Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 12969116447145069238 40 eyesofgods1 the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 20, 2023. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (839 turns). eyesofgods1 the Magician (Djinni Conjurer) Turns: 839, Time: 00:02:06 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 98 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 whip (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons e - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of brand weapon {unknown} d - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} h - a scroll of magic mapping {unknown} j - a scroll of fear {unknown} Potions f - a potion of heal wounds i - 2 potions of curing {unknown} Skills: + Level 0.1 Maces & Flails + Level 2.2 Dodging + Level 1.6 Stealth + Level 4.1 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Beastly Appendage Tmut 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [(( Annotations: D:1 exclusion: downstairs D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence shouts! Your magical contamination has completely faded away. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 hand axe. Terence closely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! You die... .##@....# ####.#<....# #.†..####### #.†# ####.# #.#..# #.#.# #.#@# #)#@# #.#.##### #.......# #.......# #.......# #.......# #.......# #....<..# #.....<.# You could see Terence. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:2) 4 endoplasms 4 giant cockroaches 5 goblins (D:1) 3 hobgoblins (D:1) 2 frilled lizards (D:1) 7 kobolds 6 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eyesofgods1 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | eyesofgods1 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Found Namn's Antique Armour Emporium. 91 | D:1 | Found Qymosaf's Antique Weapon Emporium. 98 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 166 | D:1 | Found Zoozut's Antique Weapon Boutique. 270 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 270 | D:1 | Learned a level 1 spell: Beastly Appendage 471 | D:1 | Reached skill level 4 in Spellcasting 752 | D:2 | Noticed Terence 839 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_tiny_statue_garden, shop_statue D:2: layout_loops_ring, hangedman_decor_lopped, grunt_ministairs_3, kennysheep_boxes, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Maces & Flails | | 0.1 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Whip || 7 Cast: Magic Dart || 54 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 14