eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (49, 12, D) a +2 pair of gloves of dexterity (unseen) (49, 24, D) a +4 vorpal broad axe (49, 25, D) 4 large rocks (49, 37, D) the +1 ring mail of the Farmer {rN++ Str-3 SInv} Str: It affects your strength (-3). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (50, 12, D) a +6 ring of dexterity (50, 13, D) a +2 hand axe of freezing (unseen) (50, 24, D) a +0 arbalest a +5 shortbow of flaming a yaktaur corpse (50, 25, D) a staff of conjuration (50, 26, D) 3 large rocks a stone giant corpse (50, 36, D) a box of beasts (50, 37, D) a +0 club a +1 ring mail of poison resistance (50, 42, D) a black mamba corpse (skeletalised by now) (51, 12, D) a tin of tremorstones (2/2) (51, 13, D) a +2 robe of cold resistance (unseen) (51, 25, D) 5 large rocks a staff of earth a cyclops corpse (51, 26, D) 3 large rocks a cyclops corpse (51, 37, D) a +11 giant spiked club (51, 42, D) a black mamba corpse (skeletalised by now) (52, 12, D) a ring of fire (52, 13, D) a manual of Ranged Weapons (52, 19, D) Wueju's Compilation of Vapourous Pyromania Spells Type Level a - Scorch Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Airstrike Air 4 e - Corpse Rot Necromancy/Poison/Air 4 f - Starburst Conjuration/Fire 6 (52, 24, D) the Octavo of Battle Magic and Incandescence Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Foxfire Conjuration/Fire 1 d - Ignition Fire 8 e - Chain Lightning Conjuration/Air 9 (52, 25, D) a +0 longbow a +0 leather armour the +12 trident "Foin Ygi" {pain, *Slow rPois rCorr Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (52, 26, D) a +0 shortbow a centaur corpse (52, 28, D) 5 large rocks (52, 37, D) a +3 scale mail of fire resistance (52, 38, D) a black mamba corpse (skeletalised by now) (53, 12, D) a phial of floods (53, 13, D) a +3 broad axe of electrocution (unseen) (53, 24, D) a phantom mirror (53, 25, D) the +6 sling of Regicide {speed, Will+ Dex+3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). Will: It increases your willpower. a +0 shortbow a +1 cloak of willpower (53, 26, D) 4 large rocks a cyclops corpse (53, 37, D) a +0 halberd a staff of cold a naga corpse (skeletalised by now) (53, 38, D) a water moccasin corpse (skeletalised by now) (54, 12, D) a +1 sling of flaming (unseen) (54, 13, D) a +4 ring of protection (54, 24, D) a +3 vorpal spear (54, 25, D) a +0 vorpal halberd 3 javelins a +0 leather armour (54, 27, D) 5 large rocks a stone giant corpse (54, 36, D) a piece from Xom's chessboard (15/15) (55, 12, D) the ring "Cepredyf" {rCorr MP+9} [ring of magical power] MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (unseen) (55, 13, D) a piece from Xom's chessboard (15/15) (59, 36, D) a +2 vorpal sling (unseen) (60, -1, D) a +0 whip a +0 scale mail (60, 31, D) a +0 shortbow (60, 37, D) a +3 long sword of draining (61, 0, D) a phantom mirror (61, 8, D) a phial of floods (61, 11, D) a +0 scythe a +0 robe (61, 31, D) a +0 trident (61, 36, D) a box of beasts (61, 37, D) a staff of poison (61, 40, D) a water moccasin corpse (skeletalised by now) (61, 42, D) a cane toad corpse (skeletalised by now) (62, -1, D) a +0 flail (62, 0, D) a staff of fire (62, 1, D) a +0 flail a +3 great mace of protection (62, 9, D) a staff of cold (62, 11, D) a +4 quarterstaff of chaos a +0 cloak (62, 17, D) a piece from Xom's chessboard (15/15) (62, 27, D) a +2 arbalest of flaming (unseen) (62, 31, D) a +0 trident (62, 37, D) a staff of cold (62, 41, D) a dream sheep corpse (skeletalised by now) (63, 0, D) a +0 short sword 3 boomerangs a +1 hand axe of flaming (63, 9, D) a +0 club a +0 robe (63, 10, D) a +0 dire flail a +0 robe a wand of flame (13) a potion of might (63, 17, D) a +0 leather armour of cold resistance (63, 26, D) a staff of cold (63, 30, D) a +0 trident (63, 31, D) a +0 trident (63, 36, D) a staff of cold (unseen) (63, 37, D) a phial of floods (64, 16, D) a lightning rod (2/4) (64, 17, D) a +3 ring mail of cold resistance (64, 26, D) a +3 war axe of electrocution (64, 27, D) a +4 vampiric hand axe (64, 31, D) a +0 shortbow (64, 33, D) a +0 trident a throwing net (65, 26, D) the +0 ring mail of True Grit {+Blink Str-4 Slay+2} Str: It affects your strength (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). +Blink: It lets you blink. (65, 31, D) a +0 trident (67, 0, D) a +4 whip of flaming (unseen) (68, 0, D) a ring of flight (69, 0, D) a staff of fire (unseen) (69, 13, D) a +0 short sword a +0 leather armour (69, 18, D) a +0 spear (69, 36, D) a box of beasts (70, 8, D) a +0 morningstar of protection (70, 9, D) a +0 rapier a +0 leather armour +1 shadow dragon scales (70, 37, D) a +2 dagger of electrocution (71, 8, D) a phial of floods (71, 12, D) a +0 vampiric battleaxe (unseen) (71, 17, D) a ring of ice (71, 19, D) a +0 short sword a +0 robe (71, 26, D) the +12 shortbow "Asoejuo" {vorpal, Str+2} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). (71, 27, D) the +8 giant spiked club of Mieth {vorpal, Will+ rCorr Stlth+} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (71, 36, D) a +1 hand axe of flaming (71, 41, D) a rime drake corpse (skeletalised by now) (72, 8, D) a +2 long sword of protection (72, 9, D) the +5 battleaxe of Didyngam {flame, Fragile Str+5 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (72, 16, D) a piece from Xom's chessboard (15/15) (72, 21, D) a +0 dagger a +0 robe a +0 spear (72, 27, D) a tin of tremorstones (2/2) (72, 32, D) a +0 short sword a +0 robe a +0 buckler (72, 36, D) a +4 shortbow of freezing (72, 37, D) a +0 great sword of holy wrath (73, 1, D) a +1 ring mail of poison resistance (unseen) (73, 11, D) a +0 longbow (73, 16, D) a +4 vampiric halberd (unseen) (73, 17, D) a +2 halberd of freezing (unseen) (73, 18, D) a +0 short sword a +0 robe a +0 buckler (73, 26, D) a staff of death (73, 29, D) a +0 spear (73, 30, D) a +0 dagger a +0 robe (73, 36, D) a condenser vane (73, 37, D) a +3 arbalest of flaming (75, 1, D) a box of beasts