eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) +2 swamp dragon scales (50, 24, D) the Volume of Earth and the Oath Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Metabolic Englaciation Hexes/Ice 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (50, 25, D) a +0 hunting sling of freezing (50, 37, D) an uncursed staff of energy (50, 40, D) 4 large rocks a +1 great sword a cursed +0 chain mail a stone giant corpse a stone giant corpse (50, 41, D) a +2 battleaxe of flaming a +0 arbalest 20 bolts a +0 long sword a +0 plate armour a yaktaur corpse (51, 24, D) the +7 long sword "Nibb" {antimagic, +Inv +Fly Str+4 Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+5). It lets you turn invisible. It lets you fly. (51, 25, D) 2 potions of might (51, 36, D) a potion of agility (51, 40, D) 2 large rocks a +0 dire flail a +0 chain mail a human corpse (51, 41, D) 2 bolts 3 large rocks (51, 42, D) a +0 great mace a +0 chain mail a bolt a large rock (51, 43, D) a large rock (51, 44, D) 2 large rocks (52, 24, D) a +1 short sword of venom (52, 25, D) a +3 mace of crushing (52, 40, D) 3 large rocks a +0 battleaxe a +0 plate armour a stone giant corpse a human corpse (52, 41, D) a +6 flail of draining a +0 chain mail a +0 war axe a +0 plate armour a human corpse (53, 24, D) a crystal ball of energy (53, 25, D) an uncursed ring of wizardry (53, 36, D) an uncursed ring of positive energy (54, 24, D) a +4 mace of crushing (54, 25, D) a +2 chain mail of fire resistance (54, 36, D) a +0 great mace (55, 24, D) 4 potions of heal wounds (59, 36, D) an uncursed ring of resist corrosion (59, 37, D) the +8 halberd of Zeg Leaj {elec, rN+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from negative energy. (60, 36, D) a +4 morningstar of protection (61, 8, D) a +0 dagger (61, 10, D) a +0 club (unseen) (61, 16, D) a +2 chain mail of cold resistance (61, 26, D) quicksilver dragon scales (61, 37, D) a phial of floods (62, 0, D) the +4 halberd of Geclaz {chop, MR- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your resistance to hostile enchantments. (62, 9, D) a +1 trident of venom (62, 10, D) the +5 eveningstar of Calamity {crush, +Blink rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It lets you blink. a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a +2 leather armour of cold resistance (62, 17, D) a lightning rod (4/4) (62, 26, D) an uncursed staff of cold (62, 27, D) a ration (62, 37, D) a +2 arbalest (63, 10, D) a +1 scimitar of electrocution (63, 16, D) an uncursed amulet of harm (63, 17, D) a potion of agility (63, 26, D) a +1 broad axe of chopping (63, 30, D) a river rat corpse a porcupine corpse (63, 36, D) the +1 leather armour of the Equator {rPois} It protects you from poison. (63, 37, D) a +0 shortbow of freezing (64, 16, D) the +5 dagger "Howofurr" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (64, 17, D) the +6 falchion of Greed {slice, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (64, 26, D) a phial of floods (64, 27, D) a +5 war axe of distortion (64, 30, D) a spiny frog corpse (64, 31, D) a crocodile corpse (65, 26, D) a +1 dagger of holy wrath (67, 0, D) a +0 trident (68, 0, D) an uncursed staff of cold (68, 1, D) a +1 glaive of flaming 4 tomahawks (68, 3, D) a tomahawk (68, 4, D) 2 tomahawks (68, 5, D) 2 tomahawks (69, 0, D) a +0 trident 5 tomahawks (69, 1, D) a +0 trident 4 tomahawks (69, 36, D) a +0 dagger (70, 11, D) a +0 rapier a +0 scale mail (70, 37, D) an uncursed staff of wizardry (70, 40, D) a +2 mace of holy wrath (unseen) (70, 41, D) a +0 long sword (71, 8, D) an uncursed staff of air (71, 10, D) a +0 long sword (71, 11, D) 4 arrows (71, 16, D) an uncursed staff of fire (71, 17, D) an uncursed staff of death (71, 22, D) a +0 rapier (unseen) (71, 26, D) a fan of gales (71, 27, D) a phial of floods (71, 30, D) a river rat corpse (71, 36, D) an uncursed staff of poison (71, 37, D) a sack of spiders (71, 40, D) a +0 rapier an elf corpse (72, 8, D) an uncursed staff of air (72, 9, D) a +0 rapier (72, 11, D) a +0 dagger a +0 shortbow 20 arrows a +0 leather armour an elf corpse (skeletalised by now) (72, 16, D) a +2 leather armour of magic resistance (72, 17, D) a +0 spear (72, 22, D) a +1 quarterstaff of protection a spriggan corpse a hornet corpse a wolf corpse (72, 27, D) an uncursed staff of conjuration (72, 37, D) a +2 lajatang of speed (72, 40, D) a +0 long sword (72, 41, D) a +0 long sword (unseen) (73, 10, D) a +0 trident of flaming a +0 ring mail (73, 16, D) the +9 shadow dragon scales "Apsatiro" {rC- Dex+5 Stlth++++} It affects your dexterity (+5). It makes you vulnerable to cold. It makes you much more stealthy. (73, 17, D) a +0 helmet of see invisible (73, 26, D) a +6 great sword of slicing (73, 27, D) a +1 flail of protection (73, 30, D) a basilisk corpse (73, 36, D) a lamp of fire (73, 37, D) the +2 spear of Eternal Vigilance {pierce, rC+ Str-5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+2). It protects you from cold. (75, 1, D) an uncursed ring of flight