Dungeon Crawl Stone Soup version 0.30-a0-629-gd54f4be4f7 (webtiles) character file. Game seed: 17740187443342304354 35 eyesofgods1 the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on Jan 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:02:07 (1112 turns). eyesofgods1 the Conjurer (Demonspawn Conjurer) Turns: 1112, Time: 00:02:07 Health: 26/26 AC: 3 Str: 7 XL: 3 Next: 16% Magic: 4/6 EV: 12 Int: 21 God: Gold: 73 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: hooves 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery g - the ring "Fenotul" {Ice *Corrode rN+ SInv} (You found it on level 2 of the Dungeon) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Scrolls c - 2 scrolls of enchant weapon Potions b - a potion of magic d - 2 potions of brilliance {unknown} e - a potion of attraction {unknown} Skills: * Level 1.0 Fighting + Level 2.0 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History Found a dagger. You see here a +0 dagger. You now have 73 gold pieces (gained 13). A worm comes into view. You see here a scroll labelled RAOXAORGH DE GIUTUD. A worm is nearby! A worm is nearby! The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is moderately wounded. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A worm is nearby! A worm is nearby! A worm is nearby! A worm is nearby! A worm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 92% to hit) The searing ray hits the worm. The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm. The worm is almost dead. The searing ray hits the worm. You kill the worm! You finish channelling your searing ray. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . #. #.# ~##.####### #.# # ≈~~~†~.@..## ####.##. .~..≈~~≈#..# #.....#. .#####≈≈~#.#####.# #..## ##~?........# #.... #.######...###...# #######........#.......# ........######.#.#.##... .#####r.######.#.#.##..# #..##.............# You could see a quokka (wandering). Vanquished Creatures 2 worms (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eyesofgods1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 177 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 177 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/5 390 | D:1 | Learned a level 2 spell: Searing Ray 624 | D:1 | Reached skill level 1 in Fighting 973 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 973 | D:2 | Identified the ring "Fenotul" {Ice *Corrode rN+ SInv} 1112 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_basic D:2: layout_loops_ring, chequers_serial_rivers_small_a, kennysheep_nondescript, minmay_joined_circles Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | 2 | 2.0 Stealth | | 1.7 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 40 Kick || 4 Cast: Magic Dart || 27 Searing Ray || 2 Use: Scroll || 1 Stab: Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1111 | 1082 | 29 | 48 | 877 | 2 | 555.5 | Dungeon | 1111 | 1082 | 29 | 48 | 877 | 2 | 555.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:2: 143 daAuts