eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +2 vorpal shortbow (unseen) (36, 0, D) a +0 dagger of speed (unseen) (36, 1, D) a +1 hand axe of venom (unseen) (37, 0, D) a Grand Grimoire (37, 1, D) the Directory of Voltaic Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Dazzling Flash Conjuration/Hexes 3 c - Fireball Conjuration/Fire 5 d - Chain Lightning Conjuration/Air 9 (unseen) (38, 0, D) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (unseen) (38, 1, D) a +3 ring mail of fire resistance (unseen) (39, 0, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (unseen) (39, 1, D) a phantom mirror (39, 7, D) Sif Muna's Papyrus of Combustion and Moulding Spells Type Level a - Sting Transmutation/Poison 1 b - Passwall Transmutation/Earth 2 c - Flame Wave Conjuration/Fire 4 d - Sticky Flame Conjuration/Fire 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Eringya's Noxious Bog Transmutation/Poison 6 (40, 0, D) a +0 battleaxe of freezing (still there?) a staff of cold (still there?) a frost giant corpse (still there?) (40, 1, D) the ring "Zosot" {rN+ Dex+2} [ring of positive energy] Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (unseen) (41, 0, D) an Inescapable Atlas (41, 1, D) a potion of might (42, 0, D) an amulet of faith (42, 1, D) a ring of fire (49, 0, D) a ring of poison resistance (49, 1, D) a water moccasin corpse (49, 12, D) a +10 plate armour of ponderousness (unseen) (49, 37, D) a +0 long sword a +4 flail of holy wrath (49, 38, D) a +0 scimitar (50, 0, D) a komodo dragon corpse (50, 1, D) a water moccasin corpse (50, 12, D) the Atlas of the Shadowy Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Vampiric Draining Necromancy 3 c - Dispel Undead Necromancy 4 d - Summon Cactus Giant Summoning 6 (unseen) (50, 13, D) a book of Cantrips (50, 24, D) a +3 dagger of speed (50, 36, D) a condenser vane (50, 37, D) a +0 short sword a +0 leather armour a +0 buckler a +4 broad axe of flaming (50, 38, D) a +0 short sword (51, 0, D) a staff of air (51, 1, D) a wolf corpse (51, 12, D) an amulet of guardian spirit (51, 13, D) a phial of floods (51, 24, D) a condenser vane (51, 25, D) the +4 lajatang of Blood {freeze, Fly Int+4 Dex-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). Fly: It grants you flight. (51, 37, D) a +0 dagger a lightning rod (4/4) (51, 44, D) a +0 long sword (52, 0, D) a hydra corpse (52, 1, D) a tin of tremorstones (2/2) (52, 3, D) a black mamba corpse (52, 12, D) a phial of floods (52, 13, D) a piece from Xom's chessboard (15/15) (52, 25, D) a staff of poison (52, 36, D) the +10 war axe "Ruaw" {vamp, rElec rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (52, 37, D) a +0 longbow a +0 leather armour (52, 38, D) a +0 short sword a +0 scale mail (52, 39, D) a +3 long sword a +0 shortbow (52, 40, D) a +2 flail of holy wrath (53, 1, D) a +3 leather armour of cold resistance (53, 2, D) a cane toad corpse (53, 3, D) a cane toad corpse (53, 4, D) a cane toad corpse (53, 12, D) a book of Lightning (53, 13, D) a +2 vampiric war axe (unseen) (53, 25, D) a +1 lajatang of electrocution (53, 36, D) an Everburning Encyclopedia (53, 37, D) a +0 dagger a +0 leather armour a +6 lajatang of speed (54, 12, D) a staff of earth (unseen) (54, 13, D) a manual of Armour (54, 24, D) a phial of floods (54, 36, D) a lightning rod (4/4) (55, 1, D) a condenser vane (55, 12, D) a book of Minor Magic (55, 13, D) a +4 dagger of protection (unseen) (55, 24, D) a +0 scale mail of cold resistance (59, 36, D) a piece from Xom's chessboard (15/15) (60, 36, D) the +10 shortbow of Grandeur {flame, rElec Str+3 Int+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (60, 37, D) a +3 trident of distortion (61, 0, D) a staff of poison (unseen) (61, 26, D) a staff of cold (unseen) (61, 37, D) the +0 robe "Atuh Gass" {+Blink Str+4 Dex+3} Str: It affects your strength (+4). Dex: It affects your dexterity (+3). +Blink: It lets you blink. (62, 0, D) a +2 dagger of venom (62, 9, D) a +4 whip of flaming (62, 16, D) a +0 glaive of venom (unseen) (62, 17, D) a piece from Xom's chessboard (15/15) (62, 22, D) a +0 arbalest (62, 23, D) a +0 battleaxe a +0 chain mail (62, 26, D) a +1 dagger of electrocution (unseen) (63, 0, D) a staff of cold (unseen) (63, 8, D) a +0 rapier of venom (unseen) (63, 16, D) the +5 spear of Tenacity {venom, Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). (63, 17, D) the +6 halberd "Nikhlyor" {drain, rC+ Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rC: It protects you from cold. (63, 21, D) a +0 arbalest (63, 23, D) a +0 dire flail a +0 ring mail (63, 36, D) the +6 dagger "Nufuz" {flame, rPois Dex-5 SInv} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (-5). rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (63, 37, D) a box of beasts (64, 16, D) a ring of ice (64, 17, D) a piece from Xom's chessboard (15/15) (64, 22, D) a +0 morningstar a +0 scale mail (64, 27, D) a +1 ring mail of cold resistance (unseen) (65, 22, D) a +0 dagger a +0 robe (65, 26, D) a +1 ring mail of willpower (unseen) (68, 0, D) a +0 bardiche of venom (69, 0, D) a +2 leather armour of cold resistance (unseen) (69, 36, D) a box of beasts (69, 38, D) a +0 morningstar a +0 leather armour (70, 9, D) a +2 glaive of venom (70, 36, D) a staff of air (70, 37, D) a phial of floods (70, 39, D) a +0 great mace a +0 ring mail (71, 8, D) a +4 giant club (71, 16, D) a staff of earth (unseen) (71, 17, D) a +5 quarterstaff of draining (unseen) (71, 26, D) a staff of death (unseen) (71, 27, D) a +2 great sword of electrocution (unseen) (71, 36, D) a box of beasts (71, 37, D) a +0 great mace a +0 scale mail (71, 39, D) a +1 battleaxe a +0 plate armour (71, 41, D) a +0 long sword a +0 chain mail a +2 kite shield (72, 8, D) a +0 vorpal spear (unseen) (72, 16, D) the +11 morningstar "Neogyel" {freeze, Dex+3 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 17, D) a +0 great sword of holy wrath (72, 26, D) a +2 arbalest of flaming (72, 36, D) a staff of earth (unseen) (72, 37, D) a +3 leather armour of poison resistance (72, 39, D) a +0 flail a +0 scale mail (72, 40, D) a +0 great sword a +0 plate armour (73, 16, D) the +0 plate armour "Cugad" {rC+} rC: It protects you from cold. (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) the +7 spear of the Walnut {vamp, Int+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+2). (73, 37, D) a +0 falchion of distortion (75, 1, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (75, 38, D) a +0 flail a +0 ring mail