eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 19, D) a +0 rapier a +0 leather armour (59, 37, D) a +3 leather armour of cold resistance (unseen) (60, 37, D) a +1 lajatang of pain (unseen) (61, 0, D) a +3 scale mail of cold resistance (unseen) (61, 8, D) a +3 sling of flaming (unseen) (61, 37, D) a +4 vampiric battleaxe (unseen) (62, 0, D) the +3 arbalest of Quick Death {freeze, rC+ rCorr} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (62, 1, D) a +3 antimagic hand axe (62, 8, D) a lightning rod (4/4) (62, 26, D) a phial of floods (62, 37, D) a +0 spectral lajatang (unseen) (63, 20, D) a +0 rapier a +0 ring mail a +0 scimitar (63, 22, D) a +0 short sword (63, 26, D) a staff of earth (63, 29, D) a +0 short sword a +0 robe (63, 30, D) a +3 mace a +0 robe of willpower (63, 37, D) an Inescapable Atlas (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) a +12 giant club (64, 18, D) a +0 dagger a +0 shortbow a +0 leather armour (64, 22, D) a +0 dagger (64, 26, D) a piece from Xom's chessboard (15/15) (64, 27, D) a piece from Xom's chessboard (15/15) (64, 30, D) a necrophage corpse (skeletalised by now) (65, 26, D) a staff of cold (67, 0, D) a phial of floods (67, 20, D) a +0 long sword (68, 0, D) a phantom mirror (69, 0, D) a staff of death (unseen) (69, 36, D) a +1 trident of distortion (unseen) (69, 39, D) a +0 spear a +0 buckler (70, 8, D) a piece from Xom's chessboard (15/15) (70, 9, D) a staff of conjuration (70, 36, D) a box of beasts (70, 38, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a spriggan skeleton a spriggan skeleton (71, 16, D) a staff of earth (unseen) (71, 37, D) a +0 sling of freezing (71, 40, D) a +0 quarterstaff a +0 robe a wolf skeleton (72, 17, D) a staff of cold (72, 26, D) a phial of floods (72, 27, D) a +1 arbalest of freezing (unseen) (72, 36, D) a +2 flail of pain (unseen) (72, 37, D) a +1 chain mail of fire resistance (unseen) (73, 1, D) a +0 club (still there?) a +0 leather armour (still there?) a +4 vampiric whip (still there?) (73, 16, D) a staff of death (unseen) (73, 17, D) the +3 shortbow of Aredghyfu {venom, rCorr Int+2 Dex+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (unseen) (73, 26, D) a condenser vane (inert) (73, 27, D) a staff of air (73, 36, D) a tin of tremorstones (2/2) (73, 37, D) a +0 rapier of protection (unseen) (73, 38, D) a +0 short sword a +0 robe a +0 buckler (74, 3, D) a +0 whip (75, 1, D) a phantom mirror