eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the cursed -3 cloak "Giyts" {+Blink +Inv MR- Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (59, 37, D) a +2 shortbow of freezing (59, 40, D) a +0 spear (unseen) (60, 36, D) a phantom mirror (60, 37, D) a +0 spear (60, 40, D) a +0 trident (61, 36, D) a +1 trident of venom (61, 37, D) a book of Frost (61, 39, D) a javelin (61, 44, D) a javelin (62, 0, D) a +1 whip of electrocution (62, 1, D) the +7 morningstar "Dragon's Curse" {crush, rF+ SInv Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. It makes you less stealthy. (62, 8, D) a +2 broad axe of chopping (62, 16, D) an uncursed staff of death (62, 17, D) a cursed staff of energy (62, 27, D) a cursed ring of attention (62, 36, D) the cursed +0 dagger of Wehoh {pain, +Rage Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you go berserk. It has a curse placed upon it. (62, 37, D) a manual of Conjurations (62, 41, D) a +2 quarterstaff of pain (unseen) (62, 43, D) 3 javelins (63, 0, D) an uncursed amulet of rage (63, 8, D) a +2 mace of holy wrath (63, 17, D) a +2 ring mail of fire resistance (63, 21, D) a yak corpse an iguana corpse (63, 22, D) a porcupine corpse (63, 26, D) a +4 scale mail of cold resistance (63, 27, D) a lightning rod (4/4) (63, 28, D) a ball python corpse (63, 31, D) a +0 short sword a +0 mace a naga corpse a naga corpse (63, 36, D) an uncursed staff of earth (63, 37, D) the amulet of Kyixis {+Rage rF+} [amulet of rage] It protects you from fire. It lets you go berserk. (63, 41, D) a +5 rapier of holy wrath (unseen) (64, 16, D) a potion of might (64, 17, D) a +1 vampiric short sword (64, 21, D) a spiny frog corpse (64, 27, D) a phial of floods (64, 31, D) a +0 halberd (unseen) (65, 22, D) a wolf corpse (65, 26, D) a +2 longbow of flaming (67, 2, D) a +0 whip (68, 0, D) a +2 plate armour of fire resistance (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a phial of floods (69, 2, D) a +0 whip (unseen) (69, 36, D) an uncursed amulet of harm (70, 9, D) the cursed +1 arbalest "Heimak" {velocity, Int+3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It has a curse placed upon it. (70, 12, D) a +0 giant club (unseen) (71, 10, D) 2 large rocks (71, 11, D) a +0 giant club (71, 12, D) a +0 giant spiked club a +0 giant club (71, 16, D) a +2 great sword of electrocution (71, 22, D) a wolf corpse (skeletalised by now) (71, 23, D) a black bear corpse (skeletalised by now) (71, 36, D) the +1 leather armour of Pantheism {Str+3} It affects your strength (+3). (72, 9, D) an uncursed staff of conjuration (72, 12, D) a cursed -3 giant club (unseen) (72, 17, D) a +0 leather armour of fire resistance (72, 22, D) a wolf corpse (skeletalised by now) (72, 27, D) an arrow (72, 28, D) 3 large rocks (72, 29, D) the +11 long sword "Ramputt" {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. a +0 arbalest a +0 arbalest an uncursed staff of death a +0 shortbow the +5 double sword of Wiam {flame, rElec rC+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). 17 arrows 59 bolts a yaktaur corpse (72, 30, D) a +0 shortbow an uncursed staff of air 2 arrows (72, 31, D) 2 bolts 3 arrows a large rock (72, 32, D) a bolt (72, 33, D) an arrow (72, 36, D) a +2 chain mail of magic resistance (72, 37, D) a +3 glaive of venom (73, 1, D) the +6 rapier of Traps {pierce, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (73, 17, D) a phial of floods (73, 22, D) a +0 short sword (unseen) (73, 29, D) an arrow (73, 30, D) a +0 shortbow 17 arrows a centaur corpse (73, 36, D) a +1 hand axe of freezing (75, 1, D) a +1 broad axe of chopping