eyesofgods1 the Dungeon (2, 15, D) a phial of floods (2, 16, D) a +0 halberd of venom (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 15, D) the Compilation of Concussion Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Flash Conjuration/Hexes 3 c - Hailstorm Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration 5 (unseen) (3, 16, D) a +4 ring of evasion (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a book of Annihilations (4, 16, D) a staff of conjuration (unseen) (5, 15, D) a book of Spatial Translocations (5, 16, D) a book of Ice (6, 15, D) a ring of willpower (6, 16, D) the Tome of Poison Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 (unseen) (7, 15, D) a staff of fire (unseen) (7, 16, D) a scroll of brand weapon (8, 15, D) the Vellum of the Blistering Caves Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (8, 16, D) a +0 vorpal arbalest (unseen) (9, 15, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (9, 16, D) a staff of cold (unseen) (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 15, D) a +3 leather armour of poison resistance (unseen) (10, 16, D) a book of Dangerous Friends (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a scroll of brand weapon (11, 16, D) a staff of death (unseen) (12, 15, D) a +2 hand axe of distortion (unseen) (12, 16, D) the +4 ring mail "Zesok" {rF- Str+5 SInv} Str: It affects your strength (+5). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (unseen) (19, 0, D) the +1 ring mail of Xadoppis {rCorr} rCorr: It protects you from acid and corrosion. (19, 1, D) a +0 robe a +1 plate armour of cold resistance (19, 16, D) a staff of poison (19, 17, D) the Grimoire of Foul Dark Rituals Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Corpse Rot Necromancy/Poison/Air 4 c - Alistair's Intoxication Transmutation/Poison 5 (19, 33, D) a phial of floods (20, 0, D) the ring of the Hart {rC+ MP-9 Int+7 Dex+2} [ring of protection from cold] Int: It affects your intelligence (+7). Dex: It affects your dexterity (+2). rC: It protects you from cold. MP: It affects your magic capacity (-9). (20, 1, D) a staff of conjuration (20, 16, D) the +5 ring mail of the Dice {rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (20, 17, D) the +6 trident of the Devouring Viper {vorpal, *Slow rPois rC+++ Int+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). rC: It renders you almost immune to cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (20, 32, D) a box of beasts (20, 33, D) a staff of fire (21, 0, D) a +1 vorpal mace (21, 1, D) the +2 dagger of Doatwon {holy, rC++ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+2). rC: It greatly protects you from cold. (21, 16, D) the +2 cloak "Toret" {rElec rC++ MP+9 Dex-4} Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (21, 17, D) the +4 hand axe of the Middle {pain, rC+++ Will+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). rC: It renders you almost immune to cold. Will: It increases your willpower. (21, 32, D) a +0 short sword of electrocution (21, 34, D) a +1 pair of gloves of dexterity (21, 37, D) a +0 trident 3 boomerangs a +0 robe (22, 0, D) a +6 hand axe of draining (22, 1, D) a +2 falchion of holy wrath (22, 16, D) a +0 sling of flaming (22, 17, D) a piece from Xom's chessboard (15/15) (22, 33, D) a +4 dagger of pain (22, 34, D) a +1 ring mail of fire resistance (22, 36, D) a sea snake corpse (22, 37, D) a +2 rapier of draining a +0 robe a merfolk corpse (22, 39, D) a +3 rapier of speed a +0 robe a merfolk corpse (22, 40, D) a +1 trident of freezing a merfolk corpse (23, 1, D) a staff of poison (23, 2, D) a +0 robe (23, 16, D) a condenser vane (23, 17, D) the +0 leather armour "Toguph" {rF+ rC+ Int-5 Dex+7} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+7). rF: It protects you from fire. rC: It protects you from cold. (23, 18, D) the +4 arbalest "Xowoal" {freeze, rC+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. (23, 32, D) a +1 rapier of holy wrath (23, 33, D) a +0 spear 2 javelins a +0 leather armour a ring of flight a +3 leather armour of fire resistance a merfolk corpse (23, 36, D) a +0 trident (23, 39, D) a +0 spear 3 silver javelins a +0 leather armour a merfolk corpse (24, 1, D) a staff of death (24, 16, D) a book of Flames (24, 18, D) a +2 plate armour of cold resistance (24, 33, D) a +2 demon trident of venom a +0 robe a merfolk corpse (24, 34, D) a condenser vane (24, 40, D) a book of Geomancy a book of Geomancy (24, 42, D) a +0 trident a +3 leather armour of fire resistance a merfolk corpse (25, 0, D) the +2 falchion of the Candle {speed, Fly Will+ rCorr MP+9} Attacks with this weapon are significantly faster. MP: It affects your magic capacity (+9). