eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a staff of poison (59, 37, D) a +0 flail (59, 43, D) a +0 dire flail (still there?) a white draconian corpse (still there?) (60, 36, D) a book of Maledictions (60, 37, D) a staff of conjuration (60, 42, D) a +0 whip (still there?) a +0 cloak (still there?) (61, 20, D) a necrophage corpse (61, 26, D) a +4 vampiric triple sword (61, 36, D) a manual of Evocations (61, 37, D) a staff of cold (61, 44, D) a +0 scimitar (62, 1, D) a +0 vorpal scimitar (62, 8, D) a staff of poison (62, 20, D) a +0 long sword (still there?) a +0 robe (still there?) (62, 27, D) the +8 war axe of Selat {vorpal, *Slow rN+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (62, 36, D) a staff of conjuration (62, 37, D) a staff of poison (63, 2, D) a +1 quarterstaff of draining (63, 16, D) a +2 flail of holy wrath (63, 17, D) a +0 dagger (63, 21, D) a staff of conjuration a +0 robe (63, 27, D) a staff of death (63, 30, D) a +0 halberd an adder corpse (63, 31, D) a water moccasin corpse (63, 36, D) a +2 hand crossbow (63, 37, D) a +0 battleaxe (64, 17, D) a lightning rod (4/4) (64, 26, D) a piece from Xom's chessboard (15/15) (64, 29, D) a ball python corpse (64, 31, D) a ball python corpse (65, 26, D) a staff of earth (68, 0, D) a staff of fire (68, 4, D) a ball python corpse (skeletalised by now) (69, 39, D) a +0 shortbow 20 arrows (70, 8, D) the +10 spear of Resourcefulness {venom, rC+++ Will- rCorr} It poisons the flesh of those it strikes. rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (70, 36, D) a +1 vorpal hunting sling (70, 37, D) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (70, 39, D) a +0 trident 5 boomerangs of dispersal (70, 40, D) a +0 trident a merfolk corpse (71, 8, D) a +4 scale mail of poison resistance (71, 11, D) the +1 short sword of Laywn {vamp, rElec rN+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. rN: It protects you from negative energy. (71, 17, D) a staff of cold (71, 31, D) a +2 rapier of freezing a +0 shortbow 15 arrows (71, 36, D) a +1 chain mail of fire resistance (71, 37, D) a staff of earth (71, 40, D) a +0 trident a merfolk corpse a wind drake corpse (72, 12, D) a staff of cold (72, 16, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (72, 17, D) +0 ice dragon scales (72, 30, D) a +0 shortbow a +0 falchion of holy wrath 30 arrows a centaur corpse (72, 31, D) a +0 shortbow a +4 glaive of protection 26 arrows (72, 40, D) a staff of air a +0 shortbow 13 arrows a wind drake corpse (72, 41, D) 3 large rocks (73, 3, D) a +0 arbalest 20 bolts a yaktaur corpse (skeletalised by now) (73, 16, D) a +3 short sword of electrocution (73, 17, D) a lightning rod (4/4) (73, 26, D) a piece from Xom's chessboard (15/15) (73, 30, D) a +0 trident 5 boomerangs of dispersal a merfolk corpse (73, 31, D) a +0 shortbow 18 arrows a centaur corpse (73, 37, D) a +3 chain mail of fire resistance (74, 3, D) a +0 shortbow 14 arrows a centaur corpse (skeletalised by now) (75, 1, D) a +1 hand crossbow of freezing