eyesofgods1 the Dungeon [Shop] Adappun's Jewellery Boutique a ring of protection from fire (350 gold) a +6 ring of strength (504 gold) an amulet of regeneration (420 gold) the amulet "Soolecw" {Faith Harm Fragile rC+} (677 gold) [amulet of faith] It allows you to gain divine favour quickly. rC: It protects you from cold. Fragile: It will be destroyed if unequipped. Harm: It increases damage dealt and taken. a +4 ring of protection (504 gold) an amulet of faith (560 gold) a ring of resist corrosion (280 gold) a ring of fire (350 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (58, 41, D) 81 gold pieces (59, 17, D) a +0 leather armour a +0 dagger a +0 shortbow (59, 36, D) a lightning rod (4/4) (59, 37, D) the +1 great mace of Radicalism {drain, rF- rCorr Str+9} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+9). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (59, 39, D) 45 gold pieces (59, 41, D) 45 gold pieces (60, 36, D) the ring of Wodghodd {rPois rC+ Int+6 Dex+3} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rC: It protects you from cold. rPois: It protects you from poison. (unseen) (60, 37, D) a scroll of brand weapon (61, 0, D) a lightning rod (4/4) (61, 8, D) a +1 leather armour of poison resistance (unseen) (61, 26, D) a ring of poison resistance (61, 36, D) a +6 ring of dexterity (61, 37, D) a staff of conjuration (unseen) (62, 0, D) a +2 leather armour of fire resistance (62, 1, D) a +1 dagger of venom (62, 8, D) a staff of poison (62, 9, D) a staff of earth (62, 16, D) a staff of air (unseen) (62, 26, D) a +3 vorpal spear (unseen) (62, 27, D) a staff of cold (unseen) (62, 36, D) a +0 scimitar of freezing (unseen) (62, 37, D) an Inescapable Atlas (63, 16, D) the +3 chain mail of the Clam {rPois rF+ rN+++ Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It protects you from fire. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. (63, 17, D) a staff of poison (63, 26, D) a +1 scale mail of fire resistance (63, 36, D) a book of Beasts (63, 37, D) 4 potions of haste (63, 38, D) 45 gold pieces (64, 16, D) a phantom mirror (64, 17, D) a tin of tremorstones (2/2) (64, 21, D) a +0 scale mail a +0 long sword (64, 23, D) a +0 leather armour a +0 short sword a +0 shortbow (64, 27, D) a +2 leather armour of fire resistance (65, 26, D) the +4 lajatang "Dagoemp" {freeze, rElec Will+ Str-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-5). rElec: It insulates you from electricity. Will: It increases your willpower. (67, 0, D) a tin of tremorstones (2/2) (67, 22, D) a +0 long sword (68, 0, D) a +2 quarterstaff of draining (69, 36, D) a lightning rod (4/4) (69, 40, D) a +0 short sword (70, 8, D) a +0 vorpal hand axe (unseen) (70, 9, D) a +1 pair of boots of flying (unseen) (70, 40, D) a +1 vampiric trident a +0 ring mail (71, 8, D) a staff of conjuration (71, 17, D) a +2 rapier of freezing (71, 26, D) a lightning rod (4/4) (71, 27, D) a lightning rod (4/4) (71, 30, D) a +0 giant spiked club (71, 32, D) a +0 giant spiked club (71, 36, D) a +0 vorpal scimitar (71, 37, D) a +3 ring mail of willpower (71, 38, D) a +0 trident (71, 40, D) a +0 dagger a +0 robe (71, 41, D) a +0 long sword a +0 chain mail a +0 scimitar a +0 chain mail (72, 8, D) a piece from Xom's chessboard (15/15) (72, 9, D) a staff of poison (unseen) (72, 16, D) a tin of tremorstones (2/2) (72, 17, D) a +0 scale mail of willpower (72, 31, D) a +0 giant club a +0 giant spiked club 4 large rocks a +0 giant spiked club (72, 36, D) a staff of cold (unseen) (72, 37, D) a +2 shortbow of flaming (unseen) (72, 38, D) a +0 dagger a +0 robe (73, 1, D) a +4 longbow of freezing (unseen) (73, 16, D) a piece from Xom's chessboard (15/15) (73, 17, D) a +3 rapier of protection (unseen) (73, 26, D) a staff of air (unseen) (73, 39, D) a +0 dagger a +0 robe a +0 dagger