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (25, 1, D) a box of beasts (25, 3, D) a +0 robe (25, 16, D) a staff of cold (25, 17, D) a staff of air (25, 18, D) the +7 gold dragon scales of Plasticity {+Inv rPois rF+ rC+ rN+ Str+3 Int-2} Str: It affects your strength (+3). Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. +Inv: It lets you turn invisible. (25, 32, D) a phial of floods (25, 34, D) a +6 trident of holy wrath a +2 robe of positive energy (25, 36, D) a +0 rapier a +0 robe (25, 37, D) the +9 dagger of Freehold {flame, rN++ Will- Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. Will: It decreases your willpower. the +3 leather armour of Eternal Vigilance {+Blink} +Blink: It lets you blink. (25, 39, D) a +3 vorpal hand axe (26, 1, D) a +0 robe a +2 broad axe of flaming (26, 16, D) the +5 shortbow of Mutilation {speed, Fly Will+} Attacks with this weapon are significantly faster. Fly: It grants you flight. Will: It increases your willpower. (26, 17, D) a +3 chain mail of fire resistance (26, 32, D) a book of Minor Magic (26, 33, D) a +1 kite shield of cold resistance (26, 34, D) a +0 rapier a +0 robe a book of Burglary (26, 35, D) a +0 spear (26, 36, D) a +2 trident of venom a +0 robe (27, -1, D) a ring of protection from fire a ring of magical power a +4 ring of evasion a ring of magical power the ring "Karuitef" {Fire rCorr} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a +4 ring of protection an amulet of magic regeneration the ring of Ubauqi Joix {Ice *Slow rCorr Int+4} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. a ring of willpower an amulet of the acrobat a +6 ring of strength a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (27, 16, D) a phantom mirror (27, 26, D) a shapeshifter skeleton (27, 32, D) a kraken corpse (27, 33, D) a staff of air (27, 34, D) a tin of tremorstones (2/2) (27, 35, D) a +0 trident a +0 robe (28, 0, D) a +1 scimitar of electrocution (unseen) (28, 1, D) a tin of tremorstones (2/2) (28, 16, D) the +5 hand axe "Pid Uque" {vorpal, rN+ Str-2 Dex+7} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Dex: It affects your dexterity (+7). rN: It protects you from negative energy. (28, 32, D) a Fen Folio (28, 33, D) a +2 vampiric war axe (29, 0, D) a condenser vane (29, 1, D) a +0 war axe (still there?) a +0 animal skin (still there?) the +11 broad axe of the Foot {vamp, rN+} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. (29, 16, D) a +3 mace of protection (29, 17, D) a +1 morningstar of draining (29, 32, D) a +0 trident (34, 28, D) a +2 morningstar of protection (35, 0, D) a +1 battleaxe of electrocution (unseen) (35, 14, D) a staff of air (35, 15, D) a +1 vorpal great mace (35, 28, D) +0 swamp dragon scales the Tome of Energetic Reformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Hailstorm Conjuration/Ice 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 (35, 29, D) a +5 hand axe of flaming (36, 0, D) a book of Dreams (36, 1, D) a staff of earth (36, 14, D) a +0 pair of boots of stealth (36, 15, D) a book of Alchemy (36, 16, D) a +0 flail a +0 robe (36, 28, D) the +10 plate armour "Yfoch" {Regen+ rCorr Str-5 Slay+5} Str: It affects your strength (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (36, 29, D) a staff of cold (37, 0, D) a +0 plate armour of cold resistance (unseen) (37, 1, D) a phial of floods (37, 2, D) a +0 dire flail a +0 short sword (37, 15, D) a +0 trident a +2 pair of gloves of infusion (37, 16, D) a +0 mace a +0 robe (37, 28, D) a +1 great mace of holy wrath (37, 29, D) a staff of fire (38, 0, D) a +0 halberd (still there?) a staff of conjuration (still