feelmyfire Level 1 of the Dungeon (17, -4, D:1) a +0 dagger (26, 11, D:1) a +0 dagger (29, 6, D:1) 8 arrows (29, 10, D:1) a stone (37, 18, D:1) a +0 dagger (47, 3, D:1) a +0 club (58, -5, D:1) a +0 dagger (61, 3, D:1) a +0 hunting sling Level 2 of the Dungeon (22, -11, D:2) a +0 falchion (23, -15, D:2) a +0 leather armour (24, -10, D:2) a +0 dagger (30, -3, D:2) 19 sling bullets (34, -19, D:2) a +0 robe (34, -11, D:2) a +0 short sword a +0 scale mail (38, 16, D:2) a +0 club (42, 19, D:2) a stone (48, 21, D:2) a +0 dagger Level 3 of the Dungeon (1, -37, D:3) a +0 dagger (20, -8, D:3) a +0 long sword (31, -45, D:3) a +0 club (32, -45, D:3) a +0 club (37, -46, D:3) 17 arrows (43, -17, D:3) a cursed -3 club (44, -36, D:3) a +0 scale mail (44, -25, D:3) a cursed +0 club (50, -14, D:3) a +0 chain mail (55, -15, D:3) a +0 robe (55, -13, D:3) a +0 mace a +0 leather armour a +0 whip a +0 scale mail Level 4 of the Dungeon [Shop] Eleptaf's Antique Weapon Boutique a +3 hand axe of freezing (537 gold) a +0 hunting sling (36 gold) the +6 whip of Arbitration {elec, rN+} (1137 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. a +0 scimitar (96 gold) a +2 quarterstaff of protection (403 gold) a +1 hunting sling of freezing (232 gold) a +0 trident (84 gold) (0, 0, D:4) a +0 club (12, -12, D:4) a +0 ring mail (17, -5, D:4) a howler monkey corpse (19, -14, D:4) a +0 robe (27, 5, D:4) a +0 mace (29, 2, D:4) 12 stones (30, 28, D:4) a +0 hand axe an orc corpse (skeletalised by now) (32, 9, D:4) 19 sling bullets (40, 0, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 24 sling bullets (1, 0, D:5) a +1 dagger of venom an orc skeleton