eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +5 plate armour of Leatrol {rF+} It protects you from fire. (35, 14, D) an uncursed staff of conjuration (35, 15, D) a book of Party Tricks (36, 0, D) an uncursed staff of fire (36, 1, D) a phial of floods (36, 14, D) a +2 plate armour of fire resistance (36, 15, D) a +2 mace of holy wrath (37, 0, D) an uncursed staff of conjuration (37, 14, D) the +5 short sword "Zatz" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (37, 15, D) an uncursed amulet of the gourmand (38, 1, D) a cursed +0 halberd a +0 robe the cursed +1 robe "Sacu" {rC- Str+2 Stlth+} It affects your strength (+2). It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (38, 2, D) a cursed +0 hand axe a +0 robe (38, 14, D) Zutut's Handbook of Damaging Translocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Throw Frost Conjuration/Ice 2 e - Dispersal Translocation 6 f - Malign Gateway Summoning/Translocation 7 (38, 15, D) a cursed staff of earth (39, 1, D) a cursed -2 trident a +4 short sword of venom (39, 14, D) a +1 robe of positive energy (39, 15, D) an uncursed ring of protection from cold (40, 0, D) an uncursed staff of power (40, 1, D) a +1 rapier of venom (40, 7, D) a cursed +2 hand axe a +0 robe (40, 14, D) a cursed staff of energy (40, 15, D) a phial of floods (41, 0, D) a +2 leather armour of poison resistance (41, 14, D) a book of Callings (41, 15, D) a +4 spear of venom (42, 0, D) an uncursed staff of death (42, 14, D) a +1 longbow of freezing (42, 15, D) the +0 shield of Kuruepn {MR- Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (43, 14, D) an uncursed staff of summoning (43, 15, D) a +3 hand crossbow of freezing (49, 0, D) the +9 war axe of Saetug {chop, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (49, 12, D) an uncursed ring of protection from cold (49, 24, D) a +1 robe of the Archmagi (49, 36, D) a +4 scale mail of cold resistance (50, 0, D) the cursed +1 morningstar "Fayna" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It has a curse placed upon it. (50, 1, D) an uncursed staff of energy (50, 12, D) the ring of Leaves {Dex+4 SInv Stlth+} [ring of see invisible] It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. (50, 13, D) a +0 flail of protection (50, 18, D) a +0 great mace (unseen) (50, 24, D) a lamp of fire (inert) (50, 25, D) an uncursed amulet of harm (50, 36, D) a +1 mace of protection (50, 37, D) an uncursed amulet of harm (51, 0, D) +1 acid dragon scales (51, 1, D) the +6 scimitar "Botizeg" {antimagic, -Tele rPois Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from poison. It prevents most forms of teleportation. (51, 6, D) a cursed +0 long sword (51, 7, D) a +0 halberd (unseen) (51, 13, D) a +0 dagger (51, 14, D) a +0 great sword of flaming a +0 robe (51, 19, D) a +0 great mace (unseen) (51, 25, D) a +4 hand crossbow of flaming (51, 27, D) a +0 dagger (unseen) (51, 37, D) a phial of floods (52, 1, D) an uncursed ring of poison resistance (52, 8, D) a +0 flail (52, 13, D) a +0 dagger a +0 robe an uncursed staff of conjuration (52, 16, D) an uncursed ring of protection from fire 2 scrolls of brand weapon an uncursed ring of stealth a manual of Slings a +6 ring of strength a +6 ring of intelligence a +3 ring of evasion an uncursed ring of protection from magic (52, 17, D) a +0 trident (unseen) (52, 30, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 plate armour (52, 37, D) a +2 scale mail of poison resistance (53, 1, D) a +2 plate armour of fire resistance (53, 13, D) the cursed +1 short sword of Cowardice {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (53, 17, D) the +11 halberd of Checkmate {pain, *Rage Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It may make you go berserk in combat. a +2 robe of positive energy (53, 18, D) a +0 flail a +4 scale mail of cold resistance (53, 25, D) a +0 great sword (53, 29, D) a +2 halberd a +0 robe (54, 0, D) a +1 hand axe of freezing (54, 12, D) an uncursed ring of see invisible (54, 13, D) a +0 dagger (54, 17, D) a cursed -2 glaive a +0 plate armour (54, 24, D) a +0 great mace of draining (54, 25, D) the +8 mace of Capital Punishment {crush, Str+4 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+5). (55, 0, D) an uncursed staff of wizardry (55, 12, D) a +0 chain mail (55, 13, D) a lamp of fire (inert) (59, 36, D) a +4 quick blade an uncursed ring of fire an uncursed ring of protection from fire a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 mace (60, 40, D) a +3 trident (unseen) (60, 41, D) a +0 halberd (unseen) (61, 36, D) a fan of gales (61, 37, D) a cursed staff of air (61, 40, D) a +0 battleaxe (61, 41, D) a +0 battleaxe (61, 42, D) a +3 scythe of protection (61, 43, D) a +0 flail (unseen) (61, 44, D) a +0 flail (unseen) (62, 0, D) an uncursed staff of fire (62, 27, D) a +2 scale mail of poison resistance (62, 37, D) a +0 short sword (62, 42, D) a +0 rapier a +1 hand crossbow of flaming a +0 cloak a +0 battleaxe (63, 0, D) a lightning rod (4/4) (63, 8, D) a +4 battleaxe of electrocution (63, 16, D) a +0 hand crossbow of freezing (63, 18, D) a +0 trident a +5 shortbow of flaming (63, 26, D) a crystal ball of energy (63, 27, D) the +3 flail "Cidwocy" {protect, *Corrode Str+3 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (+4). It may corrode you when you take damage. (63, 36, D) a +1 hunting sling of velocity (63, 43, D) a +0 hand axe (64, 16, D) a lamp of fire (inert) (64, 17, D) an uncursed staff of summoning (64, 26, D) an uncursed staff of summoning (64, 27, D) a +0 falchion of slicing (65, 26, D) a phial of floods (68, 0, D) an uncursed staff of power (69, 0, D) a cursed staff of energy (70, 9, D) a lamp of fire (inert) (70, 37, D) a +0 trident of freezing (71, 8, D) a lamp of fire (inert) (71, 16, D) the +8 dagger "Agotammua" {elec, *Rage rElec rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. (71, 17, D) the cursed +1 glaive of Harmony {chop, rC+++ rN++ MP+9 Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It renders you almost immune to cold. It greatly protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (71, 32, D) a +0 dagger (71, 36, D) a +2 antimagic great sword (72, 8, D) a +4 long sword of holy wrath (72, 9, D) a +0 hunting sling of freezing (72, 16, D) a +0 flail of protection (72, 17, D) a +0 giant club an uncursed staff of earth (72, 19, D) a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant club (72, 26, D) an uncursed staff of energy (72, 27, D) an uncursed staff of summoning (72, 31, D) a +5 scimitar of flaming (72, 32, D) a +5 mace of protection (72, 33, D) 2 arrows (72, 37, D) a +4 mace of protection (73, 17, D) a +3 scale mail of positive energy (73, 19, D) a +0 troll leather armour (73, 29, D) a +0 shortbow a +0 dagger 20 arrows a +0 leather armour (73, 37, D) a +0 hand crossbow of freezing (74, 18, D) a +0 giant club (unseen) (75, 1, D) the +5 morningstar "Weur Hel" {holy, *Drain rElec Int-4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy.