feelmyfire Level 1 of the Dungeon (0, 0, D:1) 23 stones (1, 25, D:1) a +0 helmet (2, -9, D:1) a stone (3, -9, D:1) a stone (4, -8, D:1) a +0 club (6, -7, D:1) a +0 short sword a stone (17, 0, D:1) a +0 hunting sling (17, 7, D:1) a +0 club (19, 3, D:1) a +0 whip (27, 3, D:1) a +0 robe (34, 23, D:1) a +0 short sword (40, 5, D:1) a +0 club (47, 10, D:1) 21 stones (57, -8, D:1) a +0 club (59, -5, D:1) 17 stones (59, 7, D:1) 14 sling bullets Level 2 of the Dungeon (0, 19, D:2) a +0 club (12, 0, D:2) 21 arrows (13, 15, D:2) a +0 dagger (17, 8, D:2) 17 stones a +0 robe (21, -6, D:2) a +0 club (26, 11, D:2) a +0 short sword 2 stones (29, 0, D:2) a +0 club (30, 7, D:2) 2 stones (30, 8, D:2) a stone (43, -14, D:2) a +0 club (49, -24, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 leather armour (1, 12, D:3) a +0 flail (2, -16, D:3) 16 stones (2, -15, D:3) 26 stones (2, -13, D:3) 19 stones (3, -15, D:3) a +0 animal skin a +0 animal skin (3, -13, D:3) a +0 animal skin a cursed +0 animal skin a stone (4, -14, D:3) 2 stones (4, -11, D:3) a stone (5, -16, D:3) 25 stones (6, -14, D:3) 3 stones (7, -14, D:3) 30 stones (8, -14, D:3) a +0 animal skin 4 stones (9, -15, D:3) a +0 animal skin (10, -15, D:3) 2 stones (11, -15, D:3) 4 stones (16, -11, D:3) a +0 leather armour (28, 4, D:3) 28 arrows (30, 21, D:3) a +0 ring mail (31, 4, D:3) a +0 war axe (32, 0, D:3) a +0 hunting sling (32, 3, D:3) 22 sling bullets (38, -7, D:3) a +0 robe Level 4 of the Dungeon [Shop] Ketuclamm's Antique Weapon Shop a +0 quarterstaff (76 gold) the +4 dagger of Laceration {protect, *Noise MR++} (651 gold) It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It may make noises in combat. a +0 flail of crushing (136 gold) a +0 spear (57 gold) a +0 long sword (66 gold) a +5 short sword of draining (615 gold) a cursed -1 war axe (1 gold) a +0 quarterstaff (76 gold) the +5 whip of Xytuod {elec, *Noise +Blink Int+4} (951 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It lets you blink. It may make noises in combat. a +0 halberd (76 gold) a +1 hand crossbow of flaming (252 gold) (0, 0, D:4) a +0 giant club (7, -13, D:4) 3 stones (7, -12, D:4) a stone (7, -7, D:4) a +0 long sword a +0 hunting sling 6 stones (16, -3, D:4) a +0 club (22, 33, D:4) a +0 mace (23, 25, D:4) Sif Muna's Compendium of Clay Spells Type Level a - Sandblast Earth 1 (28, 3, D:4) a +0 club a +0 mace a cursed +0 animal skin a +1 helmet (30, 1, D:4) a cursed -3 club (31, -2, D:4) a +0 dagger (32, -3, D:4) a +0 club a +0 club a +0 club a +0 club (38, 16, D:4) a +0 leather armour (40, 22, D:4) 22 bolts Level 5 of the Dungeon (0, 39, D:5) a +0 hand crossbow (6, 13, D:5) a +0 hand axe (7, 13, D:5) a +0 club (7, 14, D:5) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (7, 15, D:5) a cursed +0 flail 4 tomahawks of returning a +0 ring mail a +0 dagger a +0 robe (21, 25, D:5) a +0 flail 4 tomahawks of returning a +0 chain mail a cursed -2 ring mail (21, 27, D:5) a +0 leather armour (28, 32, D:5) a +0 mace a +0 leather armour (33, 14, D:5) a +0 helmet (41, 36, D:5) a +0 halberd (42, 36, D:5) a +0 halberd a +0 club (44, 18, D:5) a +0 spear (49, 12, D:5) a +1 vampiric spear (55, 28, D:5) a +0 spear (56, 28, D:5) a +0 spear (56, 29, D:5) a +0 club Level 6 of the Dungeon [Shop] Xyopuvel's Assorted Antiques the cursed +1 ring mail of Soil {rPois rN++ Int-3 Dex+3} (637 gold) It affects your intelligence (-3). It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. a +0 mace (69 gold) a lamp of fire (920 gold) a scroll of remove curse (69 gold) a +0 chain mail (103 gold) the +5 hunting sling of Wounding {flame, rElec rF+ Dex-4} (926 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. (0, 0, D:6) a +0 leather armour (1, -5, D:6) a +0 mace (5, -3, D:6) a +0 club (6, -3, D:6) a +0 robe a +0 dagger (6, -2, D:6) a +0 mace (27, -30, D:6) a +0 scimitar (27, -24, D:6) the +7 war axe of Wealth {flame, rElec rF+ MP+9 Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (27, 