eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a Young Poisoner's Handbook (59, 37, D) a condenser vane (60, 36, D) an amulet of regeneration (60, 37, D) a staff of poison (unseen) (61, 0, D) a staff of air (unseen) (61, 26, D) a staff of conjuration (61, 32, D) a +0 long sword a +0 leather armour an elf skeleton (61, 36, D) a +0 robe of cold resistance (unseen) (61, 37, D) a staff of earth (unseen) (61, 40, D) an apis corpse (62, 0, D) a staff of conjuration (62, 8, D) the +7 long sword "Qopsiff" {protect, rElec Dex+8} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. (62, 9, D) a +1 ring mail of fire resistance (62, 26, D) a +1 plate armour of positive energy (62, 27, D) a staff of conjuration (62, 37, D) a ring of wizardry (63, 4, D) a +0 club (63, 5, D) a +0 whip a +0 flail (63, 16, D) a +4 vorpal spear (63, 27, D) a staff of death (63, 28, D) a +0 dagger a +0 scale mail a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton an elf skeleton (63, 37, D) the ring "Zeko" {Fire Int+4 Slay+2 SInv} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (64, 4, D) a +0 short sword (64, 27, D) a +0 long sword the +4 hand axe of Agony {pain, Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). (64, 29, D) a +0 short sword (still there?) a +3 chain mail (still there?) a +0 long sword (still there?) an elf skeleton (still there?) (64, 31, D) a +0 dagger (65, 26, D) a +1 ring mail of willpower (unseen) (69, 0, D) a lightning rod (4/4) (69, 36, D) a staff of poison (unseen) (69, 41, D) a +0 dire flail a +0 arbalest a +0 chain mail an orc corpse (70, 8, D) a staff of fire (unseen) (70, 9, D) a lightning rod (4/4) (70, 37, D) a +5 vorpal scimitar (70, 40, D) a +0 long sword 2 boomerangs a +0 chain mail an orc corpse (70, 41, D) a +0 mace a +0 ring mail (71, 8, D) a staff of cold (71, 17, D) a +6 antimagic trident (unseen) (71, 36, D) a condenser vane (71, 39, D) a +0 dagger a +0 robe an orc corpse (71, 40, D) a +0 hand axe a +0 plate armour a +0 battleaxe a +0 plate armour an orc corpse (72, 8, D) a phantom mirror (72, 9, D) a staff of cold (unseen) (72, 26, D) a piece from Xom's chessboard (15/15) (72, 36, D) a +4 shortbow of freezing (72, 37, D) a box of beasts (72, 39, D) a +0 short sword of protection (still there?) 2 boomerangs (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (72, 40, D) a +0 war axe a +0 plate armour a +0 dagger a +0 robe (73, 17, D) a +2 vorpal glaive (unseen) (73, 26, D) a staff of cold (unseen) (73, 27, D) a +1 robe of fire resistance (73, 36, D) a +1 vampiric glaive (75, 1, D) the +11 rapier of Qazlal's Whim {drain, *Noise rElec rPois rN+++} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. *Noise: It may make noises in combat. (unseen)