eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +2 short sword of holy wrath (50, 37, D) a +4 amulet of reflection (51, 37, D) a sack of spiders (52, 37, D) a +4 halberd of venom (53, 37, D) a phial of floods (60, 36, D) a +0 trident of venom (60, 37, D) a +0 mace of protection (61, 8, D) a +3 arbalest of freezing (61, 16, D) the cursed +1 leather armour of the Beginning {+Fly rF+++ MR- Int+4} It affects your intelligence (+4). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (61, 26, D) a +2 ring mail of poison resistance (61, 36, D) a +1 battleaxe of chopping (61, 37, D) the cursed +1 leather armour "Kuilegg" {*Drain rPois rCorr Dex+4} It affects your dexterity (+4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (61, 38, D) a merfolk skeleton (61, 39, D) a +0 longbow (unseen) (61, 41, D) 4 javelins a +0 trident a +0 robe (61, 43, D) an arrow (61, 44, D) a javelin (62, 0, D) a +2 shortbow of freezing (62, 2, D) a cursed +0 chain mail (unseen) (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed staff of energy (62, 17, D) a +1 plate armour of cold resistance (62, 26, D) a +2 dagger of flaming (62, 27, D) the cursed +1 battleaxe of Urgency {flame, +Blink rF+ rN++ Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It protects you from fire. It greatly protects you from negative energy. It lets you blink. It has a curse placed upon it. (62, 36, D) a +0 leather armour (62, 37, D) a +3 chain mail of positive energy (62, 40, D) a +0 trident a +6 plate armour of ponderousness (62, 41, D) a javelin (62, 42, D) a +0 trident 3 tomahawks the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a javelin a merfolk corpse a merfolk corpse (skeletalised by now) (62, 43, D) a cursed -3 spear a +2 triple crossbow of freezing a +0 leather armour (63, 2, D) a +0 dagger a +0 robe a +0 flail (63, 17, D) the cursed +0 helmet "Epnilli" {rC+ Int+7} It affects your intelligence (+7). It protects you from cold. It has a curse placed upon it. (63, 37, D) the +1 ring mail of Anaesthesia {Str+7} It affects your strength (+7). (63, 43, D) a javelin (still there?) a tomahawk (still there?) (63, 44, D) a javelin (64, 16, D) a +2 leather armour of fire resistance (64, 17, D) a +1 mace of draining (64, 26, D) an uncursed staff of fire (64, 27, D) a +3 plate armour of fire resistance (64, 42, D) a cursed -1 trident (64, 44, D) 2 javelins (65, 44, D) a javelin 2 tomahawks (67, 0, D) a +0 trident (67, 2, D) a +0 trident 2 tomahawks (68, 3, D) a +7 glaive of distortion (68, 5, D) 2 tomahawks (69, 3, D) a +0 trident (69, 36, D) a fan of gales (70, 8, D) a +1 mace of venom (70, 9, D) an uncursed staff of fire (70, 36, D) the +12 glaive of Boss {antimagic, rPois Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from poison. (70, 37, D) an uncursed ring of flight (71, 8, D) a +2 hand crossbow of freezing (71, 16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (71, 17, D) an uncursed staff of energy (71, 27, D) a +2 chain mail of cold resistance (71, 32, D) a +0 falchion (unseen) (71, 33, D) a draconian corpse (skeletalised by now) (71, 36, D) an uncursed staff of air (72, 8, D) an uncursed staff of fire (72, 9, D) an uncursed staff of death (72, 16, D) the +8 spear of the Butterfly {elec, *Contam +Rage Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It lets you go berserk. It causes magical contamination when unequipped. (72, 17, D) an uncursed staff of earth (72, 31, D) a +0 trident a yellow draconian corpse (skeletalised by now) (72, 36, D) a phantom mirror (72, 37, D) the +3 leather armour "Alarasi" {Int+2} It affects your intelligence (+2). (73, 1, D) a +2 rapier of holy wrath (73, 26, D) a +2 chain mail of fire resistance (73, 32, D) a +0 hand axe (unseen) (73, 33, D) a +0 hand axe (73, 36, D) a +0 pair of boots of flying (73, 37, D) a phial of floods