eyesofgods1 the Dungeon [Shop] Uropsisa's Armour Shoppe the +1 leather armour of Protective Custody {Harm Rampage} (168 gold) Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. a +1 cloak of preservation (198 gold) the +0 robe of Valour {Will- Str+8} (243 gold) Str: It affects your strength (+8). Will: It decreases your willpower. a +3 leather armour of fire resistance (288 gold) a +0 leather armour of cold resistance (108 gold) a +0 leather armour of cold resistance (108 gold) a +1 plate armour of cold resistance (420 gold) a +1 leather armour of fire resistance (168 gold) +0 acid dragon scales (480 gold) a +2 scale mail of cold resistance (252 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +1 leather armour of poison resistance (unseen) (59, 37, D) the +5 chain mail "Oheyxt" {Will+++ Int-3 Dex-2 SInv} Int: It affects your intelligence (-3). Dex: It affects your dexterity (-2). SInv: It lets you see invisible. Will: It greatly increases your willpower. (unseen) (59, 41, D) 72 gold pieces (59, 42, D) 63 gold pieces (60, 36, D) 4 potions of haste (60, 37, D) a +2 hand axe of freezing (unseen) (60, 40, D) 63 gold pieces (60, 42, D) 126 gold pieces a +0 robe (61, 0, D) the +7 whip of an ice cave {freeze, rC++ Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. (61, 26, D) a staff of cold (unseen) (61, 36, D) a staff of fire (unseen) (61, 37, D) the amulet "Jyozeupto" {Acrobat Int+6} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+6). (unseen) (61, 42, D) 54 gold pieces (61, 43, D) 99 gold pieces (still there?) a +3 battleaxe of freezing (still there?) a +0 robe (still there?) (62, 1, D) the +8 arbalest "Diesso" {freeze, Str+3 Int+3 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (unseen) (62, 8, D) a +1 spear of venom (62, 9, D) a +0 hand axe of flaming (62, 17, D) a staff of fire (62, 20, D) a +0 spear (62, 26, D) a +4 halberd of pain (62, 27, D) a +1 leather armour of willpower (62, 36, D) a +2 short sword of electrocution (unseen) (62, 37, D) the +3 ring mail of Grace {+Inv Dex+2} Dex: It affects your dexterity (+2). +Inv: It lets you turn invisible. (unseen) (63, 0, D) a +1 vampiric falchion (63, 8, D) +1 acid dragon scales (unseen) (63, 16, D) a +0 demon trident of electrocution (63, 17, D) a +4 rapier of venom (63, 20, D) a +0 short sword a +0 robe (63, 27, D) a +2 hand axe of flaming (63, 36, D) a staff of air (unseen) (63, 37, D) 4 scrolls of enchant weapon (64, 16, D) a tin of tremorstones (inert) (64, 26, D) a staff of earth (unseen) (64, 27, D) a +0 falchion of draining (unseen) (65, 22, D) a +0 spear a +0 buckler (65, 26, D) a staff of earth (unseen) (70, 8, D) the +0 ring mail of Rataosec {Str+3} Str: It affects your strength (+3). (70, 9, D) a +2 sling of flaming (70, 10, D) a +0 scimitar of flaming (70, 36, D) a staff of poison (70, 37, D) a ring of resist corrosion (71, 27, D) a +0 long sword a +2 scale mail of cold resistance (71, 30, D) a +0 long sword a +0 leather armour (71, 36, D) a +4 double sword of pain (72, 9, D) the +7 scimitar of Kilulupn {flame, Drain rCorr Str+3 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (72, 16, D) a condenser vane (72, 17, D) a +2 arbalest of flaming (72, 26, D) a staff of poison (72, 29, D) a +0 dagger a +0 shortbow a +0 leather armour a +2 long sword of flaming a +0 leather armour (72, 36, D) a +1 vorpal war axe (72, 37, D) a phantom mirror (73, 1, D) a lightning rod (3/4) (73, 17, D) a +2 vampiric broad axe (73, 26, D) a +3 arbalest of freezing (73, 29, D) a +0 shortbow a +0 dagger a +0 leather armour (73, 36, D) a +5 flail of protection (73, 37, D) a staff of conjuration (unseen) (75, 1, D) a staff of death (unseen)