eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) the +1 whip of Sulphur {speed, rN+ Int+3 Dex-5 SInv} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (49, 1, D) a +0 scale mail of cold resistance (unseen) (49, 24, D) a +3 chain mail of cold resistance (unseen) (49, 36, D) the +3 trident of Honour {pain, *Rage Fly Int+7 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+7). Dex: It affects your dexterity (+2). Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (49, 39, D) +0 swamp dragon scales (50, 0, D) a +0 hand axe of freezing (unseen) (50, 1, D) a staff of fire (unseen) (50, 12, D) a +5 quarterstaff (50, 13, D) a +2 scale mail of cold resistance (unseen) (50, 24, D) a +0 long sword of venom (unseen) (50, 25, D) a phantom mirror (50, 37, D) a condenser vane (inert) (51, 0, D) a lightning rod (4/4) (51, 1, D) a +5 falchion of freezing (unseen) (51, 4, D) 6 large rocks (51, 12, D) a staff of conjuration (51, 13, D) a phial of floods (51, 17, D) a +0 robe (51, 18, D) a +4 flail of freezing (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (51, 24, D) a tin of tremorstones (2/2) (51, 25, D) a staff of conjuration (unseen) (51, 32, D) a +0 robe (51, 36, D) a piece from Xom's chessboard (15/15) (51, 37, D) a +3 ring mail of willpower (52, 0, D) the ring "Qakamyos" {rElec rPois Will+} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (unseen) (52, 1, D) a book of Displacement (52, 12, D) the +9 plate armour "Siohuzis" {rCorr Dex+3} Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (52, 13, D) a ring of poison resistance (52, 16, D) a +0 dagger a +2 robe of willpower a human skeleton (52, 17, D) a +1 robe of cold resistance (52, 24, D) the +14 plate armour of Absolutism {rC+ Will- Dex+5} Dex: It affects your dexterity (+5). rC: It protects you from cold. Will: It decreases your willpower. (52, 25, D) a phial of floods (52, 31, D) +0 storm dragon scales (52, 36, D) a +2 morningstar of flaming (52, 37, D) a lightning rod (4/4) (53, 0, D) a book of Annihilations (53, 1, D) the +6 shortbow of Hevvait {freeze, Int+3 Dex-5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). (unseen) (53, 12, D) a +1 plate armour of fire resistance (53, 13, D) a +1 scimitar of holy wrath (unseen) (53, 24, D) a +0 glaive of holy wrath (53, 36, D) a +2 chain mail of positive energy (unseen) (54, 0, D) an amulet of faith (54, 1, D) a +0 chain mail of willpower (unseen) (54, 12, D) a staff of air (54, 13, D) a +0 halberd of venom (54, 24, D) a staff of death (54, 27, D) a +3 kite shield a +3 tower shield a +5 broad axe a +6 ring of intelligence a +6 ring of intelligence the +4 war axe "Hydrabane" {protect, Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). a +0 war axe (54, 36, D) a +1 whip of draining (unseen) (55, 0, D) the +6 flail of Doubt {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (unseen) (55, 1, D) a condenser vane (inert) (55, 12, D) a +1 battleaxe of electrocution (55, 24, D) a staff of death (unseen) (59, 36, D) a +0 plate armour of cold resistance (unseen) (60, 36, D) a +0 mace of protection (unseen) (60, 37, D) a +0 shortbow of flaming (61, 11, D) a +0 club a +0 scale mail a +0 falchion a +0 ring mail (61, 16, D) the +7 sling of Hard Scrabble {freeze, Will+ Dex+6 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). Will: It increases your willpower. Stlth: It makes you more stealthy. (61, 36, D) a +0 whip (61, 37, D) the +7 great sword of Hasepecu {freeze, rElec MP+9 Stlth-} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (61, 43, D) a +0 whip of venom (unseen) (62, 1, D) a +2 rapier of draining (62, 2, D) a +0 arbalest (62, 3, D) a +0 shortbow (62, 8, D) a +2 great mace of holy wrath (62, 9, D) a +2 plate armour of fire resistance (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +1 plate armour of fire resistance (62, 17, D) a staff of poison (unseen) (62, 22, D) a +0 long sword a +0 leather armour a +0 dagger a +0 ring mail (62, 26, D) a box of beasts (62, 36, D) a +6 dagger of electrocution (62, 37, D) a +0 chain mail of fire resistance (63, 1, D) a +0 shortbow (63, 2, D) a +0 shortbow (63, 11, D) a +0 dagger a +0 scale mail (63, 16, D) a +0 short sword a +0 scale mail (63, 17, D) a +1 mace of protection (63, 19, D) a +0 short sword a +0 ring mail (63, 26, D) a staff of cold (63, 36, D) a +0 helmet of see invisible (63, 37, D) a phantom mirror (64, 16, D) the +3 dire flail "Nohaghy" {drain, Drain rPois rF++ rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It greatly protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. (unseen) (64, 17, D) a +0 vorpal scimitar a condenser vane (inert) (64, 26, D) a box of beasts (64, 27, D) the +2 war axe of Idosuec {vorpal, rPois rCorr Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (68, 0, D) a staff of earth (69, 0, D) a +4 chain mail of cold resistance (unseen) (69, 36, D) the +5 ring mail of Xiabull {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (70, 8, D) a +5 vampiric short sword (unseen) (70, 11, D) a +0 hand axe a +0 falchion a +0 leather armour (70, 36, D) a phial of floods (70, 37, D) a +3 falchion of electrocution (unseen) (71, 11, D) a +0 club a +0 ring mail (71, 17, D) a staff of earth (unseen) (71, 26, D) a +2 ring mail of cold resistance (unseen) (71, 27, D) a staff of air (unseen) (71, 36, D) a staff of air (unseen) (71, 37, D) a book of Minor Magic (72, 11, D) a +0 hand axe (72, 12, D) a +0 club (72, 17, D) a +2 flail of holy wrath (72, 20, D) +0 acid dragon scales (72, 26, D) a staff of poison (72, 28, D) a +0 shortbow (72, 30, D) a +0 trident (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a staff of air (unseen) (73, 2, D) a +0 trident (73, 16, D) a staff of poison (unseen) (73, 26, D) a +1 long sword of protection (unseen) (73, 29, D) a +0 trident (73, 36, D) a piece from Xom's chessboard (15/15) (74, 2, D) a +0 trident (74, 29, D) a +0 shortbow (74, 31, D) a +0 trident