eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (9, 1, D) a +3 shield a +3 large shield a +3 buckler (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) Sif Muna's Papyrus of Gliding Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Static Discharge Conjuration/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Dragon Form Transmutation 7 (59, 37, D) a box of beasts (60, 36, D) the cursed ring "Linyma" {rF+ rC- EV-2 Int+4 Stlth+} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (60, 37, D) 2 potions of agility (61, 0, D) the cursed +3 hand crossbow "Xuisian" {speed, rC++ Dex-4} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It greatly protects you from cold. It has a curse placed upon it. (61, 36, D) a +6 falchion of holy wrath (61, 37, D) a phantom mirror (62, 0, D) a +3 hand crossbow of freezing (62, 1, D) an uncursed staff of conjuration (62, 8, D) a crystal ball of energy (62, 9, D) a crystal ball of energy (62, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 11, D) a +0 troll leather armour a troll corpse (skeletalised by now) (62, 12, D) a +0 giant club a troll corpse (skeletalised by now) (62, 26, D) a lightning rod (4/4) (62, 30, D) a +0 giant spiked club (62, 32, D) a +0 giant spiked club (unseen) (62, 36, D) an uncursed staff of summoning (62, 37, D) the ring "Geryczug" {MR+ Stlth-} [ring of attention] It affects your resistance to hostile enchantments. It makes you less stealthy. (63, 0, D) an uncursed staff of summoning (63, 8, D) an uncursed staff of death (63, 17, D) a +0 shortbow of velocity (63, 19, D) a +2 scimitar of flaming (63, 27, D) an uncursed staff of conjuration (63, 30, D) a +0 giant club (63, 36, D) the +8 great sword "Vyacu" {drain, *Slow rElec Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It may slow you when you take damage. (63, 37, D) a +1 quarterstaff of draining (64, 26, D) a +6 short sword of speed (64, 30, D) a +0 troll leather armour a troll corpse (65, 26, D) a +0 great mace of distortion (67, 0, D) an uncursed staff of death (68, 3, D) an adder corpse (skeletalised by now) (69, 41, D) an uncursed staff of power (70, 9, D) an uncursed staff of cold (70, 12, D) an uncursed staff of conjuration (70, 30, D) a +0 hand axe (unseen) (70, 36, D) a +2 arbalest of freezing (70, 37, D) a +5 great mace of crushing (71, 16, D) an uncursed staff of cold (71, 17, D) a +0 ring mail of poison resistance (71, 27, D) a +6 antimagic flail (71, 37, D) a crystal ball of energy (71, 42, D) a raiju corpse (72, 16, D) the cursed +0 scale mail of Experimentation {*Slow +Fly Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (72, 27, D) a +0 whip of pain (72, 30, D) a +3 long sword a +0 robe (72, 36, D) an uncursed staff of power (72, 37, D) an uncursed staff of air (73, 1, D) a +0 dagger (73, 17, D) the cursed +0 halberd "Qior" {flame, rPois rC+ rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 26, D) an uncursed staff of earth (73, 27, D) a +3 shortbow of freezing (73, 31, D) a cursed +0 dagger (unseen) (73, 36, D) a potion of might (74, 2, D) an uncursed staff of fire a +0 robe a +0 mace a +0 ring mail an orc corpse (skeletalised by now)