eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 great sword of holy wrath (unseen) (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a +2 hand axe of distortion (unseen) (61, 16, D) a +4 ring of protection (62, 0, D) a +4 vorpal shortbow (62, 1, D) a +0 dagger a lightning rod (4/4) an orc corpse (skeletalised by now) (62, 2, D) a +0 dagger of flaming a +0 robe (62, 16, D) the +1 ring mail of Qazlal's Grace {rC- rN+ Will+} rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It increases your willpower. (unseen) (62, 17, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (unseen) (62, 21, D) a +0 long sword a +0 ring mail an elf corpse (62, 22, D) a +0 scimitar (62, 23, D) a +0 rapier of freezing (unseen) (63, 0, D) the +0 chain mail of the Midnight Sun {rF+++ Will- Int+8 Dex-5} Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). rF: It renders you almost immune to fire. Will: It decreases your willpower. (63, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 16, D) a +6 ring of strength (63, 17, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (unseen) (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a book of Displacement (64, 22, D) a +0 long sword a +0 leather armour an elf corpse (66, 18, D) a +0 rapier an elf corpse (67, 0, D) a +0 leather armour of cold resistance (unseen) (70, 8, D) a +2 leather armour of positive energy (70, 9, D) a +6 plate armour of ponderousness (70, 10, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (70, 12, D) a +0 club (71, 8, D) a staff of death (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 17, D) a phial of floods (71, 26, D) the +13 crystal plate armour "Lerr" {rPois rF+ rN+ Dex-2} Dex: It affects your dexterity (-2). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. (71, 27, D) a +2 whip of draining (unseen) (72, 8, D) a staff of air (72, 9, D) a +1 rapier of speed (72, 11, D) a +0 club an orc corpse (skeletalised by now) (72, 12, D) a +0 short sword a +0 leather armour (72, 16, D) a +2 sling of freezing (72, 17, D) the +1 plate armour of Resilience {+Inv Dex+4} Dex: It affects your dexterity (+4). +Inv: It lets you turn invisible. (72, 26, D) the +6 short sword of Earthquakes {vamp, rElec rN+ Str-4 Int+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-4). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. (72, 30, D) a hell hound skeleton (73, 16, D) a +1 vampiric trident (73, 17, D) a +1 chain mail of cold resistance (unseen) (73, 27, D) the +8 long sword of the Priest {freeze, Fly rCorr Str-4 Dex-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Dex: It affects your dexterity (-5). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (73, 30, D) a hell hound skeleton