feelmyfire Level 1 of the Dungeon (0, 0, D:1) 28 stones (1, -19, D:1) a +0 club (4, -25, D:1) a +0 robe (7, -29, D:1) a +0 dagger (8, -4, D:1) a stone (9, -15, D:1) a +0 robe (11, -1, D:1) a stone (13, -2, D:1) a +0 club (13, -1, D:1) a +0 short sword (14, -32, D:1) a +0 short sword (14, 7, D:1) a +0 hunting sling (29, -9, D:1) a +1 dagger of protection (32, -26, D:1) a stone (32, -19, D:1) a +0 whip 2 stones (33, -30, D:1) 25 stones (39, -39, D:1) a stone (40, -39, D:1) a stone (41, -39, D:1) a stone (41, 0, D:1) a +0 spear (42, -39, D:1) a stone (45, -39, D:1) a +0 club (48, -1, D:1) a +0 dagger (49, 0, D:1) a +0 dagger (52, -16, D:1) 5 stones (58, -11, D:1) 16 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +4 quarterstaff of chaos a +0 cloak (1, 2, D:2) a +0 mace (1, 8, D:2) a +0 robe (4, -16, D:2) 4 javelins (19, 10, D:2) a cursed +0 club (32, 8, D:2) a +0 dagger (43, -8, D:2) a +0 whip (47, -10, D:2) a +0 ring mail (51, -16, D:2) an uncursed amulet of harm (52, -5, D:2) 16 stones (58, -2, D:2) a +0 dagger Level 3 of the Dungeon (1, -13, D:3) a +0 leather armour (2, -29, D:3) a +0 hunting sling 15 stones (2, -24, D:3) a stone (2, -22, D:3) a stone (2, -10, D:3) a +0 hand axe a +0 ring mail a +0 dagger a +0 ring mail a +0 whip (2, -9, D:3) a +0 dagger a +0 robe a +0 hand axe (4, -9, D:3) a silver tomahawk (8, -6, D:3) a silver tomahawk (19, -13, D:3) a cursed +0 chain mail (21, -22, D:3) a +0 dagger (31, -11, D:3) a +0 spear of piercing (37, -30, D:3) a +0 club (57, -28, D:3) a cursed -3 short sword (58, -11, D:3) a +0 trident (59, -11, D:3) a +0 whip a +0 hand axe Level 4 of the Dungeon [Shop] Pynix's Antique Weapon Emporium a +0 scimitar (80 gold) a +2 great mace of venom (396 gold) a +2 shortbow of freezing (348 gold) a +0 dagger (40 gold) a +0 hand axe (60 gold) the cursed +1 broad axe of the Foremost Hells {flame, Dex+4} (492 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. a +0 scimitar (80 gold) a +0 quarterstaff (80 gold) a +2 broad axe of freezing (384 gold) a +2 short sword of draining (348 gold) a +0 glaive (130 gold) (0, 0, D:4) a +0 dagger (9, 5, D:4) 19 stones (23, 6, D:4) a +0 robe (24, 2, D:4) 14 arrows (24, 19, D:4) a +0 flail of protection a +0 chain mail a +0 giant club (29, -20, D:4) a +0 trident a +0 leather armour (31, -20, D:4) a cursed -3 whip a +0 ring mail a +0 whip a +0 mace (32, -20, D:4) a +0 short sword (33, -9, D:4) 18 stones (39, -8, D:4) a +0 club (41, 8, D:4) a +0 short sword (41, 10, D:4) a +0 trident (49, -3, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 war axe a +0 hand axe (1, 0, D:5) a +0 dagger a +0 robe (2, -24, D:5) a +0 rapier (6, 6, D:5) a +0 leather armour (7, 9, D:5) a +0 mace of draining (8, 8, D:5) a +0 chain mail a +0 mace (9, -7, D:5) 22 stones (10, 6, D:5) 28 arrows (14, -11, D:5) a +0 hunting sling (15, -2, D:5) an uncursed ring of loudness (20, 3, D:5) a +0 cloak (25, 5, D:5) a +0 leather armour a cursed +0 flail (29, 