feelmyfire Level 1 of the Dungeon (0, 0, D:1) a +0 club (27, -27, D:1) a +0 leather armour (27, -2, D:1) a +0 club (29, 0, D:1) 13 stones (41, -16, D:1) a +0 club (43, -35, D:1) a +0 short sword (50, -26, D:1) a +0 dagger (51, -7, D:1) 13 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 9, D:2) a +0 robe (9, 12, D:2) a +0 ring mail (15, 13, D:2) a +0 club (17, -9, D:2) 18 stones (19, -3, D:2) a +0 ring mail (22, -17, D:2) 13 sling bullets (37, -13, D:2) a +0 club a +0 dagger a +0 club a +0 whip (39, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 0, D:3) a +0 club (10, 27, D:3) a +0 club (20, 9, D:3) a +0 dagger a +0 robe a cursed -3 club a +0 leather armour (22, 6, D:3) a +0 hand axe (30, 9, D:3) a +0 club a +0 animal skin (30, 10, D:3) a stone (31, 12, D:3) a +0 hunting sling a +0 club 30 stones (40, 3, D:3) a +0 scythe (41, -15, D:3) a stone (41, -14, D:3) a stone (41, -12, D:3) a +0 dagger 3 stones (45, -7, D:3) 18 stones (63, -1, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail a +0 hand axe (9, -7, D:4) a +0 short sword a +0 ring mail (10, -7, D:4) a +0 leather armour a +0 flail (10, -6, D:4) a +0 mace (10, 0, D:4) a +0 dagger (15, -23, D:4) a +0 chain mail (29, -31, D:4) a +0 ring mail (38, -23, D:4) a +0 dagger a +0 robe (39, -23, D:4) a +0 war axe a +0 ring mail a cursed +0 club (40, -35, D:4) 20 stones (40, -23, D:4) a +0 club a +0 dagger a +0 robe (43, 9, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (0, 9, D:5) a +0 spear (0, 10, D:5) a cursed -1 club a +0 robe (1, 10, D:5) a +0 club (6, -6, D:5) a +0 dagger (9, -9, D:5) a +0 dagger (9, 5, D:5) a +0 giant club (9, 24, D:5) an uncursed amulet of rage (12, 5, D:5) a +0 giant club (16, 5, D:5) a +0 robe (19, 14, D:5) a +0 club (37, -4, D:5) a stone (37, -3, D:5) a stone (37, -2, D:5) 2 stones (37, -1, D:5) 2 stones (42, -11, D:5) 7 stones (43, -4, D:5) a stone (45, -4, D:5) a stone (46, -4, D:5) a stone (48, 18, D:5) a +0 robe a +0 dagger (54, -8, D:5) a +2 flail of protection Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (5, 29, D:6) 8 javelins (6, 29, D:6) 18 arrows a +0 shortbow (6, 31, D:6) a +3 dagger a cursed +0 ring mail (8, 31, D:6) a +0 short sword a +0 leather armour a +0 falchion (9, 31, D:6) a +0 trident a +0 ring mail 6 javelins (10, 31, D:6) a +0 flail a +0 ring mail (11, 31, D:6) a javelin (14, 32, D:6) a +0 giant spiked club (15, 32, D:6) a javelin (19, -10, D:6) 2 stones (19, -7, D:6) 2 stones (19, -3, D:6) a +0 flail 18 stones (25, -2, D:6) a stone (29, -2, D:6) a stone (31, -2, D:6) a stone (38, 27, D:6) a +0 halberd (39, 26, D:6) a +2 flail of protection (40, -5, D:6) a cursed +0 halberd (40, 29, D:6) a +0 giant club (43, -3, D:6) a +0 club a +0 leather armour (43, 11, D:6) a +0 dagger (47, 32, D:6) a +0 club (48, 32, D:6) a +0 falchion a cursed +0 robe (49, -12, D:6) a +0 shortbow 13 arrows (51, -15, D:6) 2 arrows (51, -14, D:6) 2 arrows (52, -13, D:6) 3 arrows (53, 5, D:6) a +0 leather armour a +0 flail a +0 club (54, -13, D:6) an arrow (56, 33, D:6) a +0 club a +0 leather armour a cursed +0 dagger (57, 33, D:6) a +0 flail a cursed +0 club (57, 38, D:6) 5 silver tomahawks a +0 mace (58, 36, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (0, 21, D:7) a +2 scimitar a cursed +0 robe (12, 9, D:7) a +0 chain mail (19, -15, D:7) a +0 plate armour a cursed +0 short sword (24, -17, D:7) a +0 mace a +0 leather armour (26, -15, D:7) a +0 whip (34, -20, D:7) a +0 robe (34, -11, D:7) a +0 ring mail (38, 13, D:7) 30 stones (40, -24, D:7) a +0 dagger a +0 robe (43, 13, D:7) a +0 dagger a +0 robe (44, -12, D:7) a +0 giant spiked club (44, 13, D:7) a +0 dagger (45, -12, D:7) a throwing net (45, -11, D:7) a +0 pair of boots (45, 13, D:7) a +0 hand axe a +0 leather armour (46, 13, D:7) a +0 hand axe a +0 leather armour (47, -5, D:7) a cursed +0 war axe (48, -20, D:7) 16 bolts Level 8 of the Dungeon (0, 0, D:8) 6 needles of confusion (7, 6, D:8) a +0 arbalest (12, -11, D:8) a wand of paralysis (31) (15, 20, D:8) 17 stones (16, 21, D:8) a +0 dagger (18, 12, D:8) a +0 giant spiked club a +0 giant spiked club (18, 21, D:8) a stone (19, -11, D:8) a +0 hand axe (19, 20, D:8) a stone (22, 4, D:8) a stone (22, 11, D:8) a +0 mace (22, 12, D:8) a stone (25, 2, D:8) a +0 robe a cursed +0 mace (26, 2, D:8) a cursed +0 dagger a +0 robe a cursed +5 battleaxe a +0 giant club (27, 0, D:8) a +0 robe a +0 scimitar a +0 robe a +0 long sword (36, 0, D:8) a stone (36, 3, D:8) a +0 giant club a +0 giant club a stone Level 9 of the Dungeon (0, 0, D:9) an arrow (2, 15, D:9) the +1 ring mail "Qompash" {rCorr Dex+5} It affects your dexterity (+5). It protects you from acid and corrosion. (4, 0, D:9) 2 arrows (6, 0, D:9) a +0 shortbow 14 arrows a +0 giant club a +0 giant spiked club (17, -20, D:9) 26 arrows (17, 5, D:9) 20 bolts (19, 17, D:9) a throwing net (20, 26, D:9) a +0 hand axe (20, 27, D:9) a +0 dagger a +0 leather armour a +0 ring mail a +0 flail a cursed +0 leather armour a +0 war axe a +0 short sword a +0 ring mail (20, 28, D:9) a +0 dagger a +0 leather armour a +0 short sword a +0 ring mail (21, 28, D:9) a +0 dagger a +0 ring mail (26, 22, D:9) a +0 dagger (28, -22, D:9) a cursed -2 quarterstaff (28, 24, D:9) a +0 leather armour (29, -18, D:9) a +0 dagger a +0 animal skin (29, 8, D:9) 20 arrows a +0 shortbow (35, -22, D:9) a cursed +0 plate armour (36, -23, D:9) a cursed +0 rapier (36, 26, D:9) a +0 club a +0 leather armour (37, 26, D:9) a +0 short sword (38, 25, D:9) a +0 club (39, 23, D:9) a +0 dagger a +0 leather armour (39, 24, D:9) a +0 flail a +0 short sword (40, -9, D:9) a +0 plate armour (40, 23, D:9) a +0 club a +0 falchion a +0 leather armour a +0 short sword a +0 chain mail Level 10 of the Dungeon [Shop] Rallei's Book Shop a book of Callings (420 gold) a book of Geomancy (490 gold) a Necronomicon (1545 gold) a book of Misfortune (280 gold) a book of Battle (560 gold) a book of Geomancy (490 gold) a book of Conjurations (420 gold) a Young Poisoner's Handbook (560 gold) [Shop] Qanil's Weapon Emporium the +12 battleaxe of the Wilderness {antimagic, +Inv rPois MP+9} (1561 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your magic capacity (+9). It lets you turn invisible. a +0 antimagic morningstar (196 gold) a cursed -3 great sword (1 gold) a +0 giant club (23 gold) 22 stones (30 gold) a +0 hand axe (42 gold) a +2 short sword of holy wrath (243 gold) a +0 war axe (49 gold) a +2 falchion of holy wrath (243 gold) a +0 trident (49 gold) a +0 club (14 gold) a +0 glaive (91 gold) (0, 0, D:10) 14 stones (0, 25, D:10) 18 stones (3, -8, D:10) 5 large rocks (5, 19, D:10) a +0 dagger a +0 robe a +0 flail (5, 20, D:10) a +0 ring mail (5, 36, D:10) a +0 ring mail (6, 16, D:10) a +0 dagger (6, 17, D:10) a +0 dagger a +0 ring mail (6, 18, D:10) a +0 chain mail a +0 battleaxe (6, 19, D:10) a +0 scimitar a +0 chain mail (6, 45, D:10) 5 javelins (7, 16, D:10) a +0 leather armour 3 tomahawks a +0 club a +0 ring mail (7, 17, D:10) a +0 flail a +0 leather armour a +0 mace (7, 18, D:10) a +0 hand axe a +0 club (8, 16, D:10) a +0 scale mail a +0 short sword (8, 17, D:10) a +0 flail (8, 18, D:10) a cursed +0 trident (21, 25, D:10) 17 stones (24, 10, D:10) a +0 ring mail (26, 39, D:10) a +0 leather armour (26, 40, D:10) a +0 long sword (41, 23, D:10) a cursed -3 giant club Level 11 of the Dungeon (0, 0, D:11) 3 javelins (4, 14, D:11) an arrow (7, -3, D:11) a +0 mace (10, 44, D:11) an uncursed ring of positive energy a wand of polymorph (13) (11, 11, D:11) a +0 shortbow 12 arrows (17, 45, D:11) 27 arrows (23, 7, D:11) 5 javelins (25, 44, D:11) 7 needles of frenzy (28, 46, D:11) a +0 mace (30, 45, D:11) a +0 ring mail a +0 hand axe (30, 46, D:11) a +0 club (30, 47, D:11) a +0 ring mail (35, 18, D:11) 17 stones (44, 14, D:11) a +0 chain mail (50, 41, D:11) 12 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 chain mail (8, -18, D:12) a stone (9, -18, D:12) a +0 giant spiked club a +0 ring mail a +0 hand axe a cursed -2 club (10, -19, D:12) 21 stones (11, -21, D:12) 11 stones a +0 dire flail a +0 chain mail (12, -23, D:12) a +0 dagger (12, -12, D:12) a cursed -3 giant club (13, 2, D:12) 2 large rocks (15, -21, D:12) 24 stones (15, -1, D:12) a large rock (17, -4, D:12) 2 large rocks (18, -17, D:12) a +0 falchion (22, -20, D:12) 13 arrows (25, 16, D:12) a +0 battleaxe (26, -19, D:12) a +0 plate armour (27, -21, D:12) a +0 giant spiked club a +0 giant spiked club (28, -21, D:12) a +0 glaive a +0 chain mail (30, 6, D:12) a +0 giant spiked club Level 13 of the Dungeon (0, 0, D:13) a wand of flame (16) (2, 5, D:13) a +0 giant spiked club (3, 14, D:13) a +0 short sword (5, 20, D:13) a +0 flail (10, 13, D:13) a +0 glaive of venom (11, 16, D:13) a +0 dire flail (15, 9, D:13) a +0 flail (15, 27, D:13) a +0 long sword (20, 24, D:13) a +0 scimitar of flaming (27, -2, D:13) a +1 great mace of holy wrath a +1 scale mail of cold resistance (32, 0, D:13) a +0 chain mail Level 14 of the Dungeon [Shop] Yffycs Qudgh's Demolitions Depot a book of the Tempests (980 gold) a book of Clouds (630 gold) a phial of floods (560 gold) a wand of acid (7) (308 gold) a book of Flames (490 gold) a book of Power (630 gold) the Tome of Attacks (595 gold) Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 a wand of flame (23) (175 gold) Tamosu's Volume of Combat Magic (952 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Fulminant Prism Conjuration/Hexes 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Fire Conjuration/Fire 6 a wand of flame (23) (175 gold) a fan of gales (560 gold) 2 exploding javelins (44 gold) (0, 0, D:14) a stone a wand of disintegration (19) a wand of acid (18) a +0 dagger (1, -5, D:14) a +0 dagger (1, -4, D:14) a +1 short sword of freezing (2, -5, D:14) 4 stones (2, -2, D:14) 6 curare-tipped needles a +0 blowgun (2, 2, D:14) a stone (6, 19, D:14) a +0 scimitar (9, -13, D:14) the cursed +1 chain mail of Vlad {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (11, 8, D:14) a +0 hand axe 3 tomahawks (11, 15, D:14) 2 tomahawks (11, 21, D:14) a +0 leather armour (12, 12, D:14) a +0 dagger a +0 robe (15, 7, D:14) a +0 dagger (15, 8, D:14) 3 tomahawks a +0 leather armour (15, 29, D:14) a +2 scale