eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) +1 acid dragon scales (unseen) (59, 37, D) a +5 mace of draining (unseen) (60, 1, D) a +0 dagger a +0 robe (60, 2, D) a +0 short sword (60, 36, D) the +7 rapier of Melee {freeze, Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Stlth: It makes you more stealthy. (unseen) (60, 37, D) a +1 barding of cold resistance (unseen) (61, 0, D) the +2 leather armour of the Dropbear {rF+ Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. (61, 1, D) a +0 dagger a +0 robe (61, 26, D) a staff of air (61, 36, D) the +2 leather armour "Booqiesh" {rElec rF+ rN++ Int+2} Int: It affects your intelligence (+2). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (unseen) (61, 37, D) the +5 spear of the Open Hand {vorpal, Str+3 Dex+8 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+8). Stlth: It makes you more stealthy. (unseen) (61, 42, D) a book of Fire (62, 0, D) the +4 sling "Minely" {vorpal, rPois rC++} Any ammunition fired from it inflicts extra damage upon your enemies. rC: It greatly protects you from cold. rPois: It protects you from poison. (62, 1, D) +0 ice dragon scales (62, 2, D) a +0 dagger a +0 ring mail (62, 8, D) a +1 vorpal arbalest (62, 9, D) a staff of earth (62, 16, D) a +2 halberd of protection (unseen) (62, 27, D) a phial of floods (62, 36, D) a scroll of brand weapon (62, 37, D) the +0 cloak of Xom's Envy {-Tele rPois Str+9 Dex-5} Str: It affects your strength (+9). Dex: It affects your dexterity (-5). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. (unseen) (63, 0, D) a staff of air (63, 16, D) the +8 demon blade of Ignis's Approval {freeze, Fly rN+++ Str-2 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Fly: It grants you flight. (63, 26, D) a staff of poison (63, 27, D) a phantom mirror (63, 30, D) a +3 flail a +0 robe (63, 36, D) a +3 morningstar of protection (unseen) (63, 37, D) a staff of death (unseen) (64, 16, D) a +5 arbalest of flaming (unseen) (64, 26, D) a +2 short sword of electrocution (64, 27, D) a phial of floods (65, 26, D) the +0 tower shield "Lilal" {Str+2} Str: It affects your strength (+2). (unseen) (67, 0, D) a +1 cloak of preservation (68, 0, D) a +1 battleaxe of electrocution (69, 36, D) the +5 tower shield of the Hurling Gods {Dex+5} Dex: It affects your dexterity (+5). (unseen) (70, 9, D) a +2 leather armour of poison resistance (unseen) (70, 36, D) a +4 sling (unseen) (70, 37, D) a +2 glaive of distortion (unseen) (71, 17, D) a +2 pair of gloves of infusion (71, 22, D) a +0 hand axe (71, 26, D) the +1 mace of Crystal {pain, rElec rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (71, 27, D) a ring of flight (71, 29, D) a +0 long sword (71, 36, D) a phantom mirror (71, 37, D) a piece from Xom's chessboard (15/15) (72, 8, D) a staff of death (unseen) (72, 9, D) a +2 great sword of protection (unseen) (72, 17, D) a +2 rapier of protection (72, 19, D) a +0 halberd (72, 21, D) a +0 trident (72, 22, D) a +4 dagger a +0 whip (72, 27, D) a phial of floods (72, 30, D) a +1 antimagic halberd (unseen) (72, 36, D) a ring of flight (72, 37, D) a +5 spectral quarterstaff (unseen) (72, 41, D) a hell hound corpse (73, 16, D) a +0 rapier of speed (73, 22, D) a +0 short sword (73, 27, D) a +2 halberd of venom (73, 36, D) an amulet of faith (73, 37, D) the +2 chain mail of the Stag {rN+++ Will+ Dex-4 Slay+3} Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It renders you almost immune to negative energy. Will: It increases your willpower. (unseen) (74, 2, D) a +0 spear a +0 robe (74, 29, D) a +0 long sword (75, 1, D) a staff of conjuration (unseen) (75, 27, D) a +2 dagger of venom (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?)