feelmyfire Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -24, D:1) a +0 robe (4, -23, D:1) a +0 club (5, -34, D:1) a +0 club (14, -23, D:1) a +0 club (22, 12, D:1) a +0 club (41, -28, D:1) a +0 whip (42, -14, D:1) a +0 club (44, 10, D:1) a +0 club (50, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (1, 1, D:2) a stone (1, 5, D:2) a stone (7, 23, D:2) 25 sling bullets (14, -30, D:2) a +0 whip (14, 22, D:2) 18 stones (18, 10, D:2) a +0 short sword (19, -14, D:2) a +2 plate armour of fire resistance (20, -23, D:2) a +0 club (36, -39, D:2) 13 sling bullets (36, 2, D:2) a stone (38, 3, D:2) a cursed -1 short sword a stone (42, 14, D:2) a +0 club (46, -34, D:2) a +0 club (48, -34, D:2) a +2 spear of piercing (55, 1, D:2) a +0 club (58, 4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +1 rapier of venom (2, 10, D:3) a +0 ring mail (11, 1, D:3) a +0 hand axe (17, 14, D:3) a +0 leather armour (19, 14, D:3) a +0 trident (22, 36, D:3) 27 sling bullets (24, 20, D:3) a cursed +0 club (24, 23, D:3) a +0 dagger (25, 24, D:3) a +0 club (28, 21, D:3) a +0 trident (44, 41, D:3) a cursed -3 dagger a +0 mace a +0 flail a +0 leather armour (49, 3, D:3) an uncursed staff of cold (52, -3, D:3) a +0 club (53, 9, D:3) a +0 robe Level 4 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:4) a +0 leather armour (0, 33, D:4) a +0 quarterstaff (3, -1, D:4) 18 stones (3, 21, D:4) a +0 spear (9, 20, D:4) a +0 ring mail (14, 4, D:4) a +0 giant club (29, 17, D:4) a +0 club (29, 18, D:4) a +0 spear (30, 18, D:4) a +0 spear (32, 12, D:4) a throwing net Level 5 of the Dungeon (0, 0, D:5) a +0 halberd (6, -12, D:5) 24 bolts (7, -10, D:5) 22 stones (9, -19, D:5) 8 sling bullets (11, -9, D:5) the +7 hunting sling of Qazlal's Anger {venom, -Tele rPois SInv} It poisons the ammo it fires. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (13, -16, D:5) 22 bolts (15, -12, D:5) a +0 giant club (22, -33, D:5) a +0 shortbow (22, 3, D:5) a +0 leather armour (33, -16, D:5) a +0 club a +0 whip (39, -1, D:5) a +0 flail a +0 leather armour (39, 1, D:5) a +0 hand axe (41, -45, D:5) a +0 pair of boots (41, -18, D:5) a +0 leather armour a +0 hand axe (41, -12, D:5) a +0 dagger (42, -6, D:5) a +0 leather armour a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 5 large rocks (2, 10, D:6) 7 needles of sleeping (24, 40, D:6) a +0 chain mail a +0 hand axe (25, 38, D:6) a +0 robe a +0 scythe (29, 53, D:6) a throwing net (29, 60, D:6) a +0 whip (30, 54, D:6) a throwing net (30, 59, D:6) a +0 club a +0 scale mail (31, 55, D:6) a throwing net (31, 58, D:6) a +0 flail a +0 spear (53, 59, D:6) a +0 robe (57, 32, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 4 needles of paralysis (2, -34, D:7) a +0 war axe (9, -19, D:7) a +0 shortbow (10, -43, D:7) a +0 trident (11, -45, D:7) a +0 club (11, -44, D:7) a +0 leather armour a +0 dagger a +0 hand axe a +0 chain mail (11, -1, D:7) a stone (11, 0, D:7) a stone (12, 5, D:7) a +0 whip 8 stones (23, -1, D:7) 23 sling bullets (24, -22, D:7) a +0 robe (25, -7, D:7) a cursed +0 ring mail (29, 7, D:7) a +0 trident a +0 ring mail (29, 8, D:7) a +1 whip of draining a +0 leather armour (30, 8, D:7) a +0 whip a +0 leather armour (31, 9, D:7) a +2 mace of holy wrath (35, 5, D:7) a +0 dagger a +0 robe (35, 6, D:7) +0 steam dragon scales (37, 8, D:7) a +0 