feelmyfire Level 1 of the Dungeon (0, 0, D:1) 18 stones (29, -42, D:1) a +0 short sword (30, -45, D:1) 16 stones (33, -25, D:1) a cursed -2 club (38, -38, D:1) a +0 dagger (39, -38, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 39, D:2) 23 arrows (8, 15, D:2) 13 stones (12, 19, D:2) 20 stones (13, 26, D:2) a +0 robe (16, 3, D:2) a stone (17, 4, D:2) a stone (20, 3, D:2) a stone (21, 45, D:2) 23 stones (24, 10, D:2) a +0 club (28, 10, D:2) a stone (28, 11, D:2) a +0 short sword a stone (41, 1, D:2) 23 arrows Level 3 of the Dungeon (7, 1, D:3) a +0 short sword (10, 7, D:3) a +0 flail a +0 scale mail a +0 club (11, -4, D:3) a +0 dagger (11, 6, D:3) a +0 club a +0 leather armour (13, 2, D:3) a cursed -1 trident (13, 6, D:3) a +0 whip a cursed -2 club a +0 chain mail (13, 20, D:3) a +0 whip a +0 leather armour (14, 20, D:3) a +0 flail (15, 18, D:3) a +0 leather armour (17, 24, D:3) a +0 hand axe (18, 18, D:3) a +0 spear (21, 18, D:3) 19 stones (22, -5, D:3) a +0 whip (36, 13, D:3) a +0 club (37, 13, D:3) 23 bolts (38, 6, D:3) 21 arrows Level 4 of the Dungeon (0, 0, D:4) 7 tomahawks (7, 24, D:4) 20 poisoned needles (11, 9, D:4) a +0 dagger (21, 36, D:4) 15 stones (28, -1, D:4) a +0 scale mail (29, 17, D:4) a +0 robe a +0 dagger (31, 17, D:4) a +0 dagger a +0 robe (33, -7, D:4) 9 poisoned needles (33, -4, D:4) a +0 leather armour (35, -7, D:4) a +0 short sword (37, -6, D:4) a +0 giant club (39, 24, D:4) a +0 ring mail (43, 27, D:4) a +0 rapier (52, 4, D:4) 17 stones Level 5 of the Dungeon [Shop] Zej Galau's Antique Weapon Boutique a +1 vampiric hand axe (368 gold) a +3 quarterstaff of speed (667 gold) a +0 club (23 gold) a +0 mace (69 gold) a +0 rapier (92 gold) a +0 quarterstaff (92 gold) the +3 short sword of Vuph {holy, Fragile rF+++ MR- Str+6} (1499 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a +0 long sword (80 gold) a cursed -2 war axe (2 gold) the +3 morningstar "Joex" {elec, *Confuse rElec rC+ Str+3 Int+4} (1267 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. (0, 0, D:5) 15 bolts (6, 5, D:5) 25 sling bullets (8, -23, D:5) 19 arrows (15, 10, D:5) 23 arrows (20, 14, D:5) a +0 short sword (23, 11, D:5) a stone (23, 13, D:5) 20 arrows (25, 7, D:5) a +0 dagger 16 stones a +0 chain mail (25, 8, D:5) a +0 hand axe (25, 17, D:5) a +0 leather armour (26, 7, D:5) a stone (26, 8, D:5) a +0 short sword a +0 ring mail a stone (26, 9, D:5) a +0 trident a +0 leather armour a stone (27, -1, D:5) a cursed -1 dagger a +0 robe (28, -2, D:5) a +0 giant club a +0 giant club (29, -2, D:5) a +0 giant spiked club a +0 short sword a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 robe (3, 0, D:6) a +0 quarterstaff (3, 5, D:6) a +0 halberd (8, 19, D:6) a cursed -1 spear (8, 31, D:6) a +0 plate armour (12, -18, D:6) a +0 spear (12, -17, D:6) a cursed -1 giant club a +0 flail a +0 spear (15, 38, D:6) a +0 rapier (17, 37, D:6) a cursed -3 giant club (18, -16, D:6) a +0 spear (18, -5, D:6) the +4 hand axe of Conscience {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (19, -13, D:6) a cursed -1 club a +0 whip (21, -12, D:6) a cursed +0 club a cursed +0 leather armour (21, -3, D:6) a +5 spear of freezing (22, -6, D:6) a +0 halberd (22, 1, D:6) a +0 flail a +0 spear (22, 2, D:6) a +0 spear (22, 11, D:6) a +0 hunting sling (23, -17, D:6) a +0 club a +0 leather armour (23, -13, D:6) a +0 spear (23, 32, D:6) a +0 ring mail (24, -17, D:6) a +0 club (24, 16, D:6) a +0 glaive (26, 0, D:6) a +0 club a +0 spear (27, -16, D:6) a +0 shortbow 14 arrows (28, -9, D:6) a +0 spear (28, -5, D:6) a +0 halberd (28, -4, D:6) a +0 flail (28, -1, D:6) a +0 club (28, 0, D:6) a +0 halberd (29, -16, D:6) an arrow (29, -9, D:6) a +0 whip (30, -16, D:6) an arrow (30, 8, D:6) a +0 flail (32, -16, D:6) an arrow (33, -16, D:6) 2 arrows (35, 5, D:6) a +0 spear (38, -19, D:6) a +0 flail (39, -18, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 3 needles of sleeping (8, 18, D:7) 12 bolts (10, 7, D:7) a +0 robe (14, 7, D:7) a +0 whip (19, 12, D:7) a +0 club (20, 22, D:7) a +0 whip a +2 war axe of flaming a +0 falchion a +0 leather armour (20, 23, D:7) a +0 dagger (21, 16, D:7) a +0 whip (21, 23, D:7) a +0 flail a +0 short sword (21, 24, D:7) a +0 club (21, 25, D:7) a +0 trident a +0 ring mail (22, 16, D:7) a +0 robe a +0 dagger (22, 23, D:7) a +0 dagger a +0 robe (24, 7, D:7) 10 arrows (26, 43, D:7) a +0 club (28, 6, D:7) a +0 pair of boots (30, 21, D:7) a +0 battleaxe (31, 24, D:7) a +0 giant club (32, 52, D:7) a +0 broad axe (34, 18, D:7) the +3 hunting sling of Juap {velocity, MP+9} Any stone fired from it inflicts extra damage. It affects your magic capacity (+9). (34, 25, D:7) 2 curare-tipped needles (35, 35, D:7) 20 stones (37, 39, D:7) a +0 mace (45, 41, D:7) a +0 quarterstaff Level 8 of the Dungeon (3, -3, D:8) a +0 dagger a +0 robe (11, -34, D:8) an arrow (12, -34, D:8) 2 arrows (13, -34, D:8) a +0 shortbow 4 arrows 2 chunks of flesh a centaur skeleton (14, -34, D:8) 2 arrows (14, -33, D:8) 3 arrows (14, 1, D:8) a +0 scale mail (20, -44, D:8) the +8 arbalest of Laceration {speed, rElec rC+ rN+ MP+9} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (23, -32, D:8) a yak skeleton (24, -32, D:8) a bat skeleton (25, -29, D:8) a water moccasin corpse (26, -26, D:8) a +0 ring mail (41, -49, D:8) 18 stones (43, 0, D:8) 22 stones (45, -33, D:8) 18 silver bolts (50, -25, D:8) a +0 club (50, -20, D:8) 21 sling bullets (53, -19, D:8) 16 bolts (56, -18, D:8) 23 stones