eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 15, D) a +0 short sword (36, 0, D) an amulet of magic regeneration (36, 1, D) a staff of fire (37, 0, D) a +2 plate armour of positive energy (37, 1, D) a +1 antimagic mace (37, 15, D) a +1 chain mail of cold resistance (38, 0, D) a +10 plate armour of ponderousness (38, 1, D) a staff of death (38, 15, D) a ring of resist corrosion (39, 0, D) a +2 scale mail of poison resistance (39, 1, D) a staff of death (39, 4, D) a +0 hand axe a +0 robe (40, 0, D) a +2 ring mail of willpower (40, 15, D) a staff of fire (41, 15, D) a +2 dagger of draining (42, 0, D) a staff of fire (42, 1, D) a staff of air (42, 15, D) a +0 dagger (43, 15, D) a tin of tremorstones (2/2) (49, 0, D) a staff of death (49, 1, D) a staff of poison (49, 12, D) a staff of death (49, 14, D) a +0 short sword (still there?) a +0 robe (still there?) (49, 37, D) a tin of tremorstones (2/2) (50, 1, D) the +1 leather armour of Divine Wonder {Harm Fly Str+2} Str: It affects your strength (+2). Fly: It grants you flight. Harm: It increases damage dealt and taken. (50, 12, D) a +4 flail of protection (50, 13, D) a phial of floods (50, 25, D) a staff of poison (50, 27, D) a +3 dagger (still there?) a +0 robe (still there?) the amulet of Spite {Faith Harm Fragile rElec rN+} (still there?) [amulet of faith] It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. Harm: It increases damage dealt and taken. (50, 37, D) the +0 plate armour "Bafaorof" {-Tele +Inv rElec Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (51, 0, D) a +0 robe of cold resistance (51, 1, D) the +3 great sword of the Last Hosts {freeze, rC+++ Will+ rCorr Int-4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (51, 12, D) a piece from Xom's chessboard (15/15) (51, 18, D) a +2 scimitar (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 24, D) the +4 whip of the Wheel {drain, rPois Str+4 Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (51, 25, D) a staff of earth (51, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (51, 30, D) a ghoul corpse (skeletalised by now) (52, 0, D) a staff of earth (52, 12, D) a staff of poison (52, 13, D) a +2 helmet of see invisible (52, 18, D) the +5 double sword of Okawaru's Whim {vorpal, rC+ rN+++ Will- Stlth+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rN: It renders you almost immune to negative energy. Will: It decreases your willpower. Stlth: It makes you more stealthy. (52, 19, D) a +2 great sword (still there?) a +0 chain mail (still there?) (52, 24, D) a +5 scimitar a +0 robe (52, 25, D) a condenser vane (inert) (52, 36, D) a book of Burglary (52, 37, D) a condenser vane (inert) (52, 41, D) a +0 mace (53, 1, D) a staff of air (53, 12, D) a +0 leather armour of cold resistance (53, 13, D) a staff of death (53, 36, D) a +2 dagger of holy wrath (53, 37, D) a staff of conjuration (54, 0, D) a +1 falchion of draining (54, 1, D) a staff of conjuration (54, 15, D) a +6 fustibalus of freezing (54, 24, D) a phial of floods (54, 25, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (54, 38, D) a +3 scimitar a +0 robe (55, 0, D) a staff of air (55, 1, D) a +2 robe of willpower (55, 13, D) a +4 shortbow of freezing (55, 24, D) the +7 flail "Dragonslayer" {freeze, +Blink Will+++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. +Blink: It lets you blink. Will: It greatly increases your willpower. (59, 36, D) a staff of cold (60, 36, D) an amulet of guardian spirit (60, 37, D) a staff of conjuration (60, 43, D) a +0 great sword of flaming (61, 11, D) a +0 club (61, 12, D) a +0 hand axe (61, 26, D) a staff of earth a +0 robe a +0 dagger (61, 36, D) a condenser vane (inert) (61, 42, D) a +2 great sword of flaming (62, 0, D) a piece from Xom's chessboard (15/15) (62, 1, D) a +0 rapier of flaming (62, 3, D) a +0 war axe a +0 robe (62, 11, D) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (62, 16, D) the +4 chain mail of Jiun Vas {Int+3} Int: It affects your intelligence (+3). (62, 17, D) a +4 flail of protection (62, 26, D) a +0 dagger (62, 27, D) a +1 hand crossbow of flaming (62, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 36, D) a +2 spectral quarterstaff (62, 37, D) the +4 scale mail of the Solstice {Harm *Slow rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (63, 0, D) the +9 short sword of Temperance {drain, Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+6). (63, 16, D) a staff of earth (63, 17, D) a staff of fire (63, 27, D) a +4 long sword of protection a +0 robe the +5 hunting sling of Watchfulness {venom, rC++ Will+ Str+3} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+3). rC: It greatly protects you from cold. Will: It increases your willpower. (64, 17, D) a +1 quarterstaff of speed (64, 26, D) a +0 quarterstaff a +0 robe a box of beasts (64, 29, D) a +0 spear a +0 buckler (69, 0, D) a +2 whip of draining (69, 36, D) a staff of air (70, 9, D) a +2 plate armour of fire resistance (70, 18, D) a staff of earth a +0 robe (70, 36, D) a tin of tremorstones (2/2) (70, 37, D) a piece from Xom's chessboard (15/15) (71, 8, D) a +1 dagger of protection (71, 16, D) a +0 dagger (71, 18, D) the +4 whip of Dithmenos's Outrage {venom, rPois Int+6 Dex+3 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 robe a +0 club a +0 chain mail (71, 31, D) a +0 spear 2 curare-tipped darts (71, 32, D) a +0 rapier a +0 robe a +0 buckler (71, 36, D) the +1 hunting sling of the Spider Nest {flame, rPois Int+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rPois: It protects you from poison. (71, 37, D) a +1 shortbow of flaming (71, 42, D) (unseen) (72, 8, D) a +0 robe of cold resistance (72, 9, D) the +9 plate armour of Circular Logic {Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (72, 16, D) a +0 dagger (72, 20, D) a +0 long sword 4 boomerangs a +0 chain mail a +0 club a +0 chain mail a +0 club a +0 chain mail (72, 26, D) a condenser vane (inert) (72, 27, D) a +2 dagger of venom (72, 32, D) a +2 quarterstaff of speed a +0 robe a +0 quarterstaff a +0 robe (72, 37, D) a staff of poison (73, 16, D) a +0 pair of gloves of archery (73, 26, D) a +0 rapier (73, 27, D) a +1 scale mail of cold resistance (73, 33, D) a +0 dagger a +0 robe (73, 36, D) a staff of air (73, 37, D) a +2 antimagic spear (75, 1, D) a +2 spear of venom