eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +1 dagger of holy wrath (unseen) (36, 0, D) a phial of floods (36, 1, D) a +5 quarterstaff of draining (unseen) (37, 0, D) the +7 long sword "Cigunaal" {venom, *Noise Fragile rC+ Dex+6} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). rC: It protects you from cold. *Noise: It may make noises in combat. Fragile: It will be destroyed if unequipped. (unseen) (37, 1, D) the +2 pair of gloves "Lushyvoz" {Harm rElec Stlth+} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (unseen) (38, 0, D) a +0 mace of protection (unseen) (38, 1, D) a +3 flail of venom (unseen) (39, 0, D) a +4 ring mail of positive energy (unseen) (39, 1, D) an amulet of guardian spirit (39, 8, D) quicksilver dragon scales a quicksilver dragon corpse (40, 0, D) a lightning rod (4/4) (40, 1, D) a +1 leather armour of poison resistance (unseen) (41, 1, D) a +0 hand axe of electrocution (unseen) (42, 0, D) the +9 ring mail of Time Monsters {Str+2} Str: It affects your strength (+2). (unseen) (42, 1, D) a staff of air (unseen) (49, 0, D) a +0 war axe of freezing (49, 1, D) the +4 plate armour "Rofep" {Int+3} Int: It affects your intelligence (+3). (49, 24, D) a staff of death (unseen) (50, 8, D) a water nymph corpse (50, 13, D) a tin of tremorstones (2/2) (50, 24, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (unseen) (50, 25, D) a +4 dagger of speed (unseen) (50, 36, D) a staff of air (unseen) (50, 37, D) a +0 arbalest of flaming (unseen) (51, 0, D) a box of beasts (51, 1, D) a +0 war axe of electrocution (51, 5, D) a manticore corpse (51, 6, D) a +0 trident a +0 robe (51, 12, D) a condenser vane (inert) (51, 13, D) a staff of earth (unseen) (51, 24, D) a +2 demon whip of venom (unseen) (51, 36, D) a staff of air (51, 37, D) a staff of conjuration (52, 0, D) a +0 robe (52, 4, D) a +0 club a +0 sling a sea snake corpse (52, 6, D) an alligator snapping turtle corpse (52, 12, D) a staff of fire (52, 13, D) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (52, 24, D) a +2 ring mail of cold resistance (52, 25, D) a staff of death (52, 36, D) a staff of cold (52, 37, D) the +4 ring mail of the Arcane {rElec} rElec: It insulates you from electricity. (53, 5, D) a snapping turtle corpse (53, 6, D) a +0 trident 2 boomerangs a merfolk corpse (53, 12, D) a staff of fire (unseen) (53, 13, D) a staff of cold (unseen) (53, 24, D) a +0 war axe of flaming (unseen) (53, 25, D) a +2 glaive of protection (53, 36, D) a box of beasts (54, 0, D) a +0 spear of venom (54, 3, D) a +2 short sword of venom a javelin a +3 ring mail of fire resistance a merfolk corpse (54, 12, D) the +7 battleaxe "Nuthehad" {vorpal, rF+ rN+ rCorr Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (54, 13, D) a +5 mace of pain (unseen) (54, 24, D) a +4 long sword of draining (unseen) (54, 25, D) a +4 scale mail of fire resistance (54, 36, D) a +2 shortbow of freezing (unseen) (55, 0, D) a +4 vorpal sling (55, 1, D) a +1 plate armour of willpower (55, 5, D) a +1 rapier of draining a +0 leather armour (55, 12, D) a +2 chain mail of positive energy (unseen) (55, 13, D) a staff of death (unseen) (55, 24, D) a box of beasts (59, 36, D) a staff of earth (unseen) (59, 37, D) a piece from Xom's chessboard (15/15) (60, 36, D) a +3 chain mail of cold resistance (unseen) (61, 10, D) a +0 dagger a +0 robe (61, 16, D) a +1 morningstar of flaming (unseen) (61, 36, D) a +5 vorpal shortbow (61, 37, D) a condenser vane (inert) (62, 0, D) a staff of earth (62, 1, D) a +5 rapier of flaming (unseen) (62, 8, D) a +0 dagger a +0 leather armour a +2 robe of cold resistance (62, 9, D) a +2 ring mail of poison resistance (62, 16, D) a staff of cold (62, 37, D) a lightning rod (4/4) (63, 8, D) the +4 leather armour of Trial and Error {Dex+4} Dex: It affects your dexterity (+4). (63, 10, D) a +0 falchion a +0 trident a +0 leather armour (63, 17, D) the +6 scale mail of the Desolation of Salt {rF+ MP+9 Str+3 Stlth-} Str: It affects your strength (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (63, 19, D) a +0 mace (63, 36, D) a box of beasts (63, 37, D) a condenser vane (inert) (64, 16, D) a +0 leather armour of cold resistance (unseen) (64, 26, D) a staff of air (unseen) (65, 26, D) a +2 robe of fire resistance (unseen) (67, 0, D) a +3 scale mail of cold resistance (unseen) (69, 0, D) a staff of death (unseen) (69, 36, D) quicksilver dragon scales (70, 8, D) a +2 great sword of distortion (unseen) (70, 9, D) a +2 broad axe of electrocution (70, 28, D) a +0 arbalest (70, 38, D) a +6 ring of strength a ring of poison resistance an amulet of guardian spirit an amulet of faith a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of regeneration (71, 17, D) a +0 great mace of venom (71, 36, D) a condenser vane (inert) (71, 37, D) a +1 dagger of pain (72, 9, D) a piece from Xom's chessboard (15/15) (72, 17, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (72, 27, D) a +0 arbalest a staff of fire (72, 30, D) a +0 morningstar a +0 ring mail a +0 flail a +0 ring mail (72, 31, D) a +3 vorpal dire flail a +0 plate armour (72, 37, D) a phial of floods (73, 1, D) a staff of earth (73, 16, D) a +2 morningstar of protection (unseen) (73, 26, D) a +0 longbow of flaming (73, 27, D) the +6 dire flail "Egolit" {protect, rC+ Str+2 Dex+4 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rC: It protects you from cold. Stlth: It makes you more stealthy. (73, 36, D) a condenser vane (inert) (73, 37, D) a staff of cold