eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) the ring of Womieluc {rElec Will+ MP+9 Dex-5} [ring of magical power] Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It increases your willpower. (unseen) (49, 36, D) the +9 falchion of Havoc {antimagic, Fly rF++ rN+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rF: It greatly protects you from fire. rN: It protects you from negative energy. Fly: It grants you flight. (49, 37, D) a tin of tremorstones (2/2) (50, 12, D) an Inescapable Atlas (50, 13, D) a ring of protection from fire (50, 24, D) a +2 vorpal hand axe (unseen) (50, 25, D) a staff of conjuration (unseen) (50, 27, D) a +0 dire flail (50, 36, D) a +2 longbow of flaming (unseen) (50, 37, D) a staff of air (51, 12, D) a +6 ring of dexterity (51, 13, D) a staff of earth (unseen) (51, 24, D) a +0 trident (51, 27, D) a +1 battleaxe of venom (still there?) a yellow draconian skeleton (still there?) (51, 29, D) a +0 short sword a purple draconian skeleton (51, 37, D) a condenser vane (52, 12, D) a +2 scimitar of holy wrath (unseen) (52, 13, D) a +0 spectral lajatang (unseen) (52, 15, D) the +9 war axe "Tuweups" {vorpal, rPois rC+ rCorr MP-9 Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (unseen) (52, 20, D) Sif Muna's Grimoire of Attacks Spells Type Level a - Foxfire Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Orb of Destruction Conjuration 7 Sif Muna's Last Secrets of Thaumaturgy Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Monstrous Menagerie Summoning 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (52, 25, D) the +8 hand axe of Satyriasis {vorpal, rElec rF+ Dex+4 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (52, 27, D) a +0 dire flail a green draconian skeleton (52, 28, D) a +0 war axe a black draconian skeleton (52, 29, D) a +1 vorpal mace a yellow draconian skeleton (52, 36, D) a +1 robe of willpower (53, 12, D) a +2 battleaxe of freezing (unseen) (53, 13, D) an amulet of magic regeneration (53, 24, D) a +0 long sword (53, 25, D) a phial of floods (53, 27, D) a +0 dire flail (53, 28, D) a +0 flail (53, 37, D) a staff of earth (53, 38, D) a +0 battleaxe of freezing (unseen) (54, 12, D) a +2 dagger of venom (unseen) (54, 13, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (54, 24, D) a staff of death (unseen) (54, 25, D) a box of beasts (54, 28, D) a +0 glaive a black draconian skeleton (55, 12, D) the +2 pair of boots of the Pleiades {rPois rF+ Stlth+} rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. (unseen) (55, 13, D) the +8 hand axe of Rieruamm {spect, rN++ Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rN: It greatly protects you from negative energy. (unseen) (55, 24, D) a +0 war axe (55, 27, D) a +2 flail of draining a purple draconian skeleton (55, 28, D) a +0 vorpal scimitar (unseen) (57, 40, D) a +1 rapier of venom a +0 robe (59, 36, D) a phantom mirror (59, 37, D) a +0 spear 3 javelins a +0 leather armour the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (60, 18, D) a +0 mace a +0 robe (60, 37, D) a +0 rapier of flaming a +0 robe a +2 scimitar of draining (61, 8, D) a piece from Xom's chessboard (15/15) (61, 16, D) a +1 flail of holy wrath (unseen) (61, 26, D) a +2 leather armour of willpower (61, 36, D) a +2 vampiric spear a javelin a +0 leather armour (61, 37, D) a +0 trident (61, 38, D) a +0 rapier a +0 robe (62, 0, D) a staff of cold (62, 1, D) a staff of cold (62, 8, D) a +2 dire flail of protection (62, 9, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (62, 16, D) a staff of conjuration (62, 17, D) a +3 falchion a +0 robe a tin of tremorstones (2/2) (62, 27, D) a +3 dagger of venom (unseen) (62, 36, D) a +4 eveningstar of protection (62, 37, D) a staff of earth (63, 0, D) quicksilver dragon scales (63, 8, D) a staff of poison (unseen) (63, 19, D) a +0 great sword a +0 robe (63, 27, D) a +3 demon trident of venom (63, 37, D) a +2 spectral quarterstaff (63, 38, D) a +0 trident (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) a +1 cloak of poison resistance (65, 26, D) a staff of fire (unseen) (68, 0, D) a +4 rapier of venom (69, 0, D) a +0 morningstar of holy wrath (69, 36, D) a +1 vorpal glaive (unseen) (69, 41, D) a +0 dire flail a +0 mace (69, 42, D) a +1 flail of protection (unseen) (70, 8, D) a +0 shortbow of freezing (unseen) (70, 9, D) a staff of poison (unseen) (70, 37, D) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. (70, 41, D) a +0 long sword (70, 43, D) a +0 morningstar (71, 8, D) a staff of poison (71, 16, D) a staff of fire (unseen) (71, 26, D) a staff of conjuration (71, 36, D) a +0 flail of protection (71, 41, D) a +0 falchion (71, 42, D) a +0 dagger (72, 8, D) a staff of poison (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) a +0 rapier of speed (72, 26, D) a staff of air (72, 27, D) a staff of cold (72, 30, D) a +0 long sword a +0 ring mail a +0 long sword (72, 36, D) the +0 sling of the Hurling Firefly {venom, Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). (72, 37, D) the +8 trident "Nabuikho" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Stlth: It makes you more stealthy. (72, 42, D) a +4 hand axe of freezing (still there?) a +0 hand axe (still there?) (73, 1, D) a tin of tremorstones (2/2) (73, 16, D) a staff of earth (unseen) (73, 17, D) a +2 mace of protection (unseen) (73, 26, D) +2 steam dragon scales (unseen) (73, 27, D) the +0 pair of gloves of Pandemonium {Rampage *Slow Stlth+} *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (73, 30, D) a +0 shortbow a +0 dagger a +0 leather armour (73, 36, D) a book of Spectacle (74, 30, D) a +0 long sword (75, 1, D) a +2 short sword of protection (unseen)