rapier a +0 scale mail a +0 short sword a +0 leather armour a +0 dagger a +0 robe (38, -9, D:7) 17 poisoned needles (38, 7, D:7) a +0 leather armour Level 8 of the Dungeon (6, -21, D:8) 23 stones (9, -26, D:8) a +5 halberd a +0 robe (9, -2, D:8) a cursed +0 short sword a +0 robe a cursed +5 short sword a +0 robe (9, 16, D:8) a +0 chain mail (11, -29, D:8) a +0 spear (11, -22, D:8) an uncursed staff of poison (17, 18, D:8) 26 stones (19, -24, D:8) a +0 leather armour (19, -22, D:8) a +0 falchion a +0 leather armour (27, -22, D:8) a +0 hand axe a +0 hand axe a +0 robe (28, -21, D:8) a +0 club a +0 dagger a +0 robe (29, -22, D:8) a +0 hand axe a +0 leather armour (32, 17, D:8) a +0 short sword (34, 19, D:8) 12 stones (37, -9, D:8) a cursed +0 scale mail (41, 17, D:8) a cursed +0 hunting sling (48, -9, D:8) a +0 dagger (49, 16, D:8) 21 poisoned needles (50, 10, D:8) 20 bolts (54, 7, D:8) 15 stones Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (1, 1, D:9) 16 sling bullets (3, -20, D:9) a +0 flail a cursed +0 leather armour (5, -20, D:9) a +0 hand axe (7, -20, D:9) a +0 dagger a +0 robe (12, 22, D:9) a +0 rapier (13, -20, D:9) a +0 giant club (17, -17, D:9) a +0 robe (18, 9, D:9) a cursed +0 giant club a +0 giant spiked club (27, 6, D:9) 14 stones (27, 9, D:9) a +1 broad axe of pain Level 10 of the Dungeon [Shop] Tanug's Antique Weapon Shoppe a +0 blowgun (72 gold) the +2 war axe of Dawn {drain, *Rage *Corrode rC+++ Int+5} (1771 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It renders you almost immune to cold. It may make you go berserk in combat. It may corrode you when you take damage. a +0 hand crossbow of flaming (240 gold) a +0 flail (101 gold) a +0 arbalest (130 gold) a +0 dagger (58 gold) a +0 scimitar (116 gold) a +0 bardiche (261 gold) a +2 fustibalus of flaming (1131 gold) the +11 scimitar "Yddamay" {distort, Str+4 Int-2} (2209 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your intelligence (-2). a +0 mace (87 gold) [Shop] Metexod's Armour Boutique a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 plate armour (299 gold) a +0 chain mail of fire resistance (149 gold) a +0 pair of gloves (58 gold) a +0 ring mail (52 gold) a +1 ring mail of fire resistance (208 gold) a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) (0, 0, D:10) a +0 whip (9, -6, D:10) a +0 spear a +0 shortbow a centaur corpse (skeletalised by now) (13, -15, D:10) a +0 giant club a +0 giant club (21, 11, D:10) a +0 dagger (23, 16, D:10) a +0 ring mail (27, 0, D:10) a +0 short sword (30, -18, D:10) a +0 giant club (30, 10, D:10) the +5 dagger "Orolamad" {pierce, +Rage +Inv MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you turn invisible. It lets you go berserk. a +0 scale mail (30, 11, D:10) a +0 scimitar a +0 chain mail (30, 12, D:10) a +0 flail a +0 robe (35, -17, D:10) a +0 giant club a +0 giant spiked club (37, 2, D:10) a +0 plate armour a +0 trident (38, 3, D:10) a +0 flail (38, 4, D:10) a +0 mace a cursed -3 giant club a +0 dagger (44, -7, D:10) a cursed +0 ring mail a +0 falchion (44, -5, D:10) 12 stones (44, -4, D:10) a +0 robe a +2 dagger of draining (55, 5, D:10) a +0 giant spiked club a +0 great mace a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) 2 arrows (8, 0, D:11) 21 stones (28, -2, D:11) a +0 blowgun the Ecumenical Temple