eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 leather armour of fire resistance (62, 0, D) a +0 quarterstaff of speed (62, 1, D) the cursed +0 scale mail "Moweeps" {rF+ Str+5} It affects your strength (+5). It protects you from fire. It has a curse placed upon it. (63, 0, D) a +0 hunting sling of freezing (67, 0, D) a +0 ring mail of cold resistance (68, 0, D) the +4 dagger "Woteeth" {flame, Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+4). (70, 8, D) a +3 ring mail of poison resistance (70, 9, D) a +1 antimagic morningstar (71, 16, D) an uncursed staff of wizardry (71, 26, D) the cursed +0 leather armour of the Invisible Hand {*Drain +Fly rCorr Stlth-} It lets you fly. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It makes you less stealthy. It has a curse placed upon it. (71, 27, D) a lamp of fire (71, 32, D) a +2 quarterstaff of speed (unseen) (71, 33, D) a +0 flail (unseen) (72, 8, D) a +1 leather armour of fire resistance (72, 26, D) a +0 hand axe (72, 27, D) a phantom mirror (73, 1, D) a +0 dagger (73, 2, D) a +3 spear of flaming (unseen) (73, 16, D) an uncursed staff of fire (73, 26, D) the cursed +0 chain mail of Amorality {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (73, 27, D) a book of Dreams (73, 31, D) a +0 falchion (75, 1, D) an uncursed staff of conjuration