eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +2 spear of Wyrd {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +2 scimitar of flaming (50, 37, D) an uncursed staff of air (50, 41, D) a cursed -3 war axe (unseen) (51, 37, D) a +3 ring of protection (52, 37, D) a +3 chain mail of magic resistance (53, 37, D) a phial of floods (59, 37, D) a cursed -3 ring of intelligence (59, 40, D) a +5 trident of flaming (unseen) (60, 36, D) a lightning rod (4/4) (60, 37, D) an uncursed staff of power (60, 40, D) a +0 trident (60, 41, D) a manticore corpse (61, 8, D) a +0 club (61, 10, D) a +0 dagger (61, 26, D) a +1 glaive of freezing (61, 36, D) a +4 chain mail of fire resistance (61, 37, D) a crystal ball of energy (61, 41, D) a wind drake corpse (61, 43, D) a javelin 2 arrows (61, 44, D) a javelin (62, 0, D) a +3 mace of protection (62, 9, D) a +0 club (62, 10, D) a +1 long sword of holy wrath (62, 16, D) a +0 club (62, 17, D) a +1 shield of positive energy (62, 26, D) the +6 arbalest "Damnation" {damnation} (62, 30, D) a cursed +0 scale mail (unseen) (62, 36, D) an uncursed staff of death (62, 37, D) an uncursed staff of air (62, 38, D) a +0 longbow a -3 quarterstaff 17 arrows a satyr corpse (62, 39, D) a manual of Crossbows a +1 war axe of electrocution (62, 40, D) a +3 spear of venom 13 javelins a cursed +0 leather armour (62, 41, D) 2 javelins (63, 0, D) the +3 leather armour "Konwar Qech" {rPois Regen+ rCorr} It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (63, 8, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (63, 10, D) a +0 rapier of draining (63, 11, D) a cursed -3 club (63, 20, D) a +0 mace an uncursed staff of death (63, 22, D) a +0 flail a +0 short sword a +0 dire flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 27, D) a +2 chain mail of cold resistance (63, 30, D) a +0 hand axe a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (63, 36, D) a +0 trident (63, 37, D) a +2 chain mail of poison resistance (63, 41, D) a +0 trident (unseen) (64, 17, D) a +0 mace of holy wrath (64, 26, D) a +0 flail (64, 27, D) a +2 hand axe of chopping (64, 29, D) a +2 lajatang (64, 30, D) a cursed -3 dagger a +0 robe a +0 ring mail a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (65, 26, D) a +2 chain mail of fire resistance (67, 0, D) a cursed amulet of inaccuracy (69, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (69, 39, D) a hippogriff corpse (70, 8, D) a +0 short sword of speed (70, 9, D) an uncursed staff of fire (70, 39, D) a +0 trident (unseen) (70, 41, D) a +0 shortbow (unseen) (71, 16, D) a +4 hand axe of venom (71, 22, D) a hell hound corpse (skeletalised by now) (71, 26, D) the +2 buckler of Uskayaw's Esteem {*Drain rElec rF+ SInv} It protects you from fire. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (71, 27, D) a +2 chain mail of poison resistance (71, 36, D) the +7 plate armour of Morality {+Blink rC- Str+10 Int+4} It affects your strength (+10). It affects your intelligence (+4). It makes you vulnerable to cold. It lets you blink. (71, 38, D) a +0 trident (unseen) (71, 39, D) a +0 trident a merfolk corpse (71, 41, D) 2 arrows (71, 42, D) 2 arrows (71, 43, D) an arrow (72, 9, D) a +2 antimagic halberd (72, 16, D) the +6 longbow "Talonnio" {freeze, -Tele Int+7 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (-4). It prevents most forms of teleportation. (72, 17, D) the +4 hunting sling of Diyvopio {freeze, *Drain rC+ Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from cold. It causes draining when unequipped. (72, 22, D) a +0 scimitar of flaming (72, 26, D) a sack of spiders (72, 27, D) a phantom mirror (72, 36, D) a +0 halberd of chopping (72, 39, D) an uncursed staff of earth a +0 shortbow 18 arrows a centaur corpse (72, 40, D) a +0 shortbow (unseen) (73, 16, D) a +1 dagger of draining (73, 26, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (73, 27, D) a cursed -5 ring of dexterity (74, 3, D) a +0 short sword (75, 1, D) a +0 whip (75, 3, D) the +7 quarterstaff "Qoxoc" {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison.