Dungeon Sprint DCSS version 0.29-a0-870-g2c972031a6 (webtiles) character file. Game seed: 9371997689717936053 3664 eyesofgods1 the Fighter (level 9, -2/89 HPs) Began as a Demigod Fire Elementalist on July 17, 2022. Drowned by a water elemental (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:09:17 (643 turns). eyesofgods1 the Fighter (Demigod Fire Elementalist) Turns: 643, Time: 00:09:17 Health: -2/89 AC: 17 Str: 9 XL: 9 Next: 58% Magic: 24/26 EV: -12 Int: 29 God: Gold: 0 SH: 25 Dex: 14 Spells: 25/26 levels left rFire + . . SeeInvis . F - +7 Singing Sword {vorpal, sonic wave} rCold + . . Faith . A - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . B - +5 gold dragon scales rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn (no ring) @: engulfed (cannot breathe) A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons k - the +1 falchion of Judgement {pain, rElec rC++ Str-5} (You found it in the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-5). rC: It greatly protects you from cold. rElec: It insulates you from electricity. z - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). C - a +5 quick blade E - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. F - the +7 Singing Sword (weapon) {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. H - the +8 Vampire's Tooth {vamp} (You found it in the Dungeon) It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. Armour a - a +0 robe A - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. B - +5 gold dragon scales (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength G - the ring of Iriafip {rC+ Will+ Int-2 Dex+6} (You found it in the Dungeon) [ring of dexterity] Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rC: It protects you from cold. Will: It increases your willpower. K - a ring of poison resistance L - a ring of see invisible Wands x - a wand of mindburst (7) y - a wand of light (2) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 2 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous D - a lightning rod (4/4) I - a condenser vane J - a phial of floods Skills: + Level 11.1 Fighting + Level 8.0 Dodging - Level 1.7 Stealth + Level 9.2 Spellcasting - Level 0.8 Conjurations * Level 9.8 Summonings - Level 10.0 Fire Magic You had 25 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 72% 1d6 100% 1 Call Imp Summ 63% N/A 100% 2 Ensorcelled Hibernation Hex/Ice 26% N/A 100% 2 Scorch Fire 100% 2d10 100% 2 Conjure Flame Conj/Fire 44% 6-21 100% 3 Inner Flame Hex/Fire 42% N/A 100% 3 Mephitic Cloud Conj/Pois/Air 15% N/A 100% 3 Spider Form Tmut/Pois 13% N/A 100% 3 Anguish Hex/Necr 6% N/A 100% 4 Flame Wave Conj/Fire 44% 2d10 100% 4 Summon Ice Beast Ice/Summ 41% N/A 100% 4 Haunt Necr/Summ 20% N/A 100% 7 Dragon's Call Summ 31% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You block the water elemental's attack. BONNNG! The earth elemental hits you. * * * LOW HITPOINT WARNING * * * You block the water elemental's attack. GONNNNG! Unknown command. You feel much better. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You block the water elemental's attack. PTOANNNG! The earth elemental hits you! * * * LOW HITPOINT WARNING * * * Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f - earth elemental Aim: an earth elemental (heavily damaged, 94% to hit) The bolt of light hits the earth elemental but does no damage. The earth elemental is heavily damaged. The earth elemental is blinded. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You block the water elemental's attack. PTOANNNG! You feel much better. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You block the water elemental's attack. BONNNG! The earth elemental completely misses you. You cannot read scrolls while unable to breathe! Unknown command. Unknown command. You cannot read scrolls while unable to breathe! Unknown command. You hit the earth elemental. The earth elemental is severely damaged. You die... ▓..8©8..