eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +4 great sword of the Ghost {elec, rN++ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It greatly protects you from negative energy. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a box of beasts (49, 36, D) a +1 eveningstar of draining (49, 37, D) the ring of Sisewuic {Ice rElec Int+2 Dex+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (50, 24, D) an uncursed staff of wizardry (50, 25, D) a +3 ring of protection (50, 37, D) a +2 ring mail of cold resistance (51, 24, D) a +5 vampiric long sword (51, 25, D) the +8 battleaxe "Unuffodd" {holy, +Fly Str+4 Int+5 Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (-2). It lets you fly. (51, 36, D) an uncursed staff of power (51, 37, D) a +5 whip of flaming (52, 24, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (52, 25, D) a lamp of fire (inert) (52, 36, D) a fan of gales (52, 37, D) an uncursed staff of wizardry (53, 24, D) a box of beasts (53, 25, D) a +5 trident of protection (53, 37, D) a +2 mace of crushing (54, 24, D) a +2 broad axe of venom (54, 25, D) a book of Cantrips (55, 24, D) a book of Conjurations (59, 36, D) a +2 shortbow of freezing (59, 37, D) an uncursed ring of protection from cold (60, 4, D) a +0 shortbow (unseen) (60, 36, D) the +8 broad axe "Ufriut" {chop, +Fly rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It lets you fly. (61, 4, D) a +0 short sword (unseen) (61, 16, D) a +1 hand axe of flaming (61, 26, D) a +0 hunting sling of velocity (62, 1, D) a +3 morningstar of crushing (62, 16, D) a +2 vampiric war axe (62, 26, D) an uncursed staff of power (62, 27, D) the +9 halberd of Qohaf {chop, *Noise Fragile MR++ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your resistance to hostile enchantments. It may make noises in combat. It will be destroyed if unequipped. (62, 36, D) a +3 eveningstar of protection (62, 37, D) a crystal ball of energy (63, 8, D) a cursed -3 ring of protection (63, 26, D) a cursed amulet of inaccuracy (63, 27, D) an uncursed staff of power (63, 31, D) a +0 scimitar of flaming (63, 36, D) a +3 rapier of venom (63, 37, D) the +2 robe "Noth" {Int+2} It affects your intelligence (+2). (64, 27, D) the +5 chain mail "Lumm" {rC+} It protects you from cold. (65, 26, D) a +0 helmet of see invisible (68, 0, D) the +0 sword of Power (69, 0, D) a +2 longbow of freezing (69, 36, D) the +7 broad axe "Wautz" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (70, 9, D) an uncursed staff of energy (70, 10, D) a cursed -3 long sword a +0 leather armour a +0 short sword (70, 11, D) a +0 long sword (unseen) (70, 13, D) 3 arrows (70, 36, D) an uncursed staff of air (70, 37, D) a +3 chain mail of magic resistance (71, 8, D) an uncursed staff of power (71, 13, D) an arrow (71, 16, D) a +4 morningstar of protection (71, 27, D) a +7 short sword of protection (71, 36, D) an uncursed staff of power (72, 8, D) an uncursed staff of summoning (72, 9, D) a +0 dagger (72, 10, D) a +0 shortbow an uncursed staff of wizardry 13 arrows a +0 leather armour (72, 16, D) a +0 trident of piercing (72, 17, D) a crystal ball of energy (72, 26, D) a cursed ring of attention (72, 27, D) a +2 whip of electrocution (72, 37, D) a +1 morningstar of crushing (73, 16, D) a Grand Grimoire (73, 17, D) an uncursed staff of energy (73, 26, D) a +7 broad axe of freezing (75, 1, D) a lightning rod (4/4)