eyesofgods1 the Dungeon [Shop] Ykoimnil's Jewellery Boutique the ring of Lugonu's Castigation {Will+ Int+2} (543 gold) [ring of willpower] Int: It affects your intelligence (+2). Will: It increases your willpower. the amulet "Qyerphimodd" {Reflect rPois rC+++ SH+5 Stlth-} (1122 gold) [amulet of reflection] It reflects blocked missile attacks. rC: It renders you almost immune to cold. rPois: It protects you from poison. SH: It affects your SH (+5). Stlth: It makes you less stealthy. the ring "Xacsoas" {rC+ Int+2 Dex+6} (813 gold) [ring of dexterity] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). rC: It protects you from cold. a +6 ring of dexterity (540 gold) a ring of positive energy (300 gold) an amulet of reflection (450 gold) a +4 ring of evasion (540 gold) a ring of willpower (375 gold) a ring of resist corrosion (300 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +3 shortbow of Tentacled Fortitude {vorpal, rN+ Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rN: It protects you from negative energy. (unseen) (49, 37, D) a +1 short sword of draining (unseen) (50, 12, D) a staff of death (unseen) (50, 13, D) the +0 robe "Nujuruorgh" {rC- Int+7 Archmagi} Int: It affects your intelligence (+7). rC: It makes you vulnerable to cold. Archmagi: It increases the power of your magical spells. (unseen) (50, 24, D) a tin of tremorstones (2/2) (50, 25, D) a +2 short sword of speed (50, 36, D) a lightning rod (4/4) (50, 40, D) a +1 antimagic war axe a +0 animal skin (51, 13, D) a staff of cold (51, 24, D) a +0 short sword (51, 25, D) the +1 halberd of Flawed Execution {speed, rF+} Attacks with this weapon are significantly faster. rF: It protects you from fire. (51, 30, D) a +0 short sword a +0 long sword a +0 plate armour (52, 13, D) a box of beasts (52, 24, D) a +0 vorpal arbalest (52, 26, D) a +0 dagger a +0 robe (52, 27, D) a +2 demon blade of venom a +0 robe (52, 29, D) a +2 great sword of electrocution a +0 robe (52, 37, D) the +5 lajatang "Duythi" {flame, *Noise rN+ Dex+2 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (53, 12, D) a ring of see invisible (53, 13, D) a tin of tremorstones (2/2) (53, 14, D) 126 gold pieces a +0 shortbow a ring of protection from fire (53, 25, D) a staff of conjuration (54, 12, D) a lightning rod (4/4) (54, 13, D) a book of Ice (54, 36, D) the +6 plate armour "Byuguidi" {MP-9 Str+5 Dex+6} Str: It affects your strength (+5). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (-9). (55, 13, D) a book of Armaments (55, 24, D) a +2 battleaxe of venom (unseen) (57, 39, D) a +0 rapier a +0 robe (58, 39, D) a +3 vorpal great mace a +0 robe (59, 39, D) a +1 antimagic demon trident a +0 leather armour (60, 36, D) a staff of cold (60, 37, D) a +1 great sword of protection (60, 41, D) a +0 trident (61, 0, D) the +6 broad axe of Severance {freeze, Fly Int+4 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Fly: It grants you flight. Stlth: It makes you more stealthy. (unseen) (61, 8, D) a +1 vampiric battleaxe (unseen) (61, 11, D) a +0 broad axe (61, 16, D) a +0 scale mail of fire resistance (unseen) (61, 29, D) a +0 trident (61, 36, D) a +0 rapier (61, 37, D) a staff of cold (62, 0, D) a +3 long sword of flaming (62, 1, D) a +5 shortbow of freezing (62, 9, D) a piece from Xom's chessboard (15/15) (62, 11, D) a +0 club (62, 16, D) the +3 great sword of Breach {flame, rPois rC- rN+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. (62, 17, D) a +1 chain mail of fire resistance (unseen) (62, 26, D) a +2 vorpal spear (62, 30, D) a +0 dagger (62, 31, D) a +0 hand axe (62, 32, D) a +0 club (62, 36, D) a staff of poison (62, 43, D) a +2 rapier of electrocution a +0 robe (63, 0, D) a +1 chain mail of cold resistance (unseen) (63, 11, D) a +0 club (63, 12, D) a +0 club (63, 29, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 long sword (63, 30, D) a +0 war axe (63, 37, D) a +1 ring mail of fire resistance (63, 41, D) a +0 rapier a +0 robe (64, 16, D) the +0 plate armour of the Vestibule of Hell {SInv} SInv: It lets you see invisible. (64, 17, D) a piece from Xom's chessboard (15/15) (64, 20, D) a +0 scimitar a +0 robe (64, 29, D) a +1 trident of protection (64, 30, D) a +0 dagger (64, 31, D) a +0 flail (67, 0, D) a +0 hand axe of electrocution (unseen) (68, 0, D) a +3 mace of protection (69, 0, D) a +1 scale mail of fire resistance (unseen) (69, 36, D) a staff of air (unseen) (70, 36, D) a staff of death (unseen) (70, 37, D) the +3 scale mail "Nadghimu" {rElec Str+4} Str: It affects your strength (+4). rElec: It insulates you from electricity. (71, 16, D) a staff of fire (unseen) (71, 17, D) a +2 vampiric morningstar (71, 19, D) a +0 scythe a +2 robe of cold resistance (71, 20, D) 72 gold pieces a +2 quarterstaff of chaos a +0 cloak (71, 26, D) a staff of death (unseen) (71, 27, D) a ring of flight (71, 30, D) a +0 rapier a +0 robe (71, 37, D) a +3 flail of protection (71, 40, D) a +0 trident of venom (71, 41, D) a +0 trident (72, 8, D) a +2 vorpal great sword (72, 16, D) a +2 chain mail of fire resistance (unseen) (72, 17, D) the +8 arbalest of Royalism {elec, MP+9 Str-4 Dex+8} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-4). Dex: It affects your dexterity (+8). MP: It affects your magic capacity (+9). (72, 20, D) 99 gold pieces a +0 short sword a +0 robe a +0 rapier a +0 scale mail (72, 26, D) a +0 rapier of venom (72, 27, D) a phial of floods (72, 31, D) a +0 rapier a +0 robe a +0 buckler (72, 37, D) a piece from Xom's chessboard (15/15) (72, 40, D) a +0 trident (73, 17, D) a +2 short sword of venom (unseen) (73, 20, D) 45 gold pieces (still there?) a +0 dagger (still there?) a +2 robe of resistance (still there?) (73, 21, D) 63 gold pieces a +0 club a +0 robe a wand of roots (5) a potion of curing (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a +4 flail of protection (unseen) (73, 37, D) a staff of earth (unseen) (73, 40, D) a +0 trident (74, 31, D) a +0 short sword a +0 robe (74, 40, D) a +0 trident (74, 41, D) 4 large rocks (75, 1, D) a piece from Xom's chessboard (15/15) (75, 41, D) a +0 shortbow