eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a ring of magical power (59, 37, D) a phantom mirror (60, 36, D) a condenser vane (60, 37, D) a staff of poison (unseen) (60, 39, D) 72 gold pieces (60, 42, D) 54 gold pieces (60, 43, D) 54 gold pieces (61, 16, D) a +5 arbalest of freezing (unseen) (61, 32, D) a +2 scimitar of flaming (61, 36, D) an amulet of regeneration (61, 37, D) 4 potions of haste (61, 41, D) 27 gold pieces (61, 42, D) 135 gold pieces (62, 1, D) a +3 quarterstaff of pain (62, 9, D) a condenser vane (62, 16, D) a +3 plate armour of willpower (unseen) (62, 17, D) a +1 halberd of venom (unseen) (62, 26, D) a staff of poison (62, 27, D) a +4 vorpal hand axe (62, 36, D) a +4 executioner's axe of electrocution (unseen) (62, 37, D) a +3 plate armour of cold resistance (unseen) (62, 42, D) 63 gold pieces (63, 0, D) a +1 battleaxe of electrocution (unseen) (63, 1, D) a +0 glaive (63, 8, D) +0 shadow dragon scales (63, 16, D) a +0 trident of protection (63, 17, D) a staff of air (63, 27, D) a piece from Xom's chessboard (15/15) (63, 36, D) an Everburning Encyclopedia (63, 37, D) a +2 rapier of electrocution (unseen) (64, 16, D) a +1 mace of holy wrath (unseen) (64, 17, D) a staff of earth (unseen) (64, 26, D) a box of beasts (67, 0, D) the +0 buckler of Qazlal's Condemnation {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (67, 1, D) a +0 dagger a +0 robe (67, 3, D) a +0 short sword (68, 1, D) a +0 hand axe (69, 0, D) a +4 hand axe of flaming (unseen) (69, 39, D) a +0 flail (70, 8, D) a staff of poison (unseen) (70, 9, D) the +3 short sword "Tozxiubu" {spect, rPois Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rPois: It protects you from poison. (unseen) (70, 38, D) a +0 flail a +0 leather armour (70, 41, D) a +0 battleaxe a +0 chain mail (71, 8, D) a +2 longbow of freezing (71, 16, D) a box of beasts (71, 17, D) a staff of poison (71, 21, D) a +1 vorpal arbalest (71, 22, D) a +0 great sword a +0 chain mail (71, 26, D) a +1 ring mail of poison resistance (unseen) (71, 27, D) a +2 glaive of venom (unseen) (71, 30, D) a +0 scimitar (71, 36, D) a +1 mace of protection (71, 39, D) a +0 glaive a +0 arbalest a +0 plate armour (71, 40, D) a +0 dagger a +0 robe (72, 9, D) a book of the Moon (72, 20, D) a +0 halberd a +0 plate armour (72, 21, D) a +0 glaive a +0 chain mail (72, 22, D) a +6 long sword of electrocution a +0 chain mail a +0 tower shield a +0 dire flail a +0 chain mail (72, 26, D) a staff of cold (72, 27, D) a +3 leather armour of fire resistance (unseen) (72, 36, D) a +2 falchion of holy wrath (72, 37, D) the +0 scale mail of the Journeyman {Rampage +Inv Int-4 Dex-3} Int: It affects your intelligence (-4). Dex: It affects your dexterity (-3). +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. (72, 39, D) a +2 dagger of speed (72, 40, D) a +0 short sword a +0 ring mail (72, 41, D) a +0 club (73, 16, D) a +4 scale mail of cold resistance (73, 26, D) a +4 mace of protection (73, 31, D) a +0 war axe (73, 37, D) a +0 glaive of venom (73, 40, D) a +0 dagger a +0 robe (75, 1, D) a +2 robe of cold resistance