fartymcfart Level 1 of the Dungeon (0, 0, D:1) 14 stones (11, 0, D:1) a +0 robe (11, 10, D:1) a +0 club (24, -16, D:1) a +0 pair of boots (24, 38, D:1) a +0 club (26, 23, D:1) 17 arrows (28, -20, D:1) 8 tomahawks (29, 17, D:1) 29 sling bullets (32, 20, D:1) a +0 club (38, 17, D:1) a +0 club (39, 7, D:1) 19 arrows (46, 7, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) 16 stones (3, 13, D:2) a +0 club (12, 4, D:2) a +0 club 34 stones (13, -4, D:2) a +0 dagger (13, -2, D:2) a +0 whip (unseen) (14, 4, D:2) a stone (15, 19, D:2) a +0 dagger (17, -11, D:2) a +0 short sword (17, 4, D:2) 2 stones (22, -8, D:2) a +0 ring mail (23, 0, D:2) a +0 robe (25, 0, D:2) a +0 club (26, 20, D:2) a +0 dagger (31, -7, D:2) a large rock (36, 6, D:2) a +0 club (43, 3, D:2) a +0 leather armour (46, -13, D:2) 18 stones (48, -12, D:2) a +0 robe (56, 4, D:2) 28 stones (58, 2, D:2) a +0 club (58, 10, D:2) 13 bolts (58, 13, D:2) a +0 leather armour Level 3 of the Dungeon (6, 26, D:3) a +0 hunting sling (10, 6, D:3) 6 curare-tipped needles (12, 11, D:3) a +0 dagger 11 arrows (13, 14, D:3) a stone (16, 12, D:3) a +0 club 36 stones (18, -3, D:3) a +0 hand axe a +0 leather armour (26, -5, D:3) 13 bolts (38, -9, D:3) 21 arrows (38, 4, D:3) a +0 short sword (38, 23, D:3) 18 arrows (41, 5, D:3) a +0 dagger (41, 6, D:3) 2 stones (42, 0, D:3) a +0 dagger a cursed +0 robe a +0 club (42, 6, D:3) a +0 scale mail a stone (42, 7, D:3) a stone Level 4 of the Dungeon [Shop] Ehirid's Antique Weapon Shoppe a +1 short sword of venom (212 gold) a +0 hand axe (60 gold) a +0 dagger (40 gold) a +4 falchion of draining (548 gold) a +0 quarterstaff (80 gold) a +0 dagger (40 gold) a +0 long sword (70 gold) a cursed -3 dagger (2 gold) a +2 great sword of electrocution (564 gold) (0, 0, D:4) a +0 leather armour (7, -33, D:4) a +0 hand axe (10, -38, D:4) 21 stones (10, -23, D:4) 15 arrows (17, -29, D:4) a +0 robe (29, -23, D:4) the +3 leather armour of Fanaticism {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (35, -8, D:4) a +0 giant spiked club (36, -22, D:4) a cursed +0 hunting sling (37, -4, D:4) a +0 trident (39, -9, D:4) a +0 leather armour (40, -36, D:4) a +0 dagger a +0 robe (40, -35, D:4) a +0 war axe 3 tomahawks a +0 ring mail (41, -35, D:4) a +0 hand axe (42, -35, D:4) a tomahawk (43, -29, D:4) 4 large rocks (46, -35, D:4) a +0 trident (47, -9, D:4) 11 poisoned needles (49, -16, D:4) a cursed -3 short sword Level 5 of the Dungeon (0, 0, D:5) 5 tomahawks (9, 1, D:5) a +0 long sword (18, -15, D:5) 21 stones (19, -15, D:5) 23 stones (25, -39, D:5) a +0 leather armour (30, -40, D:5) a +0 trident (31, -53, D:5) a +0 rapier (31, -40, D:5) a +0 short sword a +0 leather armour (32, -39, D:5) a +0 war axe (36, -19, D:5) a +0 giant spiked club (51, -27, D:5) the ring of Spite {Wiz *Contam rElec rC- SInv} [ring of wizardry] It improves your spell success rate. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (55, -21, D:5) a +0 robe (57, -22, D:5) a +0 hand axe a +0 robe (57, -14, D:5) a +4 long sword a +0 robe (57, -10, D:5) a +0 falchion a +0 robe a cursed +3 dagger a +0 robe (60, -25, D:5) a cursed +0 ring mail (62, -19, D:5) 15 stones a cursed ring of teleportation (64, -19, D:5) a stone (65, -19, D:5) a stone (65, -18, D:5) 2 stones a +0 giant spiked club (70, -17, D:5) a +0 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 5, D:6) a +0 hand axe (4, 10, D:6) a ration (6, 0, D:6) a +0 ring mail (8, -18, D:6) a +0 whip (8, -11, D:6) a +0 club (10, -16, D:6) an iguana skeleton (13, 5, D:6) a scroll of identify (14, 5, D:6) 14 bolts