eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 sling of flaming (61, 2, D) a +0 hand axe a +0 ring mail (61, 8, D) a +4 morningstar of protection (62, 0, D) the +7 scimitar of Koirras {vorpal, Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (62, 1, D) a +1 great sword of holy wrath (62, 2, D) a +2 dagger of protection a +0 robe a +0 dagger a +0 robe (62, 8, D) a +2 great mace of holy wrath (63, 2, D) a +0 flail a +0 chain mail (63, 8, D) a staff of poison (unseen) (68, 0, D) a +2 pair of boots of stealth (69, 0, D) a +2 robe of cold resistance (69, 28, D) 27 gold pieces (70, 8, D) a +3 chain mail of positive energy (70, 9, D) a +0 dagger of draining a +0 robe a +0 club the +7 scale mail of Unlenkit {rF+ Stlth+} rF: It protects you from fire. Stlth: It makes you more stealthy. (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a staff of cold (unseen) (71, 17, D) a staff of fire (unseen) (71, 23, D) a +0 short sword a +0 robe a +0 buckler (71, 26, D) the +7 plate armour of Bespelled Surprise {-Tele Rampage rN+++ Regen+} rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (unseen) (71, 27, D) a piece from Xom's chessboard (15/15) (71, 29, D) 180 gold pieces (71, 30, D) 54 gold pieces (72, 8, D) a +5 dagger of speed (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a lightning rod (1/4) (72, 19, D) a +0 dagger a +0 robe a +0 buckler (72, 20, D) a +2 rapier of venom a +0 robe (72, 21, D) a +0 spear (72, 26, D) the Atlas of Grit and Beckoning Spells Type Level a - Call Canine Familiar Summoning 3 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Ice Beast Ice/Summoning 4 d - Animate Armour Summoning/Earth 4 (unseen) (72, 27, D) a +2 great sword of electrocution (unseen) (72, 28, D) 54 gold pieces (73, 1, D) a +2 robe of willpower (unseen) (73, 17, D) a +2 plate armour of poison resistance (73, 26, D) a tin of tremorstones (2/2) (73, 27, D) a +1 trident of venom (unseen) (73, 28, D) 54 gold pieces (75, 1, D) a +0 flail of holy wrath