▓ ▓..=[=|...▓...))..▓ ▓...)[:...▓..}[[..▓ ▓.......).▓.......▓ ▓.........▓.......▓ ▓.........▓.......▓ ▓...).....▓.......▓ ▓.▓.EE).▓.▓.▓...▓.▓ ▓...)@....▓...©...▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8..▓ ▓..[)...▓ ▓..).)..▓ ▓.......▓ ▓.......▓ ▓...÷÷..▓ ▓.......▓ You could see an earth elemental (blind) and a water elemental. Vanquished Creatures A deep elf death mage (D) 2 deep elf knights (D) A deep elf pyromancer (D) A deep elf zephyrmancer (D) An ushabti (D) A neqoxec (D) 2 hell hounds (D) A water moccasin (D) 2 phantoms (D) A quasit (D) An orc priest (D) 2 iron imps (D) 4 orc wizards (D) 2 mummies (D) A shadow imp (D) A white imp (D) An adder skeleton (D) An adder zombie (D) 4 orcs (D) A bat skeleton (D) A bat zombie (D) A ball python (D) A ball python skeleton (D) A quokka skeleton (D) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | eyesofgods1 the Demigod Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 107 | D | Entered arena 2. 107 | D | Noticed a water moccasin 107 | D | Found a transporter. 110 | D | Killed a water moccasin 111 | D | Reached XP level 2. HP: 14/20 MP: 5/9 111 | D | Reached XP level 3. HP: 19/26 MP: 6/11 111 | D | Reached XP level 4. HP: 24/33 MP: 6/12 114 | D | Got the ring of Iriafip {rC+ Will+ Int-2 Dex+6} 158 | D | Reached skill level 9 in Fighting 158 | D | Reached XP level 5. HP: 51/57 MP: 14/14 162 | D | Entered arena 3. 162 | D | Found the +8 Vampire's Tooth {vamp} 162 | D | Noticed an ushabti 162 | D | Found a transporter. 172 | D | Killed an ushabti 173 | D | Reached XP level 6. HP: 49/63 MP: 14/16 176 | D | Got the +1 falchion of Judgement {pain, rElec rC++ Str-5} 242 | D | Entered arena 4. 242 | D | Found a transporter. 253 | D | Reached skill level 5 in Spellcasting 267 | D | Entered arena 5. 267 | D | Found a transporter. 274 | D | Reached skill level 10 in Fire Magic 277 | D | Got the Textbook on Calling 284 | D | Entered arena 6. 284 | D | Found a transporter. 291 | D | Reached skill level 1 in Summonings 291 | D | Reached XP level 7. HP: 50/70 MP: 18/18 382 | D | Entered arena 7. 382 | D | Noticed a neqoxec 383 | D | Found a transporter. 387 | D | Reached skill level 5 in Dodging 389 | D | Killed a neqoxec 401 | D | Entered arena 8. 402 | D | Found a transporter. 616 | D | Entered arena 9. 616 | D | Found the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} 616 | D | Found the +7 lajatang of Order {silver, rMut} 616 | D | Noticed a deep elf zephyrmancer 616 | D | Noticed a deep elf death mage 616 | D | Noticed a water elemental 616 | D | Noticed a deep elf pyromancer 616 | D | Noticed a deep elf knight 616 | D | Noticed a deep elf knight 622 | D | Killed a deep elf knight 622 | D | Killed a deep elf zephyrmancer 623 | D | Reached skill level 10 in Fighting 623 | D | Reached XP level 8. HP: 45/80 MP: 20/23 628 | D | Killed a deep elf knight 628 | D | Killed a deep elf death mage 629 | D | Reached skill level 11 in Fighting 629 | D | Reached XP level 9. HP: 31/89 MP: 21/26 633 | D | Killed a deep elf pyromancer 636 | D | HP: 3/89 [drowned by a water elemental (16)] 641 | D | HP: 4/89 [drowned by a water elemental (11)] 643 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Dodging | 3 4 6 7 8 | 8.0 Spellcasting | 3 4 5 7 8 9 | 9.2 Fire Magic | 7 8 10 | 10.0 Fighting | 9 10 11 | 11.1 Summonings | 1 7 9 | 9.8 Stealth | | 1.7 Conjurations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Double sword | 2 | 22 | 22 || 46 Evoke: Wand | 1 | | 4 || 5 Lightning rod | | 2 | 5 || 7 Phial of floods | | | 1 || 1 Condenser vane | | | 1 || 1 Use: Potion | | 1 | 8 || 9 Armor: Gold dragon scale | 2 | 26 | 46 || 74 Dodge: Dodged | | 1 | 1 || 2 Block: Kite shield | 3 | 26 | 75 || 104 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 673 | 673 | 0 | 371 | 18 | 1 | 673.0 | Dungeon | 673 | 673 | 0 | 371 | 18 | 1 | 673.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 673 daAuts