... 47% 3 ####... Spectral Weapon Hex/Chrm #....... 47% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History You butcher the bat corpse. j - a chunk of flesh You see here a bat skeleton. You now have 44 gold pieces (gained 12). As you open the door, it creaks loudly! There is an open door here. There is an open door here. You see here a bat skeleton. There is a stone staircase leading down here. There is an open door here. Key pressed, stopping explore. Found 6 tomahawks. e - 2 blue potions (gained 1) You see here 6 tomahawks. k - a lumpy emerald potion You open the door. There is an open door here. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm ###.#.# #.#.###.).......#.# .##...# #.#.# #.###.#####.# .###..# #...# #.# #.......# .....># #######.###.####### ####### #.......# ...# ########.......# ...# #(....'........# ...# #.....##......## ...# #.....#####@### ...# #..<..##.....# ...###.....##..8..# ....#########.....# ############################## ..#..........................# #.#.########################.# #.#.#.# #..................#.# #.#...###.################.#.# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A hobgoblin (D:1) 2 goblins (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | feelmyfire the Demonspawn Skald began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 708 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 708 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 874 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_b Skill XL: | 1 | ---------------+----+----- Long Blades | 2 | 2.3 Fighting | | 2.2 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Falchion || 16 Armor: Leather armour || 5 Dodge: Dodged || 9 Rpst.: Falchion || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------