there?) (38, 1, D) Great Wizards, Vol. II (38, 2, D) a +0 war axe (38, 6, D) a +0 battleaxe (38, 14, D) the +2 great sword of Cemayxzo {vorpal, rC+ rN+++ Will+ Str-5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). rC: It protects you from cold. rN: It renders you almost immune to negative energy. Will: It increases your willpower. (38, 17, D) a +0 short sword a +0 robe a +0 kite shield (38, 29, D) a +4 quarterstaff of draining (39, 0, D) Sif Muna's Catalogue of Glacial Variation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 (39, 1, D) a +2 mace of distortion (39, 4, D) a +0 trident (39, 6, D) a +0 flail a +0 dire flail (39, 14, D) the +0 chain mail of Suiqoiw {Will+ Stlth+} Will: It increases your willpower. Stlth: It makes you more stealthy. (39, 15, D) a +2 vorpal great mace (39, 16, D) a +0 spear (39, 28, D) a book of Lightning (39, 29, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (40, 0, D) a book of Conjurations (40, 2, D) a +0 battleaxe (40, 5, D) a +0 trident (40, 14, D) the +5 fire dragon scales "Xair Eju" {rF++ rC- Will+ SInv Stlth+} rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Will: It increases your willpower. Stlth: It makes you more stealthy. (40, 15, D) a +2 vorpal mace a +1 chain mail of willpower (40, 28, D) a book of Conjurations (40, 29, D) a book of Power (41, 1, D) the +9 glaive "Arbiter" {flame, rElec rN+ rCorr Int+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (41, 15, D) a staff of air (41, 28, D) an amulet of magic regeneration (41, 29, D) a +0 plate armour of willpower (42, 0, D) a book of Dangerous Friends (42, 1, D) a +0 vorpal battleaxe (unseen) (42, 15, D) a +5 dagger of venom (42, 28, D) an Everburning Encyclopedia (42, 29, D) a staff of fire (43, 14, D) a +0 vorpal glaive (43, 15, D) the +3 mace "Iremnuto" {vorpal, *Noise rN+ Will+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. *Noise: It may make noises in combat. Will: It increases your willpower. (43, 28, D) a phial of floods (43, 29, D) the +5 flail of the Heavens {elec, rF+ Will+ rCorr MP+9} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (44, 28, D) a +3 ring mail of fire resistance (49, 0, D) a lightning rod (4/4) (49, 1, D) a +3 chain mail of positive energy (unseen) (49, 4, D) a +0 demon whip (49, 5, D) a +0 great sword of flaming (unseen) (49, 16, D) a +0 troll leather armour (49, 24, D) a +5 dagger of venom (unseen) (49, 37, D) a +0 spear the +12 quarterstaff of Exquisite Death {venom, rC+ Dex+5 SInv} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rC: It protects you from cold. SInv: It lets you see invisible. (50, 0, D) a +1 mace of holy wrath (unseen) (50, 1, D) a box of beasts (50, 5, D) a +1 great sword of flaming (unseen) (50, 6, D) a +2 great sword of flaming (unseen) (50, 12, D) a phantom mirror (50, 14, D) a +0 dire flail a +0 arbalest a +0 chain mail a +0 glaive a +0 plate armour (50, 24, D) a +5 whip of flaming (unseen) (50, 36, D) the +0 robe "Fuvuinto" {Int+4} Int: It affects your intelligence (+4). (50, 37, D) the +3 pair of boots "Mearoi" {+Blink Str+6 Int+4} Str: It affects your strength (+6). Int: It affects your intelligence (+4). +Blink: It lets you blink. (51, 0, D) a +6 longbow (unseen) (51, 1, D) the +5 whip of Noon {drain, *Rage rCorr MP+9 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (unseen) (51, 7, D) a +1 great sword of flaming (unseen) (51, 8, D) a +0 great sword of flaming (unseen) (51, 12, D) a +0 war axe a +0 chain mail a +0 kite shield (51, 13, D) a +0 giant club a +2 glaive of protection (51, 14, D) a +2 hand axe of freezing a +0 plate armour (51, 24, D) the +9 war axe "Juesmon" {vorpal, Str+7 Dex+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Dex: It affects your dexterity (+3). (unseen) (51, 25, D) a staff of fire (51, 37, D) a phantom mirror (52, 1, D) a piece from Xom's chessboard (15/15) (52, 3, D) a +2 great sword of flaming (52, 8, D) a +0 demon whip of draining (52, 12, D) a +0 battleaxe a +0 chain mail a +0 club a +2 chain mail of fire resistance a +1 tower shield of fire resistance (52, 15, D) a +3 vorpal long sword a +0 chain mail (52, 25, D) a tin of tremorstones (2/2) (52, 36, D) a phial