eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 2, D) a necrophage corpse (34, 28, D) a piece from Xom's chessboard (15/15) (35, 0, D) the +9 spear "Earthworm" {vorpal, +Blink rPois rC- Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. +Blink: It lets you blink. (35, 2, D) a +0 halberd (35, 28, D) a +2 war axe of venom (35, 29, D) a tin of tremorstones (2/2) (36, 0, D) a +1 kite shield of protection (36, 1, D) a staff of air (36, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (36, 14, D) the +0 arbalest "Lifebane" {elec, Dex+4} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). (36, 15, D) a staff of conjuration (36, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (36, 28, D) a +1 antimagic war axe (36, 29, D) a +2 robe of resistance (37, 14, D) the +0 pair of gloves "Zoybb" {rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (37, 28, D) a box of beasts (37, 29, D) the +4 hand crossbow "Nuesialui" {penet, rElec Int+5} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (38, 3, D) a +0 short sword (38, 14, D) a lightning rod (4/4) (38, 15, D) a +1 hunting sling of freezing (38, 28, D) a piece from Xom's chessboard (15/15) (38, 29, D) a +3 vorpal great sword (39, 1, D) a +0 robe (still there?) a phial of floods (still there?) (39, 14, D) a +4 quarterstaff of pain (39, 15, D) a piece from Xom's chessboard (15/15) (39, 28, D) a potion of might (39, 29, D) a +2 triple sword of protection (40, 0, D) a +0 dagger a +0 robe a human corpse (40, 1, D) a +0 battleaxe a +0 robe a book of Dreams (40, 14, D) a +2 falchion of electrocution (40, 15, D) a +2 spear of venom (40, 20, D) a +0 dagger a +0 robe a human corpse (40, 21, D) a +1 great sword of freezing (still there?) a +0 chain mail (still there?) a +0 robe (still there?) (40, 28, D) a +2 vorpal spear (40, 29, D) a +1 helmet of intelligence (41, 15, D) a lightning rod (4/4) (41, 18, D) a +0 broad axe (still there?) a +0 plate armour (still there?) (41, 19, D) a +0 trident (41, 20, D) a +0 war axe (still there?) a +0 chain mail (still there?) (41, 29, D) the Handbook of Flying Creation Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 yes b - Call Canine Familiar Summoning 3 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Dragon's Call Summoning 9 yes (42, 0, D) a staff of air (42, 1, D) a +6 ring of strength (42, 14, D) a staff of earth (42, 15, D) a condenser vane (42, 20, D) a +1 vorpal mace (still there?) a +0 robe (still there?) (42, 29, D) a staff of earth (43, 15, D) a staff of fire (43, 29, D) a +4 ring of protection (47, 16, D) a +2 halberd of venom a +0 chain mail a human corpse (47, 17, D) a +2 vorpal war axe a +0 chain mail a +0 halberd a +0 chain mail a human corpse (47, 18, D) a +0 battleaxe a +0 chain mail a +0 dire flail a +0 chain mail a +3 battleaxe a +0 plate armour a human corpse a human corpse (47, 38, D) a +6 ring of strength a +6 ring of dexterity a ring of fire an amulet of magic regeneration a ring of fire an amulet of faith a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 falchion (48, 17, D) a +0 great mace a +0 plate armour a +5 war axe of pain a +0 plate armour (48, 18, D) a +0 great mace a +0 chain mail a +0 broad axe a +0 chain mail a +2 tower shield of protection a human corpse (49, 0, D) a piece from Xom's chessboard (15/15) (49, 1, D) a +3 scale mail of positive energy (49, 4, D) a tarantella corpse (49, 12, D) a staff of earth (49, 17, D) a +2 antimagic great mace a +0 chain mail a +0 great mace of protection a +0 chain mail (49, 24, D) a +0 long sword of holy wrath (49, 37, D) a +2 antimagic halberd (49, 38, D) a +0 war axe (50, 2, D) a tarantella corpse (50, 4, D) a redback corpse (50, 12, D) a +0 robe of willpower (50, 13, D) the +6 short sword of Dithmenos {vamp, Fly Str-3 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-3). SInv: It lets you see invisible. Fly: It grants you flight. (50, 17, D) a +0 arbalest 22 bolts (50, 25, D) a staff of air (50, 29, D) a necrophage corpse (50, 36, D) a staff of poison (50, 37, D) a lightning rod (4/4) (50, 38, D) a +0 spear (51, 0, D) a +6 ring of dexterity (51, 1, D) a staff of cold (51, 4, D) a demonic crawler corpse (51, 24, D) a +2 vorpal halberd (51, 25, D) a ring of fire (51, 29, D) a hell hog corpse (51, 36, D) a ball python corpse (skeletalised by