Dungeon Sprint DCSS version 0.29-a0-870-g2c972031a6 (webtiles) character file. Game seed: 9336257170953985280 767 eyesofgods1 the Thaumaturge (level 7, -48/54 (56) HPs) Began as an Octopode Conjurer on July 17, 2022. Was an Initiate of Gozag. Killed from afar by a Hell Sentinel (67 damage) ... with an iron shot ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:07:44 (330 turns). eyesofgods1 the Thaumaturge (Octopode Conjurer) Turns: 330, Time: 00:07:44 HP: -48/54 (56) AC: 1 Str: 19 XL: 7 Next: 82% MP: 10/27 EV: 17 Int: 52 God: Gozag Gold: 882 SH: 0 Dex: 22 Spells: 15/27 levels left rFire . . . SeeInvis . z - +6 Majin-Bo {vamp, MP+6 Int+6} rCold + . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . q - +6 ring of dexterity rCorr . Rampage . J - +6 ring of intelligence Will ..... NoTele + s - +6 ring of intelligence Stlth +++++..... t - +6 ring of intelligence HPRegen 0.18/turn u - +6 ring of strength MPRegen 0.20/turn v - +6 ring of strength D - ring "Sav Xigh" {rC+ Dex+6 Stlth+} F - +6 ring of intelligence @: very slightly contaminated, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch You collected 882 gold pieces. Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). B - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. C - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. Armour A - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery p - a ring of flight q - a +6 ring of dexterity (left tentacle) r - a +6 ring of dexterity s - a +6 ring of intelligence (on tentacle) t - a +6 ring of intelligence (on tentacle) u - a +6 ring of strength (on tentacle) v - a +6 ring of strength (on tentacle) D - the ring "Sav Xigh" (on tentacle) {rC+ Dex+6 Stlth+} (You found it in the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). rC: It protects you from cold. Stlth: It makes you more stealthy. F - a +6 ring of intelligence (on tentacle) G - the ring of Wihodghe {rN+ Str+5 Dex-4} (You found it in the Dungeon) [ring of positive energy] Str: It affects your strength (+5). Dex: It affects your dexterity (-4). rN: It protects you from negative energy. H - a +6 ring of dexterity J - a +6 ring of intelligence (right tentacle) K - a ring of fire Wands w - a wand of mindburst (7) x - a wand of iceblast (5) y - a wand of acid (7) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear E - a scroll of brand weapon Potions a - 8 potions of magic b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous j - a lightning rod (4/4) I - a box of beasts (inert) Skills: * Level 8.8 Fighting - Level 1.6 Staves + Level 5.7 Dodging - Level 2.6 Stealth * Level 10.8 Spellcasting - Level 7.0 Conjurations * Level 1.4 Necromancy - Level 0.3 Translocations - Level 2.0 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 60% 2d13 1% 4 d - Borgnjor's Vile Clut Necr/Erth 17% N/A 14% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Fulminant Prism Conj/Hex 29% 3d14 1% 4 Frozen Ramparts Ice 56% 1d7 2% 3 Ice Form Ice/Tmut 28% N/A 7% 4 Summon Ice Beast Ice/Summ 28% N/A 7% 4 Death Channel Necr 21% N/A 52% 6 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Borgnjor's Vile Clutch (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Borgnjor's Vile Clutch (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Hell Sentinel Okay, then. Unknown command. Your juvenile batweird beast hits the Hell Sentinel but does no damage. The Hell Sentinel is no longer distracted by gold. The iron imp hits you! Unknown command. Unknown command. Your juvenile batweird beast hits the Hell Sentinel! Casting: Borgnjor's Vile Clutch (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the iron imp! The iron imp is almost dead. The iron imp is knocked back by the mystic blast. The mystic blast hits the Hell Sentinel! The Hell Sentinel is moderately wounded. The Hell Sentinel is knocked back by the mystic blast. Your juvenile batweird beast hits the Hell Sentinel. Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Borgnjor's Vile Clutch (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Hell Sentinel Aim: a Hell Sentinel (moderately wounded, ally target, 100% to hit) You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. You feel horribly lethargic! You feel drained. The Hell Sentinel gestures at you. The iron shot hits you!!! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8..▓ ▓..)[)..▓ ▓..|=!..▓ ▓...$...▓ ▓..5.H..▓ ▓..$$1..▓ ▓.......▓ ▓.▓...▓@▓ ▓...©...▓ ▓▓▓▓▓▓▓▓▓ You could see a Hell Sentinel (ally target), an iron imp and a friendly juvenile batweird beast (summoned). Vanquished Creatures A spriggan (D) 4 wolves (D) 3 crimson imps (D) 2 iron imps (D) An iguana (D) 2 adders (D) 2 shadow imps (D) 2 white imps (D) 2 ball pythons (D) A bat zombie (D) A jackal (D) 21 creatures vanquished. Vanquished Creatures (collateral kills) A crimson imp (D) 1 creature vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | eyesofgods1 the Octopode Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 49 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 61 | D | Reached skill level 7 in Spellcasting 61 | D | Reached XP level 2. HP: 17/17 MP: 3/10 96 | D | Entered arena 2. 96 | D | Found a transporter. 101 | D | Reached skill level 1 in Fighting 101 | D | Reached XP level 3. HP: 23/23 MP: 8/11 109 | D | Got the ring "Sav Xigh" {rC+ Dex+6 Stlth+} 117 | D | Learned a level 2 spell: Searing Ray 119 | D | Entered arena 3. 119 | D | Found a transporter. 124 | D | Reached skill level 5 in Conjurations 130 | D | Reached XP level 4. HP: 25/30 MP: 7/13 142 | D | Got the ring of Wihodghe {rN+ Str+5 Dex-4} 183 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 204 | D | Entered arena 4. 204 | D | Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} 204 | D | Found a transporter. 208 | D | Reached skill level 1 in Staves 208 | D | Reached skill level 8 in Spellcasting 208 | D | Reached XP level 5. HP: 32/36 MP: 15/15 226 | D | Entered arena 5. 226 | D | Found a transporter. 247 | D | Entered arena 6. 247 | D | Noticed a wolf 247 | D | Noticed a wolf 247 | D | Noticed a wolf 247 | D | Noticed a wolf 247 | D | Noticed a spriggan 247 | D | Found a transporter. 249 | D | Killed a wolf 249 | D | Killed a wolf 250 | D | Reached skill level 9 in Spellcasting 250 | D | Reached skill level 1 in Evocations 250 | D | Reached XP level 6. HP: 47/47 MP: 18/18 251 | D | Reached skill level 5 in Dodging 251 | D | Reached skill level 10 in Spellcasting 251 | D | Reached XP level 7. HP: 54/54 MP: 18/20 252 | D | Killed a spriggan 283 | D | Learned a level 5 spell: Borgnjor's Vile Clutch 316 | D | Entered arena 7. 316 | D | Noticed a Hell Sentinel 317 | D | Found a transporter. 323 | D | Reached skill level 1 in Necromancy 330 | D | Killed from afar by a Hell Sentinel Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 7 8 9 10 | 10.8 Fighting | 1 2 3 6 7 8 | 8.8 Conjurations | 6 7 | 7.0 Staves | 1 | 1.6 Dodging | 4 5 | 5.7 Evocations | 1 2 | 2.0 Necromancy | 1 | 1.4 Stealth | | 2.6 Translocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Quarterstaff | 8 | 6 | || 14 Tentacles | 1 | 2 | || 3 Constrict | 1 | 1 | || 2 Cast: Searing Ray | 2 | | || 2 Iskenderun's Myst | | 2 | 2 || 4 Borgnjor's Vile C | | | 2 || 2 Evoke: Wand | | 2 | || 2 Box of beasts | | | 1 || 1 Use: Potion | 1 | | || 1 Stab: Sleeping | | 4 | || 4 Armor: Skin | | | 2 || 2 Dodge: Dodged | 6 | 2 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 328 | 328 | 0 | 76 | 18 | 1 | 328.0 | Dungeon | 328 | 328 | 0 | 76 | 18 | 1 | 328.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 328 daAuts