eyesofgods1 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (12, -12, D:1) a +0 club (16, 6, D:1) 8 tomahawks (17, 25, D:1) a +0 ring mail (18, -10, D:1) a +0 club (27, -13, D:1) a cursed -3 club (36, 7, D:1) a +0 ring mail (41, 19, D:1) 10 stones Level 2 of the Dungeon (0, 0, D:2) 19 bolts (3, 12, D:2) a +0 spear of distortion (11, 1, D:2) 2 stones (11, 2, D:2) a stone (13, 0, D:2) 3 stones (15, 0, D:2) a +0 dagger 35 stones (18, 10, D:2) a +0 ring mail (20, 9, D:2) a +0 dagger (25, -8, D:2) a +0 dagger (33, 21, D:2) a +0 hand axe (33, 34, D:2) a +0 hunting sling (52, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 9 stones a +0 club a +0 club (0, 1, D:3) a stone (9, 5, D:3) an uncursed ring of attention (17, -21, D:3) a +0 leather armour (18, 21, D:3) a scroll of noise (20, 17, D:3) 13 stones (34, 11, D:3) 12 stones (35, 10, D:3) 19 stones (38, -1, D:3) a +0 short sword (39, -3, D:3) a +0 whip a +0 mace (45, -1, D:3) a +0 leather armour (52, -6, D:3) a +0 club (55, 2, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 whip (12, -46, D:4) a +0 giant spiked club (13, -31, D:4) 15 sling bullets (15, -37, D:4) a +0 leather armour (18, -46, D:4) a +0 flail a +0 leather armour (21, -26, D:4) a +0 short sword (34, -14, D:4) a +0 chain mail a +0 flail (38, -28, D:4) a +0 spear (39, -28, D:4) a +0 whip (42, -62, D:4) 13 stones (46, -39, D:4) a +0 mace (48, -58, D:4) 25 bolts (49, -39, D:4) 3 scrolls of noise (50, -46, D:4) 22 stones (59, -23, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) the +4 short sword of Qyevvifu {pierce, +Inv Str+4 Int+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It lets you turn invisible. It makes you less stealthy. (8, -20, D:5) 23 stones (17, -28, D:5) a +0 giant spiked club (21, 4, D:5) 2 tomahawks (24, -24, D:5) a +0 quarterstaff (29, -24, D:5) 23 stones (30, -26, D:5) a +0 ring mail (38, -18, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (1, 15, D:6) 20 stones (2, -10, D:6) a +0 dagger a +0 robe a +3 glaive a +0 plate armour (3, -10, D:6) a +0 trident (8, -22, D:6) a +0 giant club (41, -11, D:6) 19 stones (43, -5, D:6) a +0 helmet (44, -9, D:6) 8 bolts (47, -3, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) 19 stones (2, 31, D:7) a +0 short sword (2, 32, D:7) a +0 giant club (3, 5, D:7) a +1 battleaxe a +0 robe (6, -8, D:7) 5 needles of sleeping (9, -9, D:7) a +0 mace (11, 10, D:7) 16 poisoned needles (16, 16, D:7) 17 sling bullets (17, 24, D:7) a +0 club (20, 19, D:7) a +0 mace (24, 0, D:7) a +0 robe (31, 18, D:7) a +0 robe (37, -9, D:7) a +0 ring mail (38, -13, D:7) 23 sling bullets (48, -6, D:7) a +0 flail a +0 ring mail a +0 trident a +0 chain mail Level 8 of the Dungeon [Shop] Meskuren's Weapon Shoppe a +0 battleaxe (78 gold) a +0 battleaxe (78 gold) 16 poisoned needles (76 gold) a cursed -3 flail (1 gold) the +8 long sword of Yhexzeal {flame, rElec Str+3 Int+4} (900 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. 23 stones (27 gold) a +2 scimitar of holy wrath (230 gold) the +11 quarterstaff "Mishru Tiod" {drain, Int+6} (981 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). a +0 double sword (180 gold) a +0 trident (42 gold) 21 bolts (50 gold) a +2 whip of draining (198 gold) (0, 0, D:8) 15 stones (11, -14, D:8) a scroll of immolation (12, 2, D:8) a +0 giant club (13, -36, D:8) 27 stones (13, 2, D:8) a +0 ring mail (15, -27, D:8) 23 bolts (21, -26, D:8) a +0 club a +0 trident a +0 chain mail a +0 dagger a +0 robe (22, -42, D:8) a +0 flail (22, -26, D:8) a +0 dagger a cursed +0 robe (26, -9, D:8) a +0 shortbow (26, -8, D:8) a +0 giant spiked club (44, -4, D:8) a +0 flail (51, -31, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Liatut's Book Shoppe a book of Callings (390 gold) a book of Misfortune (260 gold) a book of Spatial Translocations (845 gold) a book of Conjurations (390 gold) a book of Burglary (975 gold) a book of Dreams (975 gold) a Young Poisoner's Handbook (520 gold) a book of Misfortune (260 gold) (0, 0, D:9) a potion of degeneration (2, 8, D:9) a +0 falchion (3, 2, D:9) a large rock (4, 1, D:9) a large rock (6, -3, D:9) 24 stones (20, 28, D:9) 6 