eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +3 plate armour of fire resistance (59, 37, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (60, 36, D) a +5 giant club (60, 37, D) a lightning rod (4/4) (61, 16, D) a crystal ball of energy (61, 21, D) a hell hound corpse (61, 26, D) a +1 chain mail of poison resistance (61, 36, D) an uncursed amulet of faith (61, 37, D) an uncursed ring of wizardry (61, 42, D) a troll corpse (61, 44, D) a large rock (62, 8, D) a +1 robe (62, 9, D) a +8 plate armour of ponderousness (62, 10, D) the +5 falchion of Gravity {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (62, 16, D) a crystal ball of energy (62, 17, D) a cursed staff of energy (62, 27, D) an uncursed staff of poison (62, 30, D) a +0 club a +0 dagger a +0 robe an orc corpse an orc skeleton (62, 31, D) a +0 club (unseen) (62, 36, D) an uncursed staff of death (62, 37, D) a +2 battleaxe of freezing (62, 42, D) a +0 giant club (unseen) (63, 16, D) a +0 dagger of venom (63, 17, D) +0 ice dragon scales (63, 30, D) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe an orc skeleton an orc skeleton (63, 36, D) a +0 pair of gloves of strength (63, 37, D) a +1 falchion of holy wrath (63, 42, D) a +0 giant club (unseen) (63, 43, D) 3 large rocks (64, 27, D) a +1 morningstar of holy wrath (64, 30, D) a +0 scimitar a +0 plate armour (64, 31, D) a +0 dagger a +0 chain mail an orc skeleton (64, 42, D) a +0 giant club (65, 26, D) an uncursed staff of poison (67, 0, D) a +3 great sword of holy wrath (69, 36, D) a +1 scimitar of holy wrath (70, 8, D) a +0 dagger (70, 9, D) an uncursed staff of energy (70, 20, D) a +0 dire flail (70, 21, D) a +0 whip (unseen) (70, 36, D) a lightning rod (4/4) (70, 37, D) a +0 scythe of flaming (70, 41, D) a jumping spider corpse (71, 11, D) a +0 dagger (unseen) (71, 13, D) an uncursed staff of poison (unseen) (71, 20, D) a +0 whip (71, 26, D) a +3 plate armour of cold resistance (71, 31, D) a +0 rapier (unseen) (71, 36, D) an uncursed staff of air (71, 37, D) a cursed staff of air (71, 40, D) a redback corpse (71, 42, D) a jumping spider corpse (72, 8, D) a lightning rod (4/4) (72, 11, D) a +0 hand axe a +3 leather armour a +0 dagger a +0 robe (72, 16, D) a +3 bardiche of distortion (72, 26, D) a cursed amulet of inaccuracy (72, 27, D) a +0 shortbow a +0 short sword 11 arrows a +0 leather armour an elf corpse (skeletalised by now) (72, 31, D) a +0 dagger (72, 32, D) 7 arrows (72, 33, D) an arrow (72, 37, D) an uncursed staff of wizardry (73, 16, D) the cursed +0 chain mail "Qulits" {+Blink rPois rF- Str+5 Int-2} It affects your strength (+5). It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from poison. It lets you blink. It has a curse placed upon it. (73, 26, D) a +8 fustibalus of freezing (73, 31, D) a +0 rapier (unseen) (73, 32, D) a +0 dagger (unseen) (73, 33, D) a +0 rapier (unseen) (73, 37, D) a +0 broad axe of freezing (75, 1, D) the +7 longbow "Vuophopp" {freeze, -Tele *Corrode Str+6 Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (+8). It prevents most forms of teleportation. It may corrode you when you take damage.