eyesofgods1 the Dungeon (0, 50, D) a staff of death (unseen) (0, 51, D) a +1 vorpal sling (unseen) (0, 52, D) a +3 morningstar of protection (unseen) (1, 32, D) a +2 trident of flaming (unseen) (1, 34, D) the ring "Harih" {Will+ MP+9 Str+4 Dex+6 Slay-4} [ring of dexterity] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). MP: It affects your magic capacity (+9). Will: It increases your willpower. (1, 50, D) a +3 mace of protection (unseen) (1, 51, D) a book of Callings (1, 52, D) a +1 vorpal quarterstaff (2, 14, D) the amulet "Weyvvang" {Contam Regen+ Str+5 Stlth+} [amulet of regeneration] Str: It affects your strength (+5). Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (2, 15, D) a +4 dagger of protection (unseen) (2, 16, D) a staff of cold (unseen) (2, 33, D) a ring of poison resistance (2, 50, D) a condenser vane (2, 51, D) a +0 vorpal triple crossbow (2, 52, D) a staff of poison (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a +1 war axe of flaming (3, 15, D) a +6 giant spiked club (unseen) (3, 16, D) a +0 flail of holy wrath (unseen) (3, 32, D) a ring of protection from fire (3, 33, D) a +3 ring mail of cold resistance (3, 51, D) the +1 leather armour "Wuivedan" {Harm rElec rN++ Str-2} Str: It affects your strength (-2). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 15, D) a piece from Xom's chessboard (15/15) (4, 16, D) a tin of tremorstones (2/2) (4, 32, D) a phantom mirror (4, 33, D) a ring of resist corrosion (4, 34, D) a book of Dangerous Friends (4, 50, D) a phial of floods (4, 51, D) a Trismegistus Codex (4, 52, D) a condenser vane (5, 14, D) a staff of fire (5, 15, D) a piece from Xom's chessboard (15/15) (5, 33, D) a +2 dagger of freezing (5, 52, D) a +0 hand axe a staff of conjuration (5, 53, D) a +0 glaive (5, 58, D) a +0 long sword (6, 14, D) a ring of protection from fire (6, 16, D) a +2 mace of protection (6, 33, D) an amulet of the acrobat (6, 34, D) the ring "Duoluipn" {Fly Int-4 Dex+6 Stlth+} [ring of dexterity] Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). Fly: It grants you flight. Stlth: It makes you more stealthy. (6, 50, D) a box of beasts (6, 51, D) a book of Transfigurations (6, 52, D) a +0 short sword a +1 robe (6, 54, D) a +0 scimitar a +0 dire flail (6, 58, D) a +0 hand axe (7, 14, D) a piece from Xom's chessboard (15/15) (7, 32, D) the +9 plate armour of Unambiguity {rC+} rC: It protects you from cold. a ring of fire a ring of magical power a ring of poison resistance an amulet of guardian spirit +5 gold dragon scales a +6 ring of strength 2 javelins a +6 ring of dexterity (7, 33, D) a +0 demon whip of venom the +8 hand axe of the Skies Above {drain, rF+ Int+5} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+5). rF: It protects you from fire. (7, 34, D) a +1 long sword of flaming (7, 50, D) the +1 hat of Kiatsemua {Int+2} Int: It affects your intelligence (+2). (7, 51, D) +0 gold dragon scales (7, 52, D) a +0 mace of holy wrath (7, 57, D) a +0 trident (7, 58, D) +0 gold dragon scales (7, 59, D) a +0 battleaxe (8, 14, D) a +0 glaive of protection (8, 15, D) the +2 leather armour of Rationality {rN+ Dex+2} Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (unseen) (8, 16, D) a +0 pair of boots of stealth (8, 32, D) a +4 ring of slaying (8, 33, D) a +2 leather armour of poison resistance (8, 34, D) a book of Callings (8, 50, D) a tin of tremorstones (2/2) (8, 51, D) a +5 scimitar of holy wrath (8, 52, D) a +0 glaive the +1 pair of boots "Risum" {MP+9} MP: It affects your magic capacity (+9). (8, 55, D) +0 storm dragon scales (9, 16, D) a ring of poison resistance (9, 32, D) a +1 demon whip of electrocution (9, 33, D) the +2 helmet of Limited Liability {+Inv rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. +Inv: It lets you turn invisible. (9, 34, D) a +9 giant club (9, 50, D) a tin of tremorstones (2/2) (9, 52, D) a +0 long sword a +3 vorpal war axe (9, 54, D) a +0 glaive (9, 56, D) a staff of earth (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) a +2 long sword of protection (unseen) (10, 15, D) a staff of conjuration (unseen) (10, 16, D) a +3 quarterstaff of pain (10, 32, D) a book of Maledictions (10, 33, D) the +3 scale mail of Indomitability {Will+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It increases your willpower. (10, 34, D) a lightning rod (4/4) (10, 50, D) a staff of air (10, 51, D) a +0 vorpal great sword (10, 52, D) a staff of poison (10, 56, D) a +0 dire flail (10, 58, D) the +6 flail of the Coward {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a piece from Xom's chessboard (15/15) (11, 15, D) the +5 morningstar "Zenam" {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (unseen) (11, 16, D) a piece from Xom's chessboard (15/15) (11, 32, D) a +2 vorpal battleaxe (11, 33, D) the ring "Ibbeps" {Fly rElec rN++} [ring of flight] rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Fly: It grants you flight. (11, 34, D) the Lessons on the Birds Spells Type Level a - Swiftness Air 3 b - Airstrike Air 4 c - Conjure Ball Lightning Conjuration/Air 6 (11, 50, D) a staff of fire (11, 51, D) a +0 dire flail (11, 52, D) a +1 cloak (12, 14, D) a +5 vampiric battleaxe (unseen) (12, 15, D) a ring of see invisible (12, 16, D) a +2 leather armour of willpower (12, 32, D) a staff of earth (12, 33, D) a +3 leather armour of poison resistance (12, 34, D) a staff of poison (12, 50, D) a +2 dagger of speed (12, 51, D) the +1 helmet of Pacet {Str+5 Int-3 Dex+4} Str: It affects your strength (+5). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). (12, 52, D) the +1 scale mail of Luocoisk {+Inv Will- Str+3} Str: It affects your strength (+3). +Inv: It lets you turn invisible. Will: It decreases your willpower. (13, 32, D) the +3 hand axe "Bungifokk" {venom, *Slow +Blink Int+3} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). +Blink: It lets you blink. *Slow: It may slow you when you take damage. (13, 33, D) a box of beasts (13, 34, D) a ring of see invisible (13, 50, D) a +0 war axe of electrocution (13, 51, D) a +0 scimitar (14, 50, D) a +4 spear of venom (14, 51, D) a +0 short sword (14, 52, D) a staff of conjuration (18, 48, D) a +2 antimagic long sword (unseen) (18, 49, D) a +1 scimitar of protection (unseen) (18, 50, D) a +0 sling of freezing (unseen) (19, 0, D) a +2 glaive of flaming (19, 1, D) a lightning rod (4/4) (19, 2, D) a +4 halberd a +0 robe (19, 17, D) the +3 ring mail of Conscience {rPois Int+10 Slay-5 Stlth+} Int: It affects your intelligence (+10). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rPois: It protects you from poison. Stlth: It makes you more stealthy. (19, 48, D) a +0 vampiric trident (unseen) (19, 49, D) Buagof's Omnibus of Calling and Glamour Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (20, 1, D) a +3 chain mail of cold resistance (20, 16, D) a +0 sling of flaming (20, 17, D) the +10 long sword "Cyck" {vorpal, rElec rC+ Will+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. (20, 32, D) a +1 vorpal flail (20, 33, D) a +2 rapier of flaming (20, 48, D) a +2 robe of positive energy (unseen) (20, 49, D) the +8 trident of the Octopus King {venom, rElec rPois} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (20, 50, D) the Monograph on Direction and the Boulder Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Teleport Other Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Lee's Rapid Deconstruction Earth 5 e - Manifold Assault Translocation 5 (21, 1, D) a staff of earth (21, 2, D) a +2 mace a +0 robe (21, 17, D) a staff of air (21, 32, D) a condenser vane (21, 34, D) a +3 scimitar of holy wrath (unseen) (21, 38, D) a +1 