javelins (26, 20, D:9) 29 stones (27, 17, D:9) a +0 giant spiked club a +0 dire flail (40, 19, D:9) 2 large rocks (42, 21, D:9) 3 large rocks (47, 42, D:9) a +0 giant club (49, 35, D:9) a +0 chain mail a cursed +0 short sword (50, 38, D:9) a +0 hand axe (51, 23, D:9) 26 stones a +0 dagger a +0 club (52, 23, D:9) a +0 trident a +0 dagger 24 stones (53, 23, D:9) a +0 club a +0 short sword (54, 37, D:9) a +0 shortbow (55, 37, D:9) a +0 hand axe a +0 chain mail a +0 chain mail a +0 mace (57, 23, D:9) a stone (58, 8, D:9) a +0 mace a +0 leather armour (59, 12, D:9) a +0 dagger (61, 20, D:9) a +0 mace a cursed +0 leather armour (68, 38, D:9) a +0 chain mail (68, 43, D:9) a +0 giant club Level 10 of the Dungeon [Shop] Cheibriados's Comfort Zone the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (609 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (0, 0, D:10) 3 tomahawks (4, -5, D:10) a +0 hand axe a +0 leather armour (4, -4, D:10) a +0 dagger a +0 whip of draining (9, 2, D:10) a +0 ring mail (11, 8, D:10) 4 large rocks (15, -6, D:10) 27 stones (16, 18, D:10) a +0 chain mail a +0 club (18, 15, D:10) a tomahawk (18, 16, D:10) a tomahawk (18, 36, D:10) a +0 halberd (20, 13, D:10) a tomahawk (21, 35, D:10) 22 sling bullets (21, 38, D:10) a +0 dagger of venom a +0 scale mail (21, 39, D:10) a +0 war axe a +0 robe (22, 25, D:10) a +0 long sword a +0 robe (23, 25, D:10) a cursed +4 short sword a cursed +0 robe a +0 shield a +0 shortbow a cursed +5 battleaxe of freezing a +0 robe (23, 47, D:10) 13 stones (25, 31, D:10) a +0 flail a +0 leather armour (27, 18, D:10) a +0 dagger (29, 30, D:10) a +0 leather armour (39, -3, D:10) a +0 quarterstaff (41, 17, D:10) a +0 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (4, -5, Lair:1) a +0 scale mail (8, 6, Lair:1) a +0 leather armour (35, -7, Lair:1) 8 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 morningstar of draining the +6 hand axe of Thoughtfulness {venom, Fragile MR+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. the cursed +1 hand crossbow of Integrity {flame, MR++ Str+3 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. 5 steel javelins a +0 robe (3, -7, Lair:2) an uncursed ring of teleportation a +4 ring of strength a +4 ring of intelligence an uncursed ring of see invisible an uncursed ring of ice an uncursed ring of ice (3, 7, Lair:2) 5 tomahawks (7, 12, Lair:2) a +1 war axe of venom (17, -8, Lair:2) 32 stones (22, -5, Lair:2) a +0 shortbow (27, -29, Lair:2) a +0 robe (27, -15, Lair:2) 2 javelins (35, -22, Lair:2) a +0 scale mail (35, 5, Lair:2) 31 stones (36, -3, Lair:2) a +0 quarterstaff of freezing (43, -16, Lair:2) a +0 cloak (55, -27, Lair:2) 19 stones (62, -6, Lair:2) 19 gold pieces (63, -7, Lair:2) 7 gold pieces (63, -5, Lair:2) 17 stones (64, -6, Lair:2) 11 gold pieces Level 3 of the Lair of Beasts (11, -31, Lair:3) a +0 whip (12, -31, Lair:3) a +0 chain mail (16, -23, Lair:3) 19 stones (32, 23, Lair:3) a +0 club (41, 23, Lair:3) a +0 war axe (46, 5, Lair:3) a +0 war axe (47, 10, Lair:3) a +0 club (48, -3, Lair:3) 20 poisoned needles (55, -28, Lair:3) a wand of polymorph (18) a wand of random effects (15) a +0 leather armour an uncursed amulet of the acrobat a +1 helmet Level 4 of the Lair of Beasts (0, 0, Lair:4) 18 poisoned needles Level 5 of the Lair of Beasts (0, 0, Lair:5) 23 stones (2, 20, Lair:5) 16 stones (6, -10, Lair:5) a spiny frog corpse (skeletalised by now) (6, 34, Lair:5) a scroll of immolation (13, 0, Lair:5) a potion of degeneration (16, 26, Lair:5) a +0 broad axe (26, 15, Lair:5) 6 stones (29, -15, Lair:5) a scroll of immolation a +2 centaur barding of cold resistance a +1 longbow of flaming (33, 8, Lair:5) a +0 flail (35, -7, Lair:5) a +0 ring mail (36, 24, Lair:5) 3 chunks of flesh a hog skeleton (37, -2, Lair:5) a +0 leather armour (41, 23, Lair:5) a scroll of noise (44, -2, Lair:5) a +3 chain mail of poison resistance a +1 great mace of venom Level 6 of the Lair of Beasts (0, 0, Lair:6) a spiny frog corpse (skeletalised by now) (1, 1, Lair:6) a spiny frog corpse (skeletalised by now) (31, -23, Lair:6) 14 gold pieces (36, -36, Lair:6) a potion of mutation