of floods (52, 37, D) a +2 double sword of protection a +0 robe a +1 sling of freezing (52, 39, D) a +0 antimagic spear 3 javelins a +0 leather armour (52, 40, D) a +0 trident 2 boomerangs (53, 6, D) a +0 great sword of flaming (still there?) a scroll of brand weapon (still there?) (53, 12, D) a +0 leather armour (53, 14, D) a +0 bardiche a +0 plate armour (53, 18, D) a +0 broad axe a +0 chain mail (53, 24, D) a +2 war axe of flaming (53, 25, D) a +1 sling of flaming (53, 37, D) a lightning rod (4/4) (53, 38, D) a +0 rapier a +0 robe (54, 0, D) a +1 great sword of holy wrath (unseen) (54, 1, D) a staff of fire (unseen) (54, 12, D) the +4 pair of boots of the Several Friars {rC- Str+6 SInv} Str: It affects your strength (+6). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (54, 24, D) a staff of fire (54, 25, D) a box of beasts (54, 35, D) a +0 longbow a +0 club (54, 36, D) a +1 rapier of draining (55, 0, D) a +3 scale mail of fire resistance (unseen) (55, 1, D) a +1 demon trident of venom (unseen) (55, 38, D) a +2 vorpal spear a javelin a +0 leather armour (57, 16, D) a +0 battleaxe a +0 chain mail (59, 36, D) a +2 vampiric halberd (59, 37, D) a +3 short sword of speed (60, 19, D) a +1 flail of protection (still there?) a +3 scale mail of fire resistance (still there?) (60, 36, D) a tin of tremorstones (2/2) (61, 0, D) a +2 vorpal battleaxe (unseen) (61, 16, D) a +0 dagger a +0 robe (61, 26, D) a +1 ring mail of cold resistance (unseen) (61, 36, D) the +1 dire flail "Epob Ezxyops" {vorpal, rF- rN+ Int+6} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. (61, 37, D) a condenser vane (62, 0, D) a +0 war axe of flaming (62, 3, D) a +0 mace of draining a +0 leather armour (62, 8, D) a box of beasts (62, 9, D) a +8 dagger of flaming (unseen) (62, 16, D) a +3 quarterstaff of chaos a +0 cloak a +0 scythe a +0 robe a +0 dagger a +0 robe a piece from Xom's chessboard (15/15) (62, 17, D) a +0 dire flail a +0 robe a +2 chain mail of willpower (62, 26, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (62, 33, D) a +0 great sword a +0 plate armour a +0 great sword a +0 plate armour (62, 37, D) a staff of earth (63, 0, D) a +3 vorpal executioner's axe (unseen) (63, 3, D) a +0 arbalest (63, 8, D) a +1 scale mail of cold resistance (63, 17, D) a phantom mirror (63, 19, D) a +0 rapier a +0 ring mail (63, 26, D) the +5 morningstar "Dukkioba" {venom, Str+5} It poisons the flesh of those it strikes. Str: It affects your strength (+5). (63, 27, D) a +2 flail of protection (63, 30, D) a +0 arbalest (63, 32, D) a +0 dire flail of protection a +0 animal skin a +0 war axe a +0 chain mail (63, 36, D) a phial of floods (64, 17, D) a phial of floods (64, 27, D) a +4 arbalest (64, 31, D) a +0 morningstar a +0 ring mail a +0 flail a +0 ring mail (65, 26, D) a +6 morningstar of holy wrath (unseen) (65, 29, D) a +0 arbalest (69, 0, D) the +9 long sword of Eternal War {vamp, rN+ rCorr Str+2 Dex-5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (69, 17, D) a +0 spear (69, 36, D) a +2 dire flail of protection (unseen) (70, 30, D) a +0 dagger (70, 36, D) a +3 scale mail of cold resistance (unseen) (70, 37, D) a +3 plate armour of cold resistance (unseen) (71, 16, D) a lightning rod (4/4) (71, 20, D) a +0 quarterstaff a +0 robe (71, 26, D) a ring of fire (71, 36, D) a staff of conjuration (71, 37, D) a +1 ring mail of cold resistance (71, 41, D) a +0 falchion a +0 robe (72, 17, D) a staff of conjuration (72, 21, D) a +1 spear of venom a +0 buckler (72, 26, D) a phial of floods (72, 29, D) a +0 shortbow a +0 short sword a +0 leather armour (72, 31, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +1 mace of protection (still there?) (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a book of Armaments (72, 39, D) a +4 trident a +0 robe (73, 1, D) a +1 battleaxe of freezing (unseen) (73, 16, D) a condenser vane (73, 17, D) a staff of cold (unseen) (73, 26, D) a staff of conjuration (unseen) (73, 27, D) a +4 plate armour of fire resistance (unseen) (73, 36, D) a +2 leather armour of willpower (unseen) (73, 37, D) a staff of air (unseen) (75, 1, D) a staff of conjuration (unseen) (75, 19, D) a +0 spear