10, D:5) a +0 giant club (31, -14, D:5) a wand of polymorph (3/24) a +0 mace a +0 ring mail (42, -1, D:5) a +0 robe (44, -9, D:5) a +0 animal skin (45, -9, D:5) a +2 robe of cold resistance a +0 whip of flaming (46, 14, D:5) a +0 robe (54, -19, D:5) 29 sling bullets Level 6 of the Dungeon (0, 0, D:6) 22 stones (14, -3, D:6) 18 stones (20, -29, D:6) a +2 dire flail a +0 robe (21, -29, D:6) a +1 morningstar a +0 robe a +3 halberd a +0 robe (22, -21, D:6) a cursed -3 giant club (26, -20, D:6) a +0 cloak (26, -4, D:6) a +2 leather armour of poison resistance a +1 rapier of venom (28, -34, D:6) a +0 battleaxe a +0 robe (29, -32, D:6) a +4 falchion a +0 robe (30, 0, D:6) a cursed +0 dagger a +0 robe (32, -3, D:6) a book of Necromancy (34, -1, D:6) a +0 dagger a cursed +0 robe (35, -1, D:6) a +0 dagger a cursed +0 robe (36, -1, D:6) a +0 halberd a +0 plate armour (37, 10, D:6) a +0 trident of protection (39, -2, D:6) a +0 short sword (40, -2, D:6) a +0 robe a +4 dagger of draining (40, -1, D:6) a +0 leather armour (47, -4, D:6) 18 sling bullets (52, 4, D:6) a +0 mace (56, -8, D:6) an uncursed staff of summoning (62, 2, D:6) 2 potions of degeneration Level 7 of the Dungeon (1, -6, D:7) a cursed +4 scimitar a +0 robe (15, 11, D:7) a +0 dagger (16, 22, D:7) a +0 spear (24, 6, D:7) a +0 hand axe (26, -5, D:7) a +0 spear (26, -4, D:7) a +0 club a +0 whip of flaming a cursed +0 robe (26, -3, D:7) a +0 spear (27, 23, D:7) a +0 ring mail (35, 13, D:7) an arrow (36, 9, D:7) 2 arrows (36, 10, D:7) an arrow (36, 11, D:7) an arrow (36, 12, D:7) an arrow (37, 7, D:7) a +0 shortbow 15 arrows (37, 16, D:7) a +0 whip (48, -6, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 robe (4, -4, D:8) 21 stones (5, 20, D:8) the +7 quarterstaff of Truncation {freeze, rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. (10, -9, D:8) the +3 leather armour of Rihi Jiwk {rF+ MR++ MP+9 Dex-2} It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (16, 31, D:8) a +3 rapier (17, 0, D:8) a +0 robe (17, 5, D:8) 22 stones (25, 11, D:8) 4 stones (27, -1, D:8) a +0 leather armour (31, 7, D:8) 20 stones (53, 16, D:8) 15 stones Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 animal skin (1, 0, D:9) 5 needles of sleeping (8, -24, D:9) a +0 plate armour (18, -35, D:9) 9 bolts (24, -13, D:9) a +0 rapier (27, -33, D:9) a +0 battleaxe (29, -6, D:9) 28 stones (38, 10, D:9) a +0 whip a +0 dagger a +0 robe a +0 dagger a +0 leather armour (39, -37, D:9) a +0 trident (39, 12, D:9) a +0 robe a +0 dagger (40, -5, D:9) a +0 troll leather armour a troll skeleton (40, 10, D:9) a +0 robe a +0 dagger (41, -36, D:9) a +0 trident (45, -12, D:9) 17 poisoned needles (46, -2, D:9) a +0 pair of gloves (48, -12, D:9) a book of Cantrips (48, 10, D:9) a +0 robe (49, -12, D:9) a +0 leather armour a +0 whip (55, -20, D:9) a +1 mace of crushing Level 10 of the Dungeon (0, 0, D:10) 20 gold pieces (6, 6, D:10) 4 curare-tipped needles the Ecumenical Temple