eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed ring of poison resistance (36, 0, D) a cursed staff of wizardry (36, 1, D) an uncursed amulet of the gourmand (38, 0, D) an uncursed ring of protection from fire (38, 1, D) a phial of floods (38, 6, D) a cursed +2 long sword (unseen) (38, 7, D) a +5 mace (unseen) (39, 0, D) the cursed +3 long sword of the Stoat {venom, +Inv rC+ MR- Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (39, 1, D) an uncursed staff of power (39, 6, D) an uncursed staff of power a potion of blood a +0 falchion a +0 robe a +3 hand axe of electrocution (39, 9, D) the +10 spear of the First Princes {freeze, rElec rPois rF- Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (40, 0, D) an uncursed staff of poison (40, 1, D) an uncursed staff of death (41, 1, D) a lightning rod (4/4) (41, 24, D) a +0 dagger (unseen) (41, 25, D) a cursed +0 long sword a +1 ring mail of fire resistance (42, 1, D) an uncursed staff of earth (49, 12, D) a +1 long sword of protection (49, 24, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (49, 37, D) a +3 shortbow of freezing (49, 43, D) a +0 long sword (unseen) (50, 1, D) a +2 plate armour of poison resistance (50, 3, D) a cursed +0 halberd (unseen) (50, 12, D) a +2 leather armour of fire resistance (50, 24, D) a +2 pair of boots of flying (50, 25, D) an uncursed staff of cold (50, 36, D) an uncursed staff of wizardry (50, 37, D) a crystal ball of energy (50, 41, D) a +0 glaive (unseen) (51, 0, D) a +4 ring of dexterity (51, 1, D) the cursed +1 plate armour "Hinub" {+Fly} It lets you fly. It has a curse placed upon it. (51, 13, D) a +2 battleaxe of venom (51, 24, D) the +6 plate armour "Depleup" {rN+ Dex-4 Slay+3} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (51, 36, D) the +2 battleaxe of the Nine Lovers {holy, rC+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from cold. (51, 37, D) a +0 chain mail (51, 39, D) a +0 war axe (unseen) (51, 42, D) the +6 broad axe "Ariangy" {holy, rPois rF+ MR+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe of magic resistance (51, 44, D) a +0 giant spiked club a +2 great sword of freezing a +0 plate armour (52, 0, D) a +0 falchion of draining (52, 1, D) a +0 hat (52, 13, D) a fan of gales (52, 24, D) a +2 hunting sling of freezing (52, 29, D) a +3 great mace of crushing a +3 plate armour of poison resistance (52, 37, D) an uncursed staff of energy (52, 43, D) a +0 giant spiked club (unseen) (53, 0, D) the cursed +1 whip "Nobetraf" {slash, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (53, 1, D) a +2 dagger of venom (53, 12, D) an uncursed staff of summoning (53, 13, D) the +9 war axe of Rumnoine {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (53, 24, D) a +2 falchion of electrocution (53, 25, D) a +2 antimagic war axe (53, 30, D) a cursed -2 dire flail (unseen) (53, 36, D) a +0 dagger (53, 37, D) a +0 great mace (54, 1, D) a +3 rapier of holy wrath (54, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +4 ring of dexterity (54, 12, D) an uncursed staff of wizardry (54, 13, D) an uncursed ring of poison resistance (54, 24, D) the +4 trident "Asolimir" {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (54, 25, D) an uncursed staff of power (54, 36, D) an uncursed staff of conjuration (55, 12, D) the +7 hand axe of Qiulyph {elec, Str+2 Int+5 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (+2). (55, 13, D) an uncursed staff of conjuration (56, 0, D) a +1 pair of boots of flying a +0 helmet a +0 leather armour (58, 41, D) an uncursed staff of energy a +3 leather armour of fire resistance (59, 41, D) a +0 dagger a +0 robe (60, 36, D) a +0 robe (60, 41, D) a +2 battleaxe of freezing a +0 robe (60, 42, D) a +0 dagger a +1 leather armour of positive energy (61, 0, D) the +7 arbalest of the Middle {freeze, -Tele Str+2 Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+6). It prevents most forms of teleportation. (61, 8, D) an uncursed staff of conjuration (61, 12, D) a +0 long sword (unseen) (61, 26, D) a +2 ring mail of cold resistance (61, 37, D) a +2 dagger of venom (62, 0, D) a +1 flail of protection (62, 8, D) a +1 leather armour of magic resistance (62, 9, D) a crystal ball of energy (62, 12, D) a +0 short sword a +0 longbow 25 arrows (62, 17, D) a +1 war axe of chopping (62, 26, D) a cursed staff of conjuration (62, 27, D) an uncursed ring of flight (62, 37, D) the +11 rapier "Pendulum" {venom, MR++} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (63, 0, D) a +0 morningstar of draining (63, 8, D) a +3 spear of pain (63, 16, D) an uncursed staff of death (63, 26, D) the cursed +1 shortbow of Dawn {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (63, 27, D) a +3 leather armour of positive energy (63, 36, D) a +0 robe (63, 37, D) a +2 chain mail of poison resistance (64, 16, D) an uncursed staff of conjuration (64, 17, D) a +2 flail of holy wrath (64, 26, D) a lightning rod (4/4) (64, 27, D) an uncursed staff of wizardry (67, 0, D) the cursed +1 quarterstaff "Nephaum" {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (69, 11, D) a +0 longbow a +0 dagger 16 arrows a +0 leather armour (69, 22, D) 2 large rocks (69, 36, D) the +2 trident of Spontaneous Combustion {elec, SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. (70, 19, D) a +0 shortbow (unseen) (70, 23, D) an arrow (70, 36, D) an uncursed staff of poison (70, 37, D) a +0 arbalest of flaming (71, 8, D) a +0 dagger (71, 12, D) a cursed +0 long sword a +0 shortbow 16 arrows a +0 leather armour (71, 13, D) an arrow (71, 19, D) a +1 morningstar of crushing (71, 21, D) 2 arrows (71, 23, D) 2 arrows (71, 26, D) a phial of floods (71, 27, D) an uncursed staff of power (71, 37, D) an uncursed staff of conjuration (72, 12, D) a +0 scimitar (72, 16, D) a +0 trident (72, 18, D) a +0 trident a +1 hunting sling of velocity (72, 19, D) a +0 shortbow 11 arrows (72, 20, D) a +0 rapier (unseen) (72, 21, D) a large rock (unseen) (72, 23, D) an arrow (72, 36, D) a +3 blowgun (72, 37, D) a lamp of fire (73, 1, D) an uncursed staff of air (73, 3, D) 2 large rocks (73, 16, D) the cursed +3 dagger "Cemogo" {venom, +Rage MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (73, 17, D) a +1 robe of magic resistance (73, 18, D) a large rock (73, 26, D) an uncursed staff of air (73, 36, D) a +0 plate armour of positive energy (74, 3, D) a +0 giant spiked club a +0 dire flail (74, 8, D) the +12 spear of Disintegration {speed, +Rage rF+ Str+4 Int-5 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-5). It protects you from fire. It lets you go berserk. It makes you more stealthy.