15, D:6) 9 arrows (29, -31, D:6) a +0 chain mail (29, -23, D:6) a +0 chain mail (30, -8, D:6) a +0 long sword (31, -30, D:6) a +0 halberd (31, -24, D:6) a +0 morningstar (32, -27, D:6) a +0 plate armour a +0 glaive (35, -28, D:6) a +0 dagger (39, -14, D:6) a +0 chain mail a +0 hand axe (40, -16, D:6) a +0 leather armour a +0 short sword (40, -15, D:6) a +0 trident (41, -16, D:6) a +0 plate armour a +0 hand axe Level 7 of the Dungeon [Shop] Ydots's Book Boutique a book of Necromancy (480 gold) a book of Flames (560 gold) a book of Minor Magic (320 gold) a book of Changes (400 gold) a Young Poisoner's Handbook (640 gold) a book of Maledictions (400 gold) a book of Transfigurations (880 gold) a book of Clouds (720 gold) a book of Frost (560 gold) (0, 0, D:7) a +0 chain mail (6, -12, D:7) a +0 ring mail (16, -35, D:7) a +0 shortbow 14 arrows (16, -6, D:7) 4 poisoned needles a +0 dagger a +0 blowgun (17, -33, D:7) an arrow (17, -32, D:7) an arrow (18, -29, D:7) 2 arrows (18, -6, D:7) a poisoned needle (18, 3, D:7) a stone (19, 5, D:7) 3 stones a +0 dagger (19, 6, D:7) 8 poisoned needles a +0 blowgun a +0 club 3 stones (20, -6, D:7) a poisoned needle (20, 5, D:7) a +0 dagger (21, -13, D:7) 19 arrows (25, -12, D:7) a +0 dagger (41, -40, D:7) a +0 plate armour a +0 long sword (41, -34, D:7) a +0 ring mail (42, -18, D:7) 22 stones (52, 6, D:7) a +0 robe a +0 club (58, -39, D:7) a +0 leather armour a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 animal skin (2, -18, D:8) a +1 halberd of chopping (3, -19, D:8) a +0 spear (16, -3, D:8) a +0 war axe (17, -3, D:8) a +0 club a +0 mace (17, -2, D:8) a +0 dagger a cursed +0 robe (23, -3, D:8) a +0 hand axe a +0 animal skin (25, 15, D:8) a +0 long sword (25, 19, D:8) a +0 giant club a +0 giant club (28, 1, D:8) 23 bolts (36, -9, D:8) a +0 ring mail (41, -16, D:8) a +0 quarterstaff a cursed +0 hunting sling 17 sling bullets a +0 ring mail (44, 10, D:8) 18 stones (45, -16, D:8) a +0 animal skin a cursed +0 animal skin a +0 animal skin a +0 animal skin (46, -12, D:8) a +1 whip of electrocution a +0 robe (48, 4, D:8) 17 poisoned needles (48, 12, D:8) a +0 club (50, 19, D:8) 25 sling bullets Level 9 of the Dungeon (13, -23, D:9) 23 sling bullets (15, 1, D:9) a +0 trident (18, -33, D:9) a +0 war axe 5 tomahawks a +0 chain mail (19, -33, D:9) a cursed +0 short sword (21, -14, D:9) a large rock (21, -6, D:9) 2 arrows (23, -15, D:9) a large rock (23, -7, D:9) an arrow (24, -7, D:9) 2 arrows (26, -19, D:9) 14 arrows a +0 shortbow (26, -8, D:9) a cursed -2 shortbow 17 arrows (28, 13, D:9) a +0 dagger (30, 14, D:9) a +0 club (31, 14, D:9) 16 arrows (34, 6, D:9) a +0 leather armour (34, 18, D:9) 17 arrows (36, 13, D:9) a +0 robe (44, 10, D:9) a +0 halberd (47, 3, D:9) 11 poisoned needles (49, -2, D:9) a large rock (50, -1, D:9) a +0 leather armour a +0 dagger (50, 0, D:9) a +0 ring mail a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (0, 1, D:10) a +1 flail of venom (0, 2, D:10) a cursed -1 giant club a +0 dagger a +0 robe (9, 7, D:10) 20 stones (10, 5, D:10) a +0 falchion (11, 11, D:10) a +2 dagger of speed a +0 robe (14, 10, D:10) a cursed -3 whip (15, 6, D:10) a +0 club (16, 3, D:10) a +0 spear (16, 6, D:10) a +0 whip (16, 8, D:10) a +0 leather armour (29, 10, D:10) a +0 dagger a +0 great sword (39, -8, D:10) a +2 morningstar of flaming (40, -4, D:10) a +2 hand axe a +0 robe (40, 36, D:10) 20 arrows (43, 20, D:10) a +0 trident (47, 19, D:10) a +0 flail (48, 16, D:10) a +0 quarterstaff a cursed +0 leather armour (49, 10, D:10) a +1 hand axe of freezing a +0 chain mail a +0 giant club a +0 giant club (50, 13, D:10) a cursed -2 whip (50, 15, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (14, -46, D:11) 17 gold pieces a labyrinth (0, 0, Lab) an uncursed staff of energy a +1 cloak a +0 crystal plate armour a cursed staff of summoning a +0 hunting sling a +1 cloak of magic resistance a +2 vampiric falchion 14 stones a +0 scale mail