mail of cold resistance (15, 33, D:14) 21 arrows (16, 7, D:14) a +0 dagger a +0 robe (16, 21, D:14) 12 sling bullets (19, -5, D:14) the cursed +2 hand crossbow "Jellybane" {freeze, rElec rN+++ MP+9 Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-3). It insulates you from electricity. It renders you almost immune to negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (20, -2, D:14) a +2 ring mail of cold resistance (20, 32, D:14) a +9 long sword (22, 34, D:14) a +3 long sword (25, 36, D:14) a +0 giant club a cursed -3 giant spiked club (35, -8, D:14) the +0 pair of boots of the Distant Future {*Corrode rC+ Regen+ Str+3} It affects your strength (+3). It protects you from cold. It increases your rate of regeneration. It may corrode you when you take damage. (37, -12, D:14) a +0 quarterstaff (39, 36, D:14) a +0 bardiche (41, 36, D:14) a +1 morningstar of draining (43, 10, D:14) 18 stones (54, 1, D:14) a +0 trident (55, 1, D:14) a large rock (55, 2, D:14) an arrow (55, 5, D:14) an arrow (55, 8, D:14) 4 large rocks (55, 9, D:14) 11 arrows a +0 shortbow (55, 27, D:14) a +0 giant club (58, 20, D:14) a +0 chain mail a +0 battleaxe (58, 21, D:14) a +0 giant spiked club Level 15 of the Dungeon (0, 0, D:15) a +0 dire flail a +0 giant club (1, 1, D:15) a bolt (1, 3, D:15) 12 stones (3, -2, D:15) a +0 pair of gloves a +0 robe a +0 dagger (8, 8, D:15) 25 bolts a +0 arbalest (9, 20, D:15) a +0 shortbow 18 arrows (9, 22, D:15) a +0 leather armour (10, 23, D:15) an arrow (11, 22, D:15) a potion of degeneration (11, 25, D:15) 2 arrows (12, -19, D:15) a +0 giant club a +0 giant spiked club (13, 26, D:15) an arrow (17, -8, D:15) 2 arrows (17, -3, D:15) 14 arrows (unseen) (18, 1, D:15) a +0 leather armour a +0 short sword 17 arrows a +0 longbow (20, -5, D:15) an arrow (21, -3, D:15) an arrow (22, -4, D:15) an arrow (22, -3, D:15) an arrow (22, 0, D:15) a +0 quarterstaff (23, -11, D:15) a bolt (24, -18, D:15) a potion of blood (24, -1, D:15) an arrow (25, -10, D:15) a bolt (27, -6, D:15) an arrow (30, -6, D:15) 18 bolts a +0 arbalest (31, -6, D:15) an arrow (45, -11, D:15) a +0 dagger a +0 robe (61, -11, D:15) 11 bolts the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 25 gold pieces (3, -3, Orc:1) 19 gold pieces (11, -11, Orc:1) 3 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 26 bolts (14, 42, Lair:1) 18 sling bullets (14, 47, Lair:1) 12 bolts (16, 50, Lair:1) a +0 trident (34, 14, Lair:1) 19 stones (49, 44, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (2, 4, Lair:2) 16 arrows (4, -9, Lair:2) 8 stones (4, 41, Lair:2) a +0 mace (7, 37, Lair:2) 7 poisoned needles (11, 39, Lair:2) a +0 hand axe (32, 5, Lair:2) 20 arrows (39, 2, Lair:2) the +7 rapier "Uwiyff" {freeze, *Corrode rPois rN+++ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It renders you almost immune to negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. (51, 8, Lair:2) 12 bolts (54, 13, Lair:2) a +0 centaur barding Level 3 of the Lair of Beasts (0, 0, Lair:3) 8 needles of sleeping (11, -6, Lair:3) 19 stones (12, 26, Lair:3) a +0 mace (17, 16, Lair:3) an uncursed ring of teleportation a potion of degeneration a +0 pair of gloves a +0 robe (32, -9, Lair:3) 20 stones (34, -21, Lair:3) a +0 plate armour (35, 0, Lair:3) 11 arrows (36, 26, Lair:3) 5 large rocks (39, 19, Lair:3) a +0 ring mail (43, 23, Lair:3) a +0 ring mail (50, 9, Lair:3) 18 stones (55, 22, Lair:3) 21 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 club (8, -7, Lair:4) a +0 robe (11, 2, Lair:4) 18 sling bullets (12, 31, Lair:4) a +0 chain mail (20, 17, Lair:4) a +0 plate armour (20, 30, Lair:4) a +0 robe a +0 dagger (26, 14, Lair:4) 19 stones (27, -2, Lair:4) 23 bolts (27, 17, Lair:4) 13 arrows (32, -5, Lair:4) a +0 leather armour (50, 18, Lair:4) 6 arrows (51, 15, Lair:4) a +0 long sword (55, 3, Lair:4) a +0 plate armour Level 5 of the Lair of Beasts (0, 0, Lair:5) 19 stones (11, 17, Lair:5) 11 stones (13, -15, Lair:5) 32 stones (19, 27, Lair:5) a +0 blowgun (29, -23, Lair:5) a +0 ring mail (31, 16, Lair:5) a +2 long sword of freezing (35, 29, Lair:5) 21 stones (47, 3, Lair:5) a +0 mace Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 hunting sling (1, -5, Lair:6) a +3 dagger of freezing a +0 robe (2, 11, Lair:6) a +0 long sword (8, 6, Lair:6) 18 sling bullets (12, -5, Lair:6) 16 stones (14, 19, Lair:6) 12 stones (16, 19, Lair:6) a wand of flame (41) a wand of enslavement (12) a wand of random effects (28) (16, 21, Lair:6) a lightning rod (4/4) (17, 19, Lair:6) a +0 dagger (17, 32, Lair:6) 13 stones (21, -4, Lair:6) a +0 falchion (25, 0, Lair:6) 14 stones (26, 23, Lair:6) 16 sling bullets (28, 29, Lair:6) 15 bolts (28, 30, Lair:6) 14 stones (36, 1, Lair:6) 23 bolts (49, 3, Lair:6) 21 arrows Level 1 of the Shoals [Shop] Baxeapt's Antique Weapon Boutique a +0 trident (119 gold) a +0 hand crossbow (119 gold) the +3 sling "Punk" {acid, rCorr} (2213 gold) It protects you from acid and corrosion. the +6 shortbow "Gen Diac" {flame, rElec rPois SInv Stlth-} (1917 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It lets you see invisible. It makes you less stealthy. a +3 great sword of flaming (975 gold) a +0 bardiche (306 gold) the +8 whip "Snakebite" {curare, rPois} (1842 gold) It poisons the flesh of those it strikes. It protects you from poison. a +0 flail (119 gold) a +0 club (34 gold) [Shop] Tithaemo's Assorted Antiques 2 potions of invisibility (576 gold) a scroll of identify (72 gold) a scroll of identify (72 gold) an uncursed staff of summoning (900 gold) a potion of mutation (288 gold) a scroll of remove curse (108 gold) a wand of paralysis (11) (468 gold) a +0 dagger (72 gold) (0, 0, Shoals:1) 24 stones (5, -35, Shoals:1) a cursed -1 spear a +0 hunting sling 17 stones (6, -34, Shoals:1) 21 stones a +0 quarterstaff a +0 hunting sling (6, -27, Shoals:1) a +0 robe a cursed +0 rapier (7, 3, Shoals:1) a +0 trident (13, 1, Shoals:1) a stone (14, -25, Shoals:1) 19 poisoned needles (14, 2, Shoals:1) 2 stones (15, 2, Shoals:1) a stone (16, 5, Shoals:1) a potion of degeneration a +0 trident (18, 3, Shoals:1) a +0 robe a +0 rapier (20, 4, Shoals:1) 20 stones a +0 trident (26, -32, Shoals:1) a +0 war axe (27, -6, Shoals:1) 14 stones (30, -7, Shoals:1) a throwing net (33, -6, Shoals:1) a +0 trident (36, -17, Shoals:1) 31 stones (39, -12, Shoals:1) a scroll of torment a +2 ring of protection 2 scrolls of vulnerability Level 2 of the Shoals (0, 0, Shoals:2) a +0 chain mail (0, 33, Shoals:2) 29 bolts (2, 21, Shoals:2) a +0 ring mail (4, 12, Shoals:2) a +0 chain mail (10, 12, Shoals:2) 2 large rocks (11, 12, Shoals:2) a large rock (14, 14, Shoals:2) a large rock (15, 14, Shoals:2) a large rock (16, 15, Shoals:2) a manticore corpse (19, 20, Shoals:2) 30 gold pieces (21, 16, Shoals:2) a wand of flame (27)