eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +4 great mace of the Ship {crush, *Rage rN+ Str-5 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+7). It protects you from negative energy. It may make you go berserk in combat. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a fan of gales (49, 37, D) the +7 morningstar of Makhleb's Outrage {flame, *Contam rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (50, 36, D) a +0 scimitar (50, 37, D) a +3 ring mail of cold resistance (51, 36, D) a +2 mace of holy wrath (51, 37, D) a crystal ball of energy (52, 36, D) Cifyor's Handbook of Harmful Summoning Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Force Lance Conjuration/Translocation 4 c - Sticky Flame Conjuration/Fire 4 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Spellforged Servitor Conjuration/Summoning 7 g - Chain Lightning Conjuration/Air 8 a book of Minor Magic (52, 37, D) a +3 ring mail of fire resistance (52, 43, D) a +2 scythe of freezing (53, 36, D) a scroll of fog (53, 37, D) the +5 morningstar of Golas {flame, rF+ MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. (54, 36, D) an uncursed staff of air (59, 37, D) an uncursed staff of fire (59, 44, D) a +0 dagger (unseen) (60, 37, D) an uncursed amulet of magic regeneration (60, 38, D) a +0 giant spiked club a +0 robe the ogre corpse of Erolcha (61, 4, D) a +0 long sword (61, 16, D) an uncursed staff of death (61, 37, D) a +0 plate armour of poison resistance (61, 38, D) 2 curare-tipped needles (61, 41, D) a +2 demon trident of venom a +0 plate armour the +6 large shield "Fiof" {MR- Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your resistance to hostile enchantments. the human corpse of Louise (61, 43, D) a +0 dagger a +0 robe the orc corpse of Nergalle (62, 16, D) an uncursed staff of conjuration (62, 17, D) a +2 plate armour of positive energy (62, 27, D) a +2 robe of magic resistance (63, 8, D) a +2 plate armour of magic resistance (63, 17, D) a +3 vampiric triple sword (63, 26, D) a +1 short sword of electrocution (63, 27, D) an uncursed staff of energy (63, 30, D) 4 large rocks a tomahawk a cursed -1 trident (63, 31, D) a +0 shortbow the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. 12 arrows a +0 trident (63, 33, D) a tomahawk 4 arrows a throwing net (63, 36, D) a +3 mace of protection (63, 37, D) the -2 helmet of Zidadic {+Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. (63, 43, D) a +1 spear (unseen) (63, 44, D) a +0 whip of electrocution a +0 robe (64, 17, D) a +1 hand crossbow of freezing (64, 26, D) a +1 rapier of venom (64, 31, D) a +0 trident (still there?) a hippogriff corpse (skeletalised by now) (still there?) (64, 41, D) a +4 rapier of electrocution (unseen) (64, 42, D) a +0 blowgun (unseen) (65, 28, D) a +0 shortbow (still there?) an arrow (still there?) (67, 0, D) the +0 mace "Ukarye" {speed, rN+ Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from negative energy. It makes you more stealthy. (68, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (69, 0, D) a +4 chain mail of poison resistance (69, 36, D) the +5 plate armour of the Hunter {rElec} It insulates you from electricity. (70, 8, D) an uncursed staff of conjuration (70, 36, D) a +2 longbow of flaming (70, 37, D) an uncursed staff of fire (71, 8, D) a +2 falchion of holy wrath (71, 27, D) an uncursed staff of poison (72, 8, D) a +2 long sword of draining (72, 27, D) the +1 mace of Myraaf {pain, rN+ Str+5 Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (+5). It protects you from negative energy. (72, 31, D) a +0 trident (72, 32, D) a +0 trident (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +2 shortbow of flaming (72, 39, D) a cursed +7 great sword a +0 robe (73, 1, D) a +2 quarterstaff of holy wrath (73, 3, D) a +1 hand axe of flaming (73, 26, D) an uncursed staff of energy (73, 27, D) a +1 plate armour of poison resistance (73, 30, D) a +0 shortbow 16 arrows (73, 31, D) 3 large rocks a +0 trident (73, 33, D) a large rock (73, 37, D) a +0 chain mail of poison resistance (74, 29, D) a large rock (75, 1, D) a +3 arbalest of freezing