now) (51, 37, D) a +0 halberd a +0 robe a staff of poison (51, 38, D) a +0 short sword a water moccasin corpse (skeletalised by now) (52, 0, D) the +11 quarterstaff of the Establishment {spect, rElec rF+ Str+3 Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (52, 1, D) a +2 dagger of protection a redback corpse (52, 3, D) a hornet corpse (52, 12, D) a +0 great sword (52, 24, D) a staff of poison (52, 25, D) a staff of air (52, 36, D) the +0 plate armour of Plog {Drain rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (52, 38, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (52, 39, D) a +0 flail (still there?) a naga corpse (skeletalised by now) (still there?) (53, 1, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. a hornet corpse (53, 12, D) a +1 demon blade of electrocution (53, 13, D) a +2 scale mail of fire resistance (53, 30, D) a +2 trident of freezing (53, 36, D) the +4 shortbow of the Final Chapter {flame, rN+++ rCorr Str-3 Int-3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-3). Int: It affects your intelligence (-3). rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (53, 37, D) a black mamba corpse (skeletalised by now) (54, 0, D) the +0 leather armour of Watchfulness {rElec rF- SInv} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (54, 1, D) a staff of death (54, 12, D) a +0 war axe (54, 13, D) a +1 pair of boots of rampaging (54, 25, D) a lightning rod (4/4) (54, 26, D) a +0 trident (still there?) the +3 leather armour of Indecent Exposure {Drain rC+++ Will- Int+3} (still there?) Int: It affects your intelligence (+3). rC: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. Will: It decreases your willpower. (54, 36, D) a +2 spear of venom (55, 0, D) a piece from Xom's chessboard (15/15) (55, 1, D) a staff of cold (55, 12, D) a piece from Xom's chessboard (15/15) (55, 13, D) a +2 bardiche of holy wrath (55, 24, D) a +0 trident (59, 36, D) a piece from Xom's chessboard (15/15) (59, 37, D) a +2 helmet of intelligence (60, 36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (60, 39, D) a rime drake corpse (skeletalised by now) (60, 42, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (61, 8, D) a phial of floods (61, 26, D) the +4 great sword of Hepliaklqana's Scorn {pain, rElec rC+ Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+6). rC: It protects you from cold. rElec: It insulates you from electricity. (61, 36, D) the +5 hand crossbow of Premature Burial {elec, Will- Str+3 Int+2} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). Int: It affects your intelligence (+2). Will: It decreases your willpower. (61, 39, D) a komodo dragon corpse (skeletalised by now) (61, 40, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +2 scimitar of electrocution (62, 9, D) a staff of cold (62, 16, D) a +3 quick blade (62, 17, D) a lightning rod (4/4) (62, 26, D) a condenser vane (62, 27, D) a staff of cold (62, 29, D) a +3 short sword of freezing a +0 robe (62, 36, D) a staff of air (62, 42, D) a +0 robe a spriggan corpse (skeletalised by now) (62, 43, D) a hydra corpse (skeletalised by now) (63, 0, D) a +1 ring mail of willpower (63, 8, D) a lightning rod (4/4) (63, 26, D) a staff of conjuration (63, 36, D) a +0 great sword of draining (63, 37, D) a +2 chain mail of fire resistance (63, 39, D) a polar bear corpse (skeletalised by now) (64, 26, D) a staff of conjuration (64, 27, D) a +1 war axe a +0 robe a phial of floods (67, 0, D) a +7 giant club (67, 4, D) a +3 hand axe (68, 4, D) a +0 long sword (69, 0, D) a phial of floods (69, 36, D) a +2 spectral giant club (70, 8, D) a +2 chain mail of poison resistance (70, 9, D) the +10 falchion "Ytotrip" {spect, rN+ Str+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rN: It protects you from negative energy. (70, 21, D) a +0 war axe a +0 chain mail (70, 37, D) a +1 shortbow of flaming (71, 8, D) a +2 robe of resistance (71, 18, D) a +0 flail a +0 ring mail (71, 19, D) a +0 dagger 5 boomerangs a +0 leather armour (71, 27, D) a +1 falchion of holy wrath (72, 16, D) a lightning rod (4/4) (72, 17, D) a staff of fire (72, 18, D) a +0 mace a +0 scale mail (72, 36, D) a +2 great mace of protection (72, 37, D) a staff of cold (73, 18, D) a +0 flail a +0 dagger a +0 robe (73, 26, D) a +1 trident of flaming (73, 27, D) a staff of air