scythe of flaming (unseen) (21, 48, D) a staff of earth (unseen) (21, 50, D) a +4 shortbow (22, 1, D) a +3 vorpal morningstar a +2 mace a +0 robe a +1 great sword of freezing (22, 17, D) a +0 glaive of freezing (22, 32, D) a staff of poison (22, 33, D) a +2 scale mail of poison resistance (22, 34, D) a tin of tremorstones (2/2) (22, 48, D) the Unrestrained Analects (22, 49, D) the +0 acid dragon scales of Integrity {rCorr Str+2 SInv} Str: It affects your strength (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (22, 50, D) a staff of death (23, 0, D) a piece from Xom's chessboard (15/15) (23, 2, D) a +3 trident a +0 robe (23, 7, D) a +0 glaive a +0 plate armour (23, 16, D) a phial of floods (23, 17, D) a +2 ring mail of poison resistance (23, 18, D) a +3 flail of protection (unseen) (23, 32, D) a +0 long sword of electrocution (23, 33, D) the +6 long sword "Janarhez" {antimagic, Fly rC+ Dex+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). rC: It protects you from cold. Fly: It grants you flight. Stlth: It makes you more stealthy. (23, 34, D) a ring of flight (23, 48, D) a phial of floods (23, 50, D) a condenser vane (24, 0, D) a +3 falchion of freezing a +0 robe (24, 1, D) a +2 rapier of speed (24, 2, D) a staff of fire a +0 robe (24, 16, D) a staff of death (24, 17, D) a +2 vorpal mace (24, 18, D) a +1 quarterstaff of pain (24, 34, D) the +1 steam dragon scales of the Dragon {Will+ Int+3 Stlth+} Int: It affects your intelligence (+3). Will: It increases your willpower. Stlth: It makes you more stealthy. (24, 48, D) the +8 sling of the Extremely Mad {flame, MP+9} Any ammunition fired from it burns those it strikes, dealing additional fire damage. MP: It affects your magic capacity (+9). (unseen) (24, 49, D) a +5 vampiric short sword (unseen) (24, 50, D) a phantom mirror (25, 0, D) the +12 falchion of the Unspeakable One {flame, rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. (25, 1, D) a staff of cold (25, 17, D) a +2 robe of willpower (25, 18, D) a book of Misfortune (25, 32, D) a +0 dagger of speed (unseen) (25, 33, D) a +2 morningstar of draining (25, 34, D) a book of Decay (25, 49, D) a staff of cold (25, 50, D) a +1 short sword of venom (26, 0, D) a staff of fire (26, 1, D) a +0 buckler of protection (26, 3, D) a +0 dagger a +0 robe (26, 16, D) a staff of earth (26, 17, D) a book of Death (26, 32, D) a staff of poison (unseen) (26, 34, D) an amulet of regeneration (26, 48, D) the +11 falchion "Ogrebane" {venom, rElec Dex+5} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. (26, 50, D) a piece from Xom's chessboard (15/15) (27, 0, D) a staff of air (27, 1, D) a +0 robe an Everburning Encyclopedia (27, 17, D) a +2 short sword of speed (27, 32, D) a staff of conjuration (unseen) (27, 33, D) a staff of fire (27, 34, D) a phantom mirror (27, 48, D) a staff of earth (27, 50, D) a +6 ring of intelligence a +6 ring of intelligence (28, 1, D) a staff of air (28, 16, D) a staff of death (unseen) (28, 17, D) a staff of fire (28, 32, D) the +1 leather armour "Deynuov" {Harm rCorr Int-2 Dex+10} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+10). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (unseen) (28, 33, D) the Handbook of Wicked Secrets Spells Type Level a - Animate Dead Necromancy 4 b - Death Channel Necromancy 6 c - Necromutation Transmutation/Necromancy 8 (28, 48, D) an amulet of magic regeneration (28, 49, D) a book of Sloth (28, 50, D) a book of Power (29, 0, D) a +5 giant spiked club (29, 1, D) a +4 rapier of holy wrath (29, 16, D) a +1 shortbow of flaming (unseen) (29, 17, D) a +1 vorpal quarterstaff (29, 32, D) a +2 shortbow of freezing (unseen) (29, 33, D) a phantom mirror (29, 48, D) a +1 hat of stealth (29, 49, D) a box of beasts (29, 50, D) a book of Geomancy (30, 49, D) the +8 plate armour "Nomagrar" {rF+ Regen+ rCorr} rF: It protects you from fire. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (31, 48, D) a +3 leather armour of fire resistance (31, 49, D) a +2 dagger of speed (unseen) (31, 50, D) a +2 vorpal battleaxe (32, 48, D) a lightning rod (4/4) (32, 49, D) a staff of conjuration (unseen) (32, 50, D) the +4 rapier of Gawneom {drain, rPois Will++ Stlth-} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (33, 49, D) the +2 rapier "Minam" {antimagic, rCorr Str+6 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (33, 50, D) a lightning rod (4/4) (34, 28, D) a +0 mace of protection (unseen) (34, 49, D) a ring of willpower (34, 50, D) a lightning rod (4/4) (35, 14, D) a +1 arbalest of flaming (35, 15, D) a staff of earth (unseen) (35, 28, D) a staff of cold (36, 0, D) a +0 long sword of distortion (36, 1, D) a +2 whip of holy wrath (36, 14, D) a book of Touch (36, 15, D) a +3 chain mail of cold resistance (36, 28, D) a lightning rod (4/4) (37, 0, D) a +2 vampiric short sword (37, 1, D) a +0 cloak of willpower (37, 14, D) 6 large rocks (37, 15, D) 4 large rocks a box of beasts (37, 16, D) a +0 shortbow (37, 29, D) a +1 robe of fire resistance (38, 0, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (38, 14, D) a staff of air a +0 shortbow (38, 15, D) a +0 spear a +0 leather armour a ring of resist corrosion (38, 16, D) 8 large rocks a +0 arbalest a +0 longbow a +0 leather armour (38, 28, D) a +2 dagger of distortion (38, 49, D) a tin of tremorstones (2/2) (39, 0, D) a +0 dire flail of holy wrath (39, 1, D) a phantom mirror (39, 14, D) a box of beasts (39, 15, D) a +0 triple sword of holy wrath (39, 16, D) 3 large rocks (39, 17, D) 3 large rocks (39, 48, D) a staff of air (unseen) (39, 49, D) a ring of willpower (40, 0, D) the +5 chain mail of the Bespelled God {rCorr Dex+4 Slay+3} Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. (40, 1, D) a tin of tremorstones (2/2) (40, 14, D) 4 large rocks (40, 15, D) a +3 vorpal arbalest a +0 arbalest the +7 hand axe of Sapeexz Bote {venom, rC- Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. a +0 shortbow (40, 16, D) a +0 arbalest (40, 17, D) 4 large rocks (40, 28, D) a staff of poison (40, 29, D) a +0 vorpal great sword (40, 48, D) a box of beasts (40, 49, D) a tin of tremorstones (2/2) (40, 50, D) a book of Storms (40, 51, D) a +0 robe (41, 0, D) a staff of death (41, 1, D) a lightning rod (4/4) (41, 14, D) a condenser vane (41, 15, D) a +1 helmet of see invisible (41, 16, D) a +0 shortbow (41, 17, D) a +0 longbow (41, 28, D) a +1 tower shield of protection (41, 29, D) a +1 antimagic halberd (41, 47, D) a +0 trident a +0 robe (41, 48, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a staff of conjuration (still there?) (41, 49, D) a +2 vorpal spear (41, 50, D) a ring of willpower (42, 15, D) a +0 vorpal long sword (42, 28, D) the +6 sling of the Enemy {vorpal, rElec Will- Str+2 Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Will: It decreases your willpower. (unseen) (42, 48, D) a +0 ring mail of fire resistance (unseen) (42, 50, D) a +6 ring of intelligence (42, 51, D) a +0 dagger a +0 robe (43, 15, D) a phantom mirror (43, 28, D) a piece from Xom's chessboard (15/15) (43, 48, D) a box of beasts (43, 49, D) a staff of poison (44, 48, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 flail of draining (still there?) (44, 50, D) a +0 scimitar a +2 robe of positive energy (44, 51, D) the +9 falchion of Grandeur {freeze, rN+ Will- rCorr Int+7} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+7). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (44, 53, D) a +0 great mace a +0 chain mail a +4 ring of evasion (45, 48, D) a +0 ring mail of cold resistance (unseen) (45, 49, D) a +4 arbalest a +0 dagger of venom (45, 50, D) a +0 robe (still there?) the ring of Zecaku {Ice Str+4} (still there?) [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. a +0 dagger (still there?) a +0 robe (still there?) a piece from Xom's chessboard (15/15) (still there?) (45, 51, D) a +0 scimitar (still there?) the Treatise on Hypothermia and Left-Handed Liturgies (still there?) Spells Type Level a - Corpse Rot Necromancy/Poison/Air 4 b - Ozocubu's Refrigeration Ice 7 c - Necromutation Transmutation/Necromancy 8 (46, 48, D) a +0 pair of gloves of strength (46, 49, D) a piece from Xom's chessboard (15/15) (46, 50, D) a manual of Fighting (46, 51, D) a +0 dagger a +0 robe a lightning rod (4/4) (47, 48, D) a staff of cold (unseen) (47, 49, D) a +4 halberd of venom (47, 50, D) a staff of poison (still there?) a +1 short sword of draining (still there?) (47, 51, D) a +0 great mace a +0 chain mail a ring of protection from fire a book of the Hunter (47, 52, D) a +0 robe (47, 53, D) a +2 great mace of venom a +0 plate armour a +0 dagger a +0 robe (48, 48, D) a +4 ring of evasion (48, 49, D) the +5 battleaxe "Goblinslayer" {protect, Will+ Int-4 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-4). Will: It increases your willpower. Stlth: It makes you more stealthy. (48, 50, D) a +0 dagger a +0 robe a phantom mirror (48, 51, D) a +2 dagger of draining (still there?) a +0 robe (still there?) a +1 trident of distortion (still there?) (49, 1, D) a +2 robe (49, 2, D) a +0 short sword a +0 leather armour (49, 12, D) the +5 chain mail of Wiasaat {Fly} Fly: It grants you flight. (49, 24, D) a +1 whip of venom (49, 36, D) the +1 glaive of Zaff {venom, rElec Str-3 Dex+4 Stlth+} It poisons the flesh of those it strikes. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (unseen) (49, 37, D) a +2 glaive of venom (unseen) (49, 49, D) a staff of air (49, 50, D) a staff of death (still there?) a +0 robe (still there?) a +0 dagger (still there?) (49, 51, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (50, 2, D) a +0 longbow a +0 leather armour (50, 4, D) a +0 short sword a +0 leather armour (50, 12, D) a staff of death (50, 24, D) a phial of floods (50, 25, D) a +0 glaive of freezing (unseen) (50, 37, D) a staff of death (50, 43, D) a +0 glaive (50, 48, D) a phial of floods (50, 49, D) a +0 bardiche a +0 plate armour (50, 50, D) a +0 dagger (51, 0, D) a phial of floods (51, 1, D) a +0 long sword a +4 ring of protection a +0 shortbow a staff of death (51, 2, D) a +3 scimitar a +0 longbow (51, 12, D) the +5 ring mail of Kel Kut {rElec} rElec: It insulates you from electricity. (51, 25, D) a staff of earth (unseen) (51, 36, D) a +3 scale mail of willpower (51, 37, D) a +1 scimitar of electrocution (51, 48, D) a +3 chain mail of poison resistance (51, 49, D) the ring "Yniucsalal" {rElec rPois rN+ Int-4 Dex+5} [ring of positive energy] Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (51, 50, D) a book of the Senses (51, 51, D) a +0 scimitar a +0 robe (52, 0, D) a book of Dreams (52, 1, D) the +11 hand axe "Xuahu" {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). (52, 2, D) a +0 rapier a +0 chain mail (52, 4, D) a +4 ring of protection a +6 ring of strength a +4 ring of evasion a +4 ring of evasion a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 helmet a +0 leather armour a +0 long sword (52, 13, D) a +2 vorpal great sword (52, 24, D) a +4 vorpal shortbow (52, 25, D) a staff of death (unseen) (52, 29, D) a +0 rapier (52, 36, D) a +3 chain mail of fire resistance (52, 37, D) an amulet of faith (52, 44, D) a +0 glaive (52, 48, D) the amulet "Hoila" {Acrobat Dex+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+2). (52, 49, D) a staff of air (52, 50, D) a +0 morningstar (still there?) a +0 robe (still there?) a staff of cold (still there?) (53, 0, D) a +3 battleaxe of flaming (53, 1, D) a +4 ring of protection (53, 12, D) a staff of fire (53, 13, D) a staff of fire (53, 25, D) an amulet of the acrobat (53, 36, D) a +1 troll leather armour (53, 48, D) a +0 halberd the ring "Ocecwent" {rF+ rC+} [ring of protection from fire] rF: It protects you from fire. rC: It protects you from cold. (53, 49, D) the +3 long sword "Impbane" {flame, rElec SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (53, 50, D) a +0 falchion of draining (unseen) (54, 0, D) a +0 rapier a staff of poison (54, 2, D) a +0 long sword (54, 12, D) a +4 halberd of flaming (54, 24, D) a +7 longbow of flaming (54, 36, D) a box of beasts (54, 48, D) a +3 quarterstaff of holy wrath (54, 49, D) the +2 helmet of the Distant Future {Dex+4} Dex: It affects your dexterity (+4). (unseen) (54, 50, D) a staff of fire (unseen) (55, 0, D) a +0 vorpal long sword a +0 short sword (55, 13, D) a book of the Moon (58, 47, D) a staff of air (58, 48, D) a +1 falchion of distortion (58, 49, D) a staff of earth (59, 36, D) a +3 rapier of draining (unseen) (59, 37, D) a +1 chain mail of cold resistance (unseen) (59, 41, D) a +0 trident (still there?) a +0 ring mail of fire resistance (still there?) (59, 43, D) a +4 hand axe of electrocution (still there?) a +0 robe (still there?) (59, 47, D) a +3 scale mail of willpower (unseen) (59, 48, D) the Compilation of Impurities Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Eringya's Noxious Bog Transmutation/Poison 6 (unseen) (59, 49, D) the ring of Uskayaw's Wrath {AC+4 Dex+3} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+3). (60, 36, D) a +0 robe (60, 37, D) a +3 demon whip of venom (60, 41, D) a +0 trident a +0 leather armour (60, 42, D) a +0 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) (60, 47, D) a staff of earth (unseen) (60, 48, D) a +4 ring of protection (60, 49, D) the +3 ring mail of Kinoth {Rampage Str+2 Slay-6 SInv} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (61, 0, D) a +3 dagger of venom (unseen) (61, 16, D) a +0 troll leather armour (61, 26, D) a +0 whip of venom (unseen) (61, 48, D) a condenser vane (61, 49, D) a +3 falchion of freezing (62, 0, D) a staff of fire (62, 1, D) the +0 robe of Daisies {rC- rN++} rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (62, 9, D) a +3 scale mail of fire resistance (62, 11, D) a +0 vampiric halberd (unseen) (62, 12, D) a +4 dire flail of holy wrath (62, 16, D) a staff of cold (unseen) (62, 17, D) a +4 short sword of draining (unseen) (62, 27, D) a +3 ring mail of cold resistance (unseen) (62, 37, D) the +0 plate armour "Bamomeal" {rElec Str+4 Slay+2} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. (62, 42, D) a +2 spear of freezing (still there?) a javelin (still there?) a +0 leather armour (still there?) (62, 47, D) a piece from Xom's chessboard (15/15) (62, 48, D) a +2 robe of cold resistance (62, 49, D) a staff of air (unseen) (63, 0, D) a +0 war axe of draining (unseen) (63, 8, D) a piece from Xom's chessboard (15/15) (63, 12, D) a +0 dagger (63, 16, D) a +3 trident of venom (63, 27, D) a staff of conjuration (63, 36, D) a staff of poison (unseen) (63, 37, D) a staff of death (unseen) (63, 47, D) a +4 ring of protection (63, 48, D) a +4 ring of evasion (63, 49, D) a +3 dagger of speed (unseen) (63, 50, D) Sif Muna's Grimoire of Molten Minerals Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Ignition Fire 8 (unseen) (64, 26, D) a +2 vorpal longbow (64, 27, D) a +1 flail of protection (unseen) (64, 47, D) a +1 shortbow of freezing (64, 48, D) a +4 longbow of flaming (64, 49, D) a staff of earth (unseen) (64, 50, D) the +7 shortbow of the Tooth {flame, *Corrode rC++ SInv Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It greatly protects you from cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (unseen) (65, 47, D) a +2 vorpal great sword (65, 48, D) the +0 ice dragon scales "Bathi" {rPois rF- rC++} rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. (65, 49, D) a +4 bardiche of venom (unseen) (65, 50, D) a condenser vane (66, 48, D) a box of beasts (66, 49, D) a ring of flight (66, 50, D) an amulet of the acrobat (66, 51, D) a +3 scale mail of fire resistance (unseen) (67, 47, D) an amulet of guardian spirit (67, 48, D) a phial of floods (67, 49, D) 4 scrolls of enchant weapon (67, 50, D) a ring of wizardry (68, 0, D) a +3 antimagic spear (68, 47, D) a +0 spear of freezing (unseen) (68, 48, D) the -2 pair of gloves of Creativity {Fly Dex+4} Dex: It affects your dexterity (+4). Fly: It grants you flight. (68, 49, D) an amulet of regeneration (68, 50, D) a +1 plate armour of cold resistance (unseen) (69, 0, D) a +2 spectral giant club (69, 36, D) the +8 flail "Fuaturu" {vorpal, Fragile rN+ Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (unseen) (69, 40, D) a +0 short sword a +0 chain mail (69, 47, D) a tin of tremorstones (2/2) (69, 48, D) a +4 ring of protection (69, 49, D) the +1 quarterstaff "Zakkism" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). (unseen) (69, 50, D) a staff of cold (unseen) (70, 9, D) a +2 hand axe of venom (unseen) (70, 36, D) a +1 vorpal trident (70, 37, D) a staff of air (unseen) (70, 41, D) a +0 battleaxe of venom (unseen) (70, 42, D) a +0 war axe of holy wrath (unseen) (70, 47, D) a condenser vane (70, 48, D) a +3 sling of flaming (70, 49, D) a +1 leather armour of willpower (unseen) (71, 17, D) a +2 ring mail of cold resistance (71, 26, D) a staff of poison (unseen) (71, 27, D) the +4 sling of the Lost Knives {venom, rF+ Will- Dex+3} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rF: It protects you from fire. Will: It decreases your willpower. (unseen) (71, 29, D) a +0 dagger a +0 robe (71, 36, D) a +1 dagger of protection (71, 40, D) a +0 rapier (71, 41, D) a +0 dagger a +0 ring mail (71, 42, D) a +1 flail of holy wrath a +1 dire flail of draining (71, 47, D) a staff of fire (unseen) (71, 48, D) a staff of air (71, 49, D) a staff of fire (unseen) (72, 9, D) a staff of poison (unseen) (72, 16, D) a staff of death (72, 26, D) the +5 demon whip "Axymnirph" {pain, Str+2 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+4). (72, 27, D) a +4 rapier of venom (72, 29, D) a +0 arbalest (72, 31, D) a +0 falchion a +0 ring mail (72, 32, D) a +0 morningstar a +0 ring mail (72, 36, D) a +0 shortbow of freezing a staff of fire (72, 37, D) a staff of cold (72, 42, D) a +0 short sword of holy wrath (unseen) (72, 47, D) the +2 quarterstaff of the Establishment {spect, rF+++ rCorr Str-4 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). rF: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (72, 48, D) the +6 short sword of Luxury {drain, rF+ Str+6} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+6). rF: It protects you from fire. (72, 49, D) a lightning rod (4/4) (73, 1, D) a +0 shortbow a +2 leather armour of fire resistance (73, 17, D) a +2 spectral lajatang (unseen) (73, 20, D) a +3 scimitar of flaming (unseen) (73, 27, D) a +1 arbalest of freezing (73, 29, D) a +0 dagger a +0 robe (73, 36, D) a phial of floods (73, 37, D) a +2 demon blade of venom (unseen) (73, 47, D) a phantom mirror (73, 48, D) the +10 flail of the Incandescent {vamp, Fly Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Fly: It grants you flight. Stlth: It makes you more stealthy. (73, 49, D) a +1 whip of electrocution (74, 2, D) a +0 shortbow (74, 47, D) a +0 vampiric whip (unseen) (74, 48, D) a ring of flight (74, 49, D) a ring of protection from fire (75, 47, D) a ring of magical power (75, 48, D) the amulet "Hedeol" {Spirit Harm Dex+3 Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+3). Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (75, 49, D) a ring of wizardry