eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 11, D) a cursed -2 dagger (unseen) (61, 8, D) an uncursed staff of conjuration (61, 9, D) a +0 dagger an orc corpse (skeletalised by now) (61, 16, D) the +1 leather armour "Abunosar" {rPois MP+9} It protects you from poison. It affects your magic capacity (+9). (62, 0, D) a +0 ring mail of cold resistance (62, 1, D) a +5 shortbow (62, 8, D) a +3 hand crossbow of flaming (62, 9, D) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) the cursed +1 long sword of Qokoo {venom, *Contam rF++ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It greatly protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 17, D) the +10 hand crossbow "Iparchoca" {speed, rElec rF+ Str-3 Int+6} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (+6). It protects you from fire. It insulates you from electricity. (63, 8, D) a lightning rod (4/4) (63, 16, D) an uncursed staff of wizardry (63, 17, D) a Young Poisoner's Handbook (64, 16, D) a book of Burglary (64, 17, D) a phial of floods (67, 0, D) a +2 mace of holy wrath (68, 0, D) the +0 leather armour of Bitterness {SInv} It lets you see invisible. (70, 8, D) the +5 war axe "Futimi" {elec, rPois rC+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It protects you from poison. (70, 9, D) a +0 spear (still there?) the Almanac of Confrontation (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Searing Ray Conjuration 2 (71, 8, D) a lightning rod (4/4) (71, 11, D) a +3 halberd a +0 robe (71, 16, D) a +0 dagger (71, 17, D) a +0 dagger (71, 18, D) a +0 shortbow of freezing a +0 short sword 16 arrows a +0 leather armour an elf corpse (71, 26, D) an uncursed staff of power (71, 27, D) the +9 scimitar of Discord {drain, +Rage rElec Str-2 Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+8). It insulates you from electricity. It lets you go berserk. (72, 9, D) an uncursed staff of earth (72, 17, D) a phial of floods (72, 18, D) a +0 scimitar a +0 buckler (72, 20, D) a +0 shortbow an uncursed staff of power 12 arrows a +0 leather armour (72, 22, D) a +2 rapier of venom (72, 23, D) 4 arrows (72, 26, D) a +2 arbalest of flaming (72, 27, D) the cursed +2 broad axe "Laepuebe" {antimagic, rPois rN++ Str-4 Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your intelligence (+3). It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (72, 28, D) a river rat corpse (73, 1, D) a phial of floods (73, 16, D) an uncursed staff of cold (73, 22, D) a +0 dagger (unseen) (73, 26, D) a phial of floods (73, 27, D) a +0 pair of boots of stealth (74, 18, D) a